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Cognitive Neuroscience and Embodied Intelligence. Self-organization and error correction. Based on a courses taught by Prof. Randall O'Reilly , University of Colorado, Prof. Włodzisław Duch , Uniwersytet Mikołaja Kopernika and http://wikipedia.org/.
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Cognitive Neuroscience and Embodied Intelligence Self-organization and error correction Based on a courses taught by Prof. Randall O'Reilly, University of Colorado, Prof. Włodzisław Duch, Uniwersytet Mikołaja Kopernika and http://wikipedia.org/ http://grey.colorado.edu/CompCogNeuro/index.php/CECN_CU_Boulder_OReilly http://grey.colorado.edu/CompCogNeuro/index.php/Main_Page Janusz A. Starzyk
How should an ideal learning system look? How does a human being learn? Learning: types Detectors (neurons) can change local parameters but we want to achieve a change in the functioning of the entire information processing network. We will consider two types of learning, requiring other mechanisms: • Learning an internal model of the environment (spontaneous). • Learning a task set by the network (supervised). • Combination of both.
One output neuron can't learn much. Operation = sensomotor transformation, perception-action. Learning operations Stimulation and selection of the correct operation, interpretation, expectations, plan… What type of learning does this allow us to explain? What types of learning require additional mechanisms?
Select self_org.proj.gz, in Chapter 4.8.1 25 inputs 20 hidden neurons, kWTA; The network will learn interesting features. Simulation
ChoseSelf_org.projfrom Ch4. 5x5 input has either a single horizontal or vertical line (10 samples)or a combination of 2 lines (45 samples). Learning is possible only for individual lines. Miracle: Hebbian lerning + kWTA is sufficient for the network to make correct internal representations. Simulation
4x5 = 20 hidden neurons, kWTA. After training (30 epochs presenting all line pairs), selective units responding to single lines appear, (2 units for 2 lines) giving a combinatorial representation! Initially responses to inputs are random but winners quickly appear. Some units (5) remain inactive and they can be used to learn new inputs. Self-organization, but no topological representation, since neighbors respond to different features. Simulation 10 unique representations for single line inputs – all correct.
Sensomotor maps Self-organization is modeled in many ways; simple models are helpful in explaining qualitative features of topographic maps. Fig. from: P.S. Churchland, T.J. Sejnowski, The computational brain. MIT Press, 1992
Motor and somatosensory maps This is a very simplified image, in reality most neurons are multimodal, neurons in the motor cortex react to sensory, aural, and visual impulses (mirror neurons) - many specialized circuits of perception-action-naming.
Hand Before After stimulation stimulation Face Finger representation: plasticity Sensory fields in the cortex expand after stimulation – local dominances resulting from activation Plasticity of cortical areas to sensory-motor representations
Simplest models SOM or SOFM (Self-Organized Feature Mapping) – self-organizing feature map, one of the most popular models. How can topographical maps be created in the brain? Local neural connections create strong groups interacting with each other, weaker across greater distances and inhibiting nearby groups. History: von der Malsburg and Willshaw (1976), competitive learning, Hebbian learning with "Mexican hat" potential, mainly visual system Amari (1980) – layered models of neural tissue. Kohonen (1981) – simplification without inhibition; only two essential variables: competition and cooperation.
SOM: idea Data: vectors XT = (X1, ... Xd) from d-dimensional space. A net of nodes with local processors (neurons) in each node. Local processor # j has dadaptive parameters W(j). Goal: adjust the W(j) parameters to model the clusters in p-niX.
Training SOM Fritzke's algorithm Growing Neural Gas (GNG) Demonstrations of competitive GNG learning in Java: http://www.neuroinformatik.ruhr-uni-bochum.de/ini/VDM/research/gsn/DemoGNG/GNG.html
SOM algorithm: competition Nodes should calculate the similarity of input data to their parameters. Input vectorXis compared to node parametersW. Similar = minimal distance or maximal scalar product. Competition: find node j=c with W most similar to X. Node number c is most similar to the input vectorX It is a winner, and it will learn to be more similar to X, hence this is a “competitive learning” procedure. Brain: those neurons that react to some signals activate and learn.
SOM algorithm: cooperation Cooperation: nodes on a grid close to the winnercshould behave similarly. Define the “neighborhoodfunction” O(c): t– iteration number (or time); rc– position of the winning node c (in physical space, usually 2D). ||r-rc||– distance from the winning node, scaled by sc(t). h0(t)– slowly decreasing multiplicative factor The neighborhood function determines how strongly the parameters of the winning node and nodes in its neighborhood will be changed, making them more similar to data X
SOM algorithm: dynamics Adaptation rule: take the winner nodec, and those in its neighborhood O(rc), change their parameters making them more similar to the data X Randomly select new sample vector X, and repeat. Decrease h0(t)slowly until there will be no changes. Result: • W(i) ≈ the center of local clusters in the X feature space • Nodes in the neighborhood point to adjacent areas in X space
Maps and distortions Initial distortions may slowly disappear or may get frozen ... giving the user a completely distorted view of reality.
Demonstrations with the help of GNG Growing Self-Organizing Networks demo http://www.neuroinformatik.ruhr-uni-bochum.de/ini/VDM/research/gsn/DemoGNG/GNG.html Parameters of the SOM program: t – iterations e(t) = ei (ef / ei )t/tmax specifies a step in learning s(t) = si (sf / si )t/tmaxspecifies the size of the neighborhood Maps 1x30 show the formation of Peano's curves. We can try to reconstruct Penfield's maps.
Hebbian learning finds relationship between input and output. Mapping kWTA CPCA Example: pat_assoc.proj.gz in Chapter 5,described in 5.2 Simulations for 3 tasks, from easy to impossible.
Derivative based Hebbian learning Hebb's rule: Dwkj = e (xk -wkj) yj will be replaced by derivative based learning based on time domain correlation of firing between neurons. This can be implemented in many ways; • For the signal normalization purpose let us assume that the maximum rate of change between two consecutive time frames is 1. • Let us represent derivative of the signal x(t) change by dx(t). Assume that the neuron responds to signal changes instead of signal activation
Define product of derivatives pdkj(t)=dxk(t)*dyj(t). Derivative based weight adjustment will be calculated as follows: Feedforward weights are adjusted as Dwkj = e0 (pdki (t) - wkj) |pdki (t)| and feedback weight are adjusted as Dwjk = e0 (pdki (t) - wjk) |pdki (t)| This adjustment gives symmetrical feedforward and feedback weights. Derivative based Hebbian learning xk(t) yj(t) pdkj(t) t
Asymmetrical weight can be obtained by using product of shifted derivative values pdkj(+)=dxk(t)*dyj(t+1) and pdkj(-)=dxk(t)*dyj(t-1). Derivative based weight adjustment will be calculated as follows: Feedforward weights are adjusted as Dwkj = e1 (pdki (+) - wkj) |pdki (+)| and feedback weight are adjusted as Dwjk = e1 (pdki (-) - wjk) |pdki (-)| yj wjk wkj xk x1 x2 Derivative based Hebbian learning
Feedforward weights are adjusted as Dwkj = e1 (pdki (+) - wkj) |pdki (+)| yj wkj xk x1 x2 xk(t) yj(t) yj(t+1) pdkj(+) t Derivative based Hebbian learning
and feedback weight are adjusted as Dwjk = e1 (pdki (-) - wjk) |pdki (-)| yj wjk xk x1 x2 xk(t) yj(t) yj(t-1) pdkj(-) t Derivative based Hebbian learning
Unfortunately Hebbian learning won't suffice to learn arbitrary relationship between input and output. This can be done by learning based on error correction. Task learning Where do goals come from? From the "teacher," or confronting the predictions of the internal model.
Idea: weights wik should be revised so that they change strongly for large errors and not undergo a change if there is no error, so Dwik ~ ||tk – ok|| si Change is also proportional to the size of the activation by input si Phase + is the presentation of the goal, phase – is the result of the network. This is the delta rule. The Delta rule
Credit/blame assignment Dwik =e ||tk – ok|| si The error is local, for image k. Credit Assignment If a large error formed and output ok is significantly smaller than expected then input neurons with a large activation will make the error even larger. If output ok is significantly larger than expected then input neurons with a large activation will decrease it significantly. Eg. input si is the number of calories in different foods, output is a moderate weight; if it's too big then we must decrease high-calorie weights (food), if it's too small then we must increase them. Representations created by an error-minimalization process are the result of the best assignment of credit to many units, and not the greatest correlation (like in Hebbian models).
We don't want the weights to change without limits and not accept negative values. This is consistent with biological demands which separate inhibitory and excitatory neurons and have upper weight limits. The weight change mechanism below, based on the delta rule, ensures the fulfillment of both restrictions. Dwik = Dik (1- wik) if Dik >0 Dwik = Dikwik if Dik <0 whereDik is the weight change resulting from error propagation 1 Dik Dwik weight 0 Limiting weights This equation limits the weight values to the 0-1 range. The upper limit is biologically justified by the maximum amount of NT which can be emitted and the maximum density of the synapses
We want: Hebbian learning and learning using error correction, hidden units and biologically justified models. The combination of error correction and correlations can be aligned with what we know about LTP/LTD Dwij = e [ xi yj +- xi yj -] Hebbian networks model states of the world but not perception-action. Error correction can learn mapping. Unfortunately the delta rule is only good for output units, and not hidden units, because it has to be given a goal. Backpropagation of errors can teach hidden units. But there is no good biological justification for this method… Task learning
Select: pat_assoc.proj.gz, in Chapt. 5 Description: Chapt. 5. 5 The delta rule can learn difficult mappings, at least theoretically... Simulations