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Online Learning and Evaluation. A Review. High Impact Learning Solutions. E-Learning & Performance Support Solutions. Traditional Learning & Performance Support Solutions. Synchronous. Asynchronous. Low Tech. High Tech. Development Highlights. Instructional Design Process.
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Online Learning and Evaluation A Review
High Impact Learning Solutions E-Learning & Performance Support Solutions Traditional Learning & Performance Support Solutions Synchronous Asynchronous Low Tech High Tech
Instructional Design Process Performance analysis Learner Performance Job and task analysis Goals and outcomes Design Development Testing and Implementation
Job Aids & Performance Support • “A job aid is a repository for information, processes, or perspectives that is external to the individual and that supports work and activity by directing, guiding, and enlightening performance.” • —Rossett and Gautier-Downes, A Handbook of Job Aids, p. 45.
What is collaborative learning? • Assignments for teams of 2 or more individuals • in service of a learning goal. • What examples can you give for: • Collaborative learning • Competitive learning • Individual learning
Criteria for successful collaboration www.Clarktraining.com
What is CSCL? • Engagements among teams of 2 – 5 members • using synchronous and/or asynchronous tools in • order to support an instructional goal. • Produce a product • Resolve a case problem • Analyze a video example • Solve problems
Factors affecting CSCL outcomes • Outcomes: Individual VS group learning • Group composition: Size & make up • Technology: Synchronous – asynchronous • Task assignment: Well structured – ill structured • Group roles and instructions • Time for collaboration • Team skills training • Incentives
Phase 1: Review Problem CON Team PRO Team Argumentation Phase 2: Prepare & Deliver Pro and Con Arguments Phase 3: Develop Synthesis Example: Wallwisher
Three types of thinking skills www.Clarktraining.com
Focus on job-specific skills Evaluate Ideas • Goals • Framing • Assuming • Chunk Define the Problem Generate Ideas Plan and Implement • Brainstorm • Visualize • Metaphors • Mindmap
Sales of computer games Source: Entertainment Software Association, 2010 Report.
Sales of video games Source: Entertainment Software Association, 2010 Report.
What is a simulation ? • A model of a real-world system • Responds in dynamic and rule-based ways to user responses • Railroad Safety Simulation
What is a game ? • A rule-based environment with goals • Responsive to learner actions • Challenging • Cumulative so the current state • reflects previous actions and • show progress toward goals • Game Database
Research shift What features of games and simulations lead to learning? Are games and simulations effective? Value-added Research Approach
Match game types to goals Strategy Puzzle Action Learning Goal Adventure Role-Play