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Lab 10: RoboFootball. TAs: Mishari Alarfaj , Orie Alpern , Andrew Hundt , Maggie Scholtz. Basic Idea. Robots start anywhere in respective end zones One offensive, one defensive robot
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Lab 10: RoboFootball TAs: MishariAlarfaj, OrieAlpern, Andrew Hundt, Maggie Scholtz
Basic Idea • Robots start anywhere in respective end zones • One offensive, one defensive robot • Offense must move die into defensive end zone without being touched by defensive robot or driving over landmine
Environment 5’ END ZONE 1.5’ • World enclosed by walls • 4 1.5” cubes will be placed at locations one foot from offensive end zone 5’ PLAYING FIELD END ZONE
Offense • Begin in your end zone • Acquire 1.5” cube, 4 total cubes to choose from • Bring to opposite end zone • Can bring multiple cubes • Touchdown defined as cube touching end zone
Defense • Stop offensive robot by touching it • Part of robot touching offense must be permanently attached • Optional: Robot place landmine somewhere in world, offense disabled if it drives over it
Matches • 3 matches per robot pair, two 1-minute rounds alternating offense and defense • Offensive robot is placed first, then defensive robot • Landmine is “dismantled” if defensive robot drives over it • Match score is average of offense and defense • Final score average of top two match scores
Scoring (points) Offensive • 20: touching first cube • 20: touching second cube • 10: travelling half field with cube • 30: first touchdown • 30: second touchdown • 15: detecting landmine • -20: ends in own Defensive • 100: tag before first touchdown • 80: tag before second touchdown • 80: mined before first touchdown • 60: mined before second touchdown
Extra Credit/Victory Dance • Victory dance can be performed by offensive robot for up to 5 points • Can only be done when robot scores touchdown and decides it is finished with the play • Defensive team can perform loser dance within 5 seconds after winner finishes theirs for 5 extra points and a chance at another round, dance must be 10-20 seconds