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The Remediated self. We see ourselves today in and through our available media. This is not to say that our identity is fully determined by media, but rather that we employ media as vehicles for defining both personal and cultural identity .
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The Remediatedself Weseeourselvestoday in and throughouravailable media. This is not to saythatouridentity is fullydetermined by media, but ratherthatweemploy media as vehicles for definingbothpersonal and culturalidentity. A man has as many social selves as thereareinduvidualswhorecognizehimand carry an image of the person in their mind.
We look at to types: • Virtual reality (secondlife) wherewe live different lives. • Networkedself. Live simultaneous lives in cyperspace (video conference, email…) and in the physicaloffice.
The desire for immediacycannotbefulfilled by transparent media (photography, live television, virtual reality and three-dimentional computer graphics) and must thereforebesupplemented by technologies of hypermediacy (text, video, sound and animation).
Remediation of the body • Is the selfdefined by gender. • We have cosmeticsurgery (computerprogramme to see the result) • Tatoos • Cloating and jewelry • Female bodybuilders defy the cultural ideal of femalebeauty. • Normallyyou have a male gaze in technology but the female gaze is growing.
The virtual selftry to construct a pure transparent version of the digital self • Virtual reality defines the selfthrough visible bodies, not throughminds, which do not appear in virtual worlds. • Virtual reality and three-dimensional graphics in general aretechnologies for achievingself-presencethrough a newlymobilizrd point of view.
In a fullyinteractiveapplicationthereare 6 differentways in whichyoucan alter yourrelationship the virtual surroundings. • up/down • Left/right • Side to side (forward/back) • Whatmakesinteractive computer grapticsunique is, that the shiftscannowtakeplace at the viewers will.
Virtual empathy/graphiccanalsoberadical in the waythat the usershouldlearnabout dinosaurs or evenmolecules by occypyingtheirperspectives – wearing a helmet.
The freedom to beoneself is the freedom to becomesomeone or somethingelse. Becausethere is no single privileged point of view, the selfbecomes a series of ”other” points of view – the intersection of all possible points of viewsthatcanbetaken in a given space. • Virtual reality willchangeournotion of selfbecausewewillnowbedynamic or unstablebodies.
The networkedself • The hypermediatedself is expressed in the many forms of networkedcommunication on the internet. • Newsgroups • Email • MUD (multiuserdungeon – users in differentpsysical locations cancommunicate in the same networked, virtual space) text-based • Chatrooms
Unlike the self in virtual reality, the self is defined and in a senceembodiedthroughits participation in various media See figur 17.1 page 263.
Gendertrouble in MUD • One can never be sure of the gender of ones partner in MUD.
Assignmentremediation • Go back to the presentationwe had on a specific person and find out ifthis person alsoremediatehim or herself, and ifthey do how.