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Singleton

Singleton. Singleton’s Intent. Ensure that a class has only one instance, and provide a global point of access to it. Problem / Solution. Problem : We want a class with a unique instance. Solution :

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Singleton

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  1. Singleton

  2. Singleton’s Intent • Ensure that a class has only • one instance, and provide a • global point of access to it

  3. Problem / Solution • Problem: We want a class with a unique instance. • Solution: • Store the first time an instance is created and return it each time a new instance is requested.

  4. Example • db := DBConnect default. • db2 := DBConnect default. • db2 == db2 • > true • Yes we get only one instance

  5. Example • Object subclass: #DBConnect • instanceVariableNames: '' • classVariableNames: 'UniqueInstance' • poolDictionaries: '' • category: 'MyDB'

  6. Implementation • NetworkManager class>>new • self error: ‘should use uniqueInstance’ • NetworkManager class>>uniqueInstance • UniqueInstance isNil • ifTrue: [ UniqueInstance := self basicNew initialize]. • ^UniqueInstance

  7. Implementation Issues • Singletons may be accessed via a global variable • Pharo 1.1 • Smalltalk points to SmalltalkImage current • Global access is good to get shorter expression • Smalltalk vs SmalltalkImage current • But this should be more the exception than the rule

  8. Global Variable or Class Method Access • Global Variable Access is dangerous: if we reassign Smalltalk we lose all references to the current SmalltalkImage • Class Method Access is better because it provides a single access point. This class is responsible for the singleton instance (creation, initialization,...).

  9. Implementation Issues • Persistent Singleton: only one instance exists and its identity does not change • Transient Singleton: only one instance exists at any time, but that instance changes • Single Active Instance Singleton: a single instance is active at any point in time, but other dormant instances may also exist.

  10. classVariable or class instance variable • classVariable (shared variable) • One singleton for a complete hierarchy • Class instance variable • One singleton per class

  11. Access? • In Smalltalk we cannot prevent a client to send a message (protected in C++). To prevent additional creation we can redefine new/new: • DBConnect class>>new • self error: ‘Class ‘, self name, ‘ cannot create new instances’ 11

  12. Access using new: not good idea • DBConnect class>>new • ^self uniqueInstance • The intent (uniqueness) is not clear anymore! • new is normally used to return newly created instances. • Not intention revealing

  13. new vs uniqueInstance • The difference between #new and #uniqueInstance is that #new potentially initializes a new instance, while #uniqueInstance only returns the unique instance (there is no initialization) • Do we want to communicate that the class has a singleton? new? defaultInstance? uniqueInstance?

  14. Favor Instance Behavior • When a class should only have one instance, it is tempting to define all its behavior at the class level. • This is not optimal: • Class behavior represents behavior of classes: “Ordinary objects are used to model the real world. MetaObjects describe these ordinary objects” • Now yes this may be tedious to type • DBConnect current reconnect • instead of DBConnect reconnect • What’s happens if later on an object can have multiple instances? You have to change a lot of client code!

  15. Time and not Scope • Singleton is about time not access • time: only one instance is available at the same time • access: can’t you add an instance to refer to the object? • Singleton for access are as bad as global variables • Often we can avoid singleton by passing/referring to the object instead of favoring a global access point • It is worth to have one extra instance variable that refers to the right object

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