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Creating apps that use video and audio. Gabe Frost Senior Program Manager, Lead 2 -087. Agenda. A recap of video and audio What’s new for 8.1 Completing your audio experience Completing your video experience Better together with Xbox One. A recap of video and audio. Windows Store app.
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Creating apps that use video and audio Gabe Frost Senior Program Manager, Lead 2-087
Agenda • A recap of video and audio • What’s new for 8.1 • Completing your audio experience • Completing your video experience • Better together with Xbox One
A recap of video and audio Windows Store app • Multimedia platform • Desktop apps use IMFMediaEngine, etc. • Windows.Media namespace • Great battery life with hardware offload • Apps can extend formats and codecs HTML5 video & audio tags, XAML MediaElement Windows Runtime (WinRT) Playback & preview (IMFMediaEngine) Camera & mic capture (IMFCaptureEngine) Transcode & trim (IMFTranscodeEngine) Streaming to Xbox (IMFMediaSharingEngine) Media Foundation Audio/video reader (source) Video decoder Video effect 1 Video effect n Video encoder Audio/video writer or render (sink) Audio decoder Audio effect 1 Audio effect n Audio encoder
A recap of video and audio • Content protection, e.g. PlayReady • Background audio • Stream to Xbox, TVs and audio receivers • Convert between popular formats • Low latency mode for communications and games • Video stabilization • Zoom and mirror modes • Stereo 3D • And more
What’s new • Improved quality, performance & battery • Adaptive bitrate and encrypted streaming with HTML5 standards • Improved online playlists and ad insertion in connected standby • Custom formats without native code
What’s new • Unconstrained download of large files • App discovery and launching on Xbox One • Audio effect management • Edit media file metadata in local libraries • And more
Simple background audio playlist • // Create audio element that continues to play in the background • <audio id=“audioplayer" msAudioCategory=“BackgroundCapableMedia” autoplay /> • // First track is from local library, then 2nd is chosen by the app • var picker = new Windows.Storage.FileOpenPicker(); • picker.pickSingleFileAsync(). • then(function(file) { • varurl = URL.createObjectURL(file); • document.getElementById(“audioplayer”).src = url; • }); • audio.addEventListener("ended", function() { • document.getElementById(“audioplayer”).src = "http://contoso.com/track2.m4a"; • }); /* If the device idles to connected standby, track2 can’t be fetched */
Set audio behavior using msAudioCategory • ForegroundOnlyMedia • BackgroundCapableMedia • Communications • Alert • SoundEffects • GameEffects • GameMedia • Other • Set attribute for best experience when app is not visible and when audio is mixed
Audio playlist while in connected standby • // Create downloader and download instance for a given URI to download to “newFile” • varnextItem = "http://contoso.com/track2.m4a"; • var downloader = new Windows.Networking.BackgroundTransfer.BackgroundDownloader(); • var download = downloader.createDownload(nextItem, newFile); • // Set priority so the download starts immediately • download.priority = • Windows.Networking.BackgroundTransfer.BackgroundTransferPriority.high; • download.startAsync(); • // Play the resulting file • varurl = URL.createObjectURL(newFile); • document.getElementById(“audioplayer”).src= url;
Media playback controls • function initSystemMediaControls() { /* initialize at app activation */ • SystemMediaControls = • Windows.Media.SystemMediaTransportControls.getForCurrentView(); • SystemMediaControls. /* Events for both software and hardware buttons */ • addEventListener(“buttonpressed”, systemMediaControlsButtonPressed, false); • SystemMediaControls.isPlayEnabled = true; /* Enable all buttons */ • SystemMediaControls.isPauseEnabled = true; • // Reflect the current playback state in the system UI • SystemMediaControls.playbackStatus = Windows.Media.MediaPlaybackStatus.closed; • }
Media playback controls • function systemMediaControlsButtonPressed(e) { • varmediaButton = Windows.Media.SystemMediaTransportControlsButton; • switch (e.button) { /* Add case statements for • case mediaButton.play: audio.play(); break; /* each button */ • case mediaButton.pause: audio.pause(); break; • } • } • function updateSystemMediaTransportControlsMetadata() { • displayUpdater.type = Windows.Media.MediaPlaybackType.music; • musicProperties.title = “my track title”; /* Add other metadata too */ • displayUpdater.update(); • }
Stream to, and remotely control Xbox • // Step 1: Obtain PlayToManager object for app’s current view • varptm = Windows.Media.PlayToManager.getForCurrentView(); • // Step 2: Register for the “sourcerequested” event (when user selects Devices charm) • ptm.addEventListener(“sourcerequested”, function(e) { • var request = e.sourceRequest; • var deferral = request.getDeferral(); • // Step 3: Specify the media to be streamed • request.setSource(document.getElementById(“audioplayer”).msPlayToSource); • deferral.complete(); • // The media will then be streamed to the device chosen by the user in the Charm. • });
What’s new for the Devices charm • Clarity on what devices are supported: Play, Print, Project • Add a device from the charm • Adobe Flash video and audio now works from the browser • Audio from a video can be streamed to audio-only receivers (e.g. music videos)
Add a custom file or stream format Windows Store app • Multimedia platform • App is responsible for retrieving audio samples and parsing file format • MediaStreamSource takes elementary stream samples as input • Decoding and rendering by platform HTML5 video & audio tags XAML MediaElement Windows Runtime (WinRT) Get audio samples (e.g. sockets) and parse file format Playback & preview (IMFMediaEngine) Camera & mic capture (IMFCaptureEngine) Transcode & trim (IMFTranscodeEngine) Streaming to Xbox (IMFMediaSharingEngine) Media Foundation Windows.Media.Core.MediaStreamSource Video decoder Video effect 1 Video effect n Video encoder Audio/video writer (sink) Media Stream Source Audio decoder Audio effect 1 Audio effect n Audio encoder Audio/video reader (source)
Add a custom file or stream format • // Audio sample details and encoding properties: • // Raw AAC data, 48KHz sampling rate, 2 channel and approx 124Kbps • varsampleSize = 1024; • varsampleDuration = 20; • varaudioProps = Windows.Media.MediaProperties.AudioEncodingProperties. • createAac(48000, 2, 124338); • // Create the media source with specific encoding properties. • varstreamSource = new Windows.Media.Core.MediaStreamSource(new • Windows.Media.Core.AudioStreamDescriptor(audioProps));
Add a custom file or stream format • // Register handlers • streamSource.addEventListener(“samplerequested”, sampleRequestedHandler, false); • streamSource.canSeek = true; • streamSource.musicProperties.title = “My track title”; • varsongDuration = 60000; • // Attach media source to the audio tag and start playing • var audio = document.getElementById(“audiotag”); • audio.src = URL.createObjectURL(streamSource); • audio.play();
Add a custom file or stream format • function sampleRequestedHandler(e) { • var request = e.request; • if (!MyCustomFormatParser.IsAtEndOfStream(randomAccessStream)) { • var deferral = request.getDeferral(); • varinputStream = MyCustomFormatParser.getInputStream(randomAccessStream); • MediaStreamSample.createFromStreamAsync(inputStream, sampleSize, timeOffset). • then(function(sample) { • sample.duration = sampleDuration; /* When sample is requested, your */ • sample.keyFrame = true; /* custom parser extracts audio data */ • request.sample = sample; /* from RandomAccessStream and returns */ • deferral.complete(); /* an InputStream of only audio samples */ • }); • } • }
In review • Add audio declaration in app manifest and set msAudioCategory attribute • Handle media button events for play and pause at minimum • Set high priority on background downloader for online playlists
In review • PlayTo app contract for streaming to Xbox • Use MediaStreamSource for advanced streaming or custom formats
Simple video playback, Windows 8.1 • <MediaElement Name=“VideoPlayer” • Source=“http://contoso.com/movie1.m4v” • PosterSource=“movie1_artwork.png” • AreTransportControlsEnabled=“true” /> • /* No longer necessary to create buttons and handlers for each. • All transport control buttons, including Zoom and Fullscreen • are free, as are power and performance optimizations */
Simple video playback, before 8.1 • <MediaElement Name=“VideoPlayer” • Source=“http://contoso.com/movie1.m4v” • PosterSource=“movie1_artwork.png” /> • /* Before 8.1, Media playback buttons had to be manual. • You can still do this for custom controls */ • <StackPanel x:Name=“mtcPanel” Orientation=“Horizontal”> • <Button Name=“btnPlay” Click=“btnPlay_Click” Content=“Play” /> • <Button Name=“btnStop” Click=“btnStop_Click” Content=“Stop” /> • <Button Name=“btnZoom” Click=“btnZoom_Click” Content=“Zoom” /> • <Button Name=“btnFull” Click=“btnFull_Click” Content=“Full” /> • </StackPanel>
Simple video playback, before 8.1 • private DisplayRequestdispRequest = null; • private void btnPlay_Click(object sender, RoutedEventArgs e) • { • VideoPlayer.Play(); /* Before 8.1, button handlers */ • if (dispRequest == null) /* had to be manual, and a */ • { /* display request had to be made */ • dispRequest = new DisplayRequest(); /* to prevent the screen from */ • dispRequest.RequestActive(); /* turning off after 2 minutes */ • } • } • private void btnStop_Click(object sender, RoutedEventArgs e) • { • VideoPlayer.Stop(); • if (dispRequest != null) { dispRequest.RequestRelease(); } • }
Full screen video, Windows 8.1 • /* Full screen is free using AreTransportControlsEnabled. • This hides all UI and stretches to screen perfectly to ensure hardware offload */ • <MediaElement Name=“VideoPlayer” • Source=“http://contoso.com/movie1.m4v” • PosterSource=“movie1_artwork.png” • AreTransportControlsEnabled=“true” /> • /* For custom controls, let Windows optimize for hardware offload • and set display request using the new IsFullWindow */ • private void btnFull_Click(object sender, RoutedEventArgs e) • { • VideoPlayer.IsFullWindow = “true”; • }
Video zoom for small screen tablets • /* Zoom is free using AreTransportControlsEnabled */ • <MediaElementName=“VideoPlayer” • Source=“http://contoso.com/movie1.m4v” • PosterSource=“movie1_artwork.png” • AreTransportControlsEnabled=“true” /> • /* For custom controls, use Stretch */ • private void btnZoom_Click(object sender, RoutedEventArgs e) • { • VideoPlayer.Stretch = “UniformToFill”; • }
Media playback controls • private SystemMediaTransportControlsSystemMediaControls = null; • public void InitSystemMediaControls() • { • SystemMediaControls = SystemMediaTransportControls.getForCurrentView(); • /* The new SystemMediaTransportControls events for software and hardware buttons */ • SystemMediaControls.ButtonPressed += SystemMediaControls_ButtonPressed; • /* Enable specific media playback buttons (for brevity, only play and pause are shown) */ • SystemMediaControls.IsPlayEnabled = true; • SystemMediaControls.IsPauseEnabled = true; • /* Reflect the current playback state in the system UI */ • SystemMediaControls.PlaybackStatus = MediaPlaybackStatus.Closed; • }
Media playback controls • private asyncvoid SystemMediaControls_ButtonPressed(SystemMediaTransportControls sender, • SystemMediaTransportControlsButtonPressedEventArgsargs) • { • switch • { • case SystemMediaTransportControlsButton.Play: /* Add case statements for */ • VideoPlayer.Play(); break; /* each button – both system UI */ • } /* and hardware buttons will event the same */ • } • /* Sets metadata from properties in the passed StorageFile */ • private async Task UpdateSystemMediaControlsDisplayAsync(StorageFilemediaFile) • { • copyFromFileAsyncSuccessful = await • SystemMediaControls.DisplayUpdater.CopyFromFileAsync(Music, mediaFile); • }
Mute or pause when app is not visible • <MediaElement Name=“VideoPlayer” • Source=“http://contoso.com/movie1.m4v” • PosterSource=“movie1_artwork.png” • AudioCategory=“ForegroundOnlyMedia” /> /* Audio will mute when app */ • /* is not visible */ • /* If pause is appropriate when the video is not in view, • listen for sound level changes similar to listening for button presses */ • SystemMediaTransportControlsSystemMediaControls = • SystemMediaTransportControls.getForCurrentView(); • SystemMediaControls.PropertyChanged += SystemMediaControls_PropertyChanged;
Mute or pause when app is not visible • private async void SystemMediaControls_PropertyChanged(SystemMediaTransportControls sender, • SystemMediaTransportControlsPropertyChangedEventArgsargs) • { • if (args.Property == SystemMediaTransportControlsProperty.SoundLevel) • { • if (sender.SoundLevel == SoundLevel.Muted) • { /* SoundLevel will only report ‘Muted’ when the app is not visible */ • VideoPlayer.Pause(); • } • else • { /* If SoundLevel isn’t ‘Muted’ the app must be visible */ • VideoPlayer.Play(); • } • } • }
Unconstrained download • StorageFileofflineMovie = /* path for saving downloaded file */; • BackgroundDownloader downloader = new BackgroundTransfer.BackgroundDownloader(); • var download = downloader.CreateDownload(new • Windows.Foundation.Uri(“http://contoso.com/movie1.m4v”), offlineMovie); • List<DownloadOperation> operations = new List<DownloadOperation>(); • operations.Add(download); /* Add as many downloads as you like */ • var result = await BackgroundDownloader.RequestUnconstrainedDownloadsAsync(operations); • if (result.IsUnconstrained) • {/* If user accepts prompt, downloads are unconstrained. If no; constrained */ • } • Download.StartAsync().AsTask( /* Implement progress indicator, etc. */ );
Stream to, and remotely control Xbox • /* Step 1: Obtain PlayToManager object for app’s current view */ • PlayToManagerptm = PlayToManager.GetForCurrentView(); • /* Step 2: Register for SourceRequested event (fires when Devices charm selected) */ • ptm.SourceRequested += (PlayToManager sender, PlayToSourceRequestedEventArgs e) => • { • request = e.SourceRequest; • PlayToSourceDeferral deferral = request.GetDeferral(); • request.SetSource(VideoPlayer.PlayToSource); /* Step 3: Set source of media */ • deferral.Complete(); • } • /* The media will then be streamed to the device chosen by the user */
Add a custom file or stream format • /* Audio sample details and encoding properties: • Raw AAC data, 48KHz sampling rate, 2 channel and approx 124Kbps */ • AudioEncodingPropertiesAudioProps= • new MediaProperties.AudioEncodingProperties.CreateAac(48000, 2, 124338); • /* Create the media source with specific encoding properties. */ • MediaStreamSourceStreamSource = new Windows.Media.Core.MediaStreamSource(new • Windows.Media.Core.AudioStreamDescriptor(AudioProps));
Add a custom file or stream format • /* Handle events on the media source. Only SampleRequested is shown for brevity */ • StreamSource.SampleRequested += StreamSource_SampleRequested; • /* Set higher level properties */ • StreamSource.canSeek = true; • StreamSource.MusicProperties.title = “My track title”; • TimeSpansongDuration= new TimeSpan(600000000); • StreamSource.duration = SongDuration; • /* Attach media source to XAML MediaElement and start playing */ • AudioPlayer.SetMediaStreamSource(StreamSource); • AudioPlayer.Play();
Add a custom file or stream format • async void StreamSource_SampleRequested(MediaStreamSource sender, MediaStreamSourceSampleRequestedEventArgsargs) • { /* Whenever a sample is requested, */ • MediaStreamSourceSampleRequest request = args.Request; /* MyCustomFormatParserparses the */ • if (!MyCustomFormatParser.IsAtEndOfStream(RandomAccessStream)) /* RandomAccessStreamto retrieve only raw audio */ • { /* data then returns it as an InputStream */ • Windows.Media.Core.StartingRequestDeferral deferral = request.GetDeferral(); • IInputStreamInputStream = MyCustomFormatParser.GetInputStream(RandomAccessStream); • MediaStreamSample Sample = await MediaStreamSample.CreateFromStreamAsync(InputStream, sampleSize, timeOffset); • Sample.duration = SampleDuration; • Sample.keyFrame = true; • timeOffset.Ticks += SampleDuration.Ticks; • Request.Sample = Sample; • deferral.Complete(); • } • }
In review • AreTransportControlsEnabled for integrated controls and best performance • With custom controls, optimize for full screen using IsFullWindow • Handle media button events for play and pause at minimum
In review • SoundLevelChanged events to pause when not visible • Unconstrained background downloader for large files • PlayTo app contract for streaming to Xbox • MediaStreamSource for advanced streaming and custom formats
Video performance • Video is offloaded to GPU, even when not full screen • Best performance when full screen • Delay setting source URI until ready to play • If you control video encoding, match encoded resolution with device resolutions
Small screen tablets • Follow touch target size guidelines • Support video zoom for letterbox removal • Consider playing full screen as default • Consider locking screen orientation to landscape when playing full screen
Your Windows 8.1 and Xbox One apps are better together • Demo
Better together with Xbox One • Both apps and sites, and for protected content • Transition is fast and continues at current position • Playback controls persist in app, lock screen, Kinect voice, game controller or SmartGlass • Controls work when other apps are being used • Best quality and battery life because streaming is direct from the web • From the Devices charm, users see Xbox One if your console app is installed • Xbox Music and Video apps are first to implement
Xbox One app manifest • <!-- Register ms-playtoapp protocol handler to enable app launching. • Apps can register multiple protocol handlers --> • <Extensions> • <Extension Category=“windows.protocol” StartPage=“main.html”> • <Protocol Name=“ms-playtoapp-myapp” /> • </Extension> • </Extensions>
Windows 8.1 app • /* Pass custom meta info used to initiate streaming from Xbox One app • using x-ms-playToPreferredUri */ • <video id=“player” • src=“http://contoso.com/movie.m4v” • x-ms-playToPreferredUri=“ms-playtoapp-myapp://media?id=12345” • controls />
Xbox One app contract • ptreceiver= new Windows.Media.PlayTo.PlayToReceiver(); /* Receiver accepts commands */ • ptreceiver.supportsVideo = true; /* from home network, and */ • ptreceiver.friendlyName = “My Movies App”; /* advertises playback state */ • // Subscribe to events on the PlayToReceiver so you know when to control the video tag • ptreceiver.addEventListener("playrequested", playRequestedHandler, false); • ptreceiver.addEventListener("sourcechangerequested", sourceChangeRequestedHandler, false); • // Subscribe to events on the video tag so you can update playback state on home network • videoplayer.addEventListener("playing“, playingStateHandler, false); • // Advertise the receiver on the home network and start receiving playback commands • ptreceiver.startAsync().then( /* notify of current volume level, etc. */ );
Xbox One app contract • function playRequestedHandler(e) { document.getElementById(“videoplayer”).play();} • function sourceChangeRequestedHandler(e) { /* Set the source based on whether a preferred URI • if (e.stream) { /* is provided or not */ • if (e.properties["System.ItemUrl"] != null && • e.properties["System.ItemUrl"].indexOf("ms-playtoapp") > -1) { • // Parse custom Uri to extract variables encoded to initiate streaming • else { • var blob = MSApp.createBlobFromRandomAccessStream(e.stream.contentType, e.stream); • document.getElementById(“videoplayer").src = URL.createObjectURL(blob); • } /* If x-ms-playToPreferredUri isn’t specified, just set source normally */ • } • }
Xbox One app contract • /* Call associated notifying method to update the home network whenever the state • of the video tag change, such as: volumechange, ratechange, loadedmetadata, • durationchange, seeking, seeked, playing, pause, ended, error */ • function playingStateHandler(e) { • ptreceiver.notifyPlaying(); • }
Related sessions • 3-088: Building apps that use the camera • 3-089: Building media streaming apps and sites without plug-ins using MPEG-DASH