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Online Learning and Evaluation

Online Learning and Evaluation. A Review. High Impact Learning Solutions. E-Learning & Performance Support Solutions. Traditional Learning & Performance Support Solutions. Synchronous. Asynchronous. Low Tech. High Tech. Development Highlights. Instructional Design Process.

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Online Learning and Evaluation

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  1. Online Learning and Evaluation A Review

  2. High Impact Learning Solutions E-Learning & Performance Support Solutions Traditional Learning & Performance Support Solutions Synchronous Asynchronous Low Tech High Tech

  3. Development Highlights

  4. Instructional Design Process Performance analysis Learner Performance Job and task analysis Goals and outcomes Design Development Testing and Implementation

  5. Online Course Essential Elements

  6. Quality Matter Rubric

  7. Quality Matters (cont.)

  8. Job Aids & Performance Support • “A job aid is a repository for information, processes, or perspectives that is external to the individual and that supports work and activity by directing, guiding, and enlightening performance.” • —Rossett and Gautier-Downes, A Handbook of Job Aids, p. 45.

  9. Principles

  10. Principles (cont.)

  11. What is collaborative learning? • Assignments for teams of 2 or more individuals • in service of a learning goal. • What examples can you give for: • Collaborative learning • Competitive learning • Individual learning

  12. Criteria for successful collaboration www.Clarktraining.com

  13. What is CSCL? • Engagements among teams of 2 – 5 members • using synchronous and/or asynchronous tools in • order to support an instructional goal. • Produce a product • Resolve a case problem • Analyze a video example • Solve problems

  14. Factors affecting CSCL outcomes • Outcomes: Individual VS group learning • Group composition: Size & make up • Technology: Synchronous – asynchronous • Task assignment: Well structured – ill structured • Group roles and instructions • Time for collaboration • Team skills training • Incentives

  15. Phase 1: Review Problem CON Team PRO Team Argumentation Phase 2: Prepare & Deliver Pro and Con Arguments Phase 3: Develop Synthesis Example: Wallwisher

  16. Three types of thinking skills www.Clarktraining.com

  17. Focus on job-specific skills Evaluate Ideas • Goals • Framing • Assuming • Chunk Define the Problem Generate Ideas Plan and Implement • Brainstorm • Visualize • Metaphors • Mindmap

  18. Sales of computer games Source: Entertainment Software Association, 2010 Report.

  19. Sales of video games Source: Entertainment Software Association, 2010 Report.

  20. What is a simulation ? • A model of a real-world system • Responds in dynamic and rule-based ways to user responses • Railroad Safety Simulation

  21. What is a game ? • A rule-based environment with goals • Responsive to learner actions • Challenging • Cumulative so the current state • reflects previous actions and • show progress toward goals • Game Database

  22. Research shift What features of games and simulations lead to learning? Are games and simulations effective? Value-added Research Approach

  23. Match game types to goals Strategy Puzzle Action Learning Goal Adventure Role-Play

  24. KWHL Chart

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