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Multi-Dimensional Transfer Functions for Interactive Volume Rendering & Interactive Volume Rendering Using Multi-Dimensional Transfer Functions, etc. by Kniss, Kindlmann, Hansen University of Utah. presentation by Nicholas Schwarz schwarz@evl.uic.edu Electronic Visualization Lab
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Multi-Dimensional Transfer Functions for Interactive Volume Rendering & Interactive Volume Rendering Using Multi-Dimensional Transfer Functions, etc. by Kniss, Kindlmann, Hansen University of Utah presentation by Nicholas Schwarz schwarz@evl.uic.edu Electronic Visualization Lab University of Illinois at Chicago
Introduction • Easy to find objects in spatial domain, but difficult to do so in transfer function domain. • Different regions may have same scalar value. • Enormous degrees of freedom. • Small changes in transfer function result in drastic/unexpected changes in the visualization.
Multi-Dimensional Transfer Functions • Gradient – local rate of change (1st derivative)
Multi-Dimensional Transfer Function • Hessian – second partial derivative
Hardware • Dependent texture reads: use color fragments to generate texture coordinates, replace those color fragments with corresponding entries from a texture. • Classification: can get vary large for multi-dimensions, so higher dimensions are limited. • Surface shading: cube map dependent texture reads – treat RGB component as a vector used as texture coordinates for a cub map. Bad for shading homogeneous regions, but good for boundaries.
Hardware • Shadows: off screen render buffer to accumulate the amount of light.