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Create a dynamic text fortune-telling generator for entertainment. Simply click to reveal random answers like "Yes," "No," "Ask again later," and more. Easily customizable and animated for a playful experience. Suitable for games or interactive projects. Use Flash to support various sound formats like .aiff, .mp3, and .wav. Incorporate interactive jukebox functionality with dynamic text areas and unique song names. Bind button scripts to play songs and link text areas to variables. Customize each movie clip instance with different song names for a diverse visual display. Play sounds and toggle lights for an interactive user experience. Explore creative possibilities with this engaging random answer generator.
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"The games of a people reveal a great deal about them.“ Marshall McLuhan Intro to Action Script 3
Review the random_answer.fla movie from the Pickup folder. Random function – random_answer.fla
The text buttons is a Dynamic Text linked to a variable “fortune” Random function – random_answer.fla
The invisible button contains all the scripts. 1. Array of the possible answers on (release) { // make list of possible responses responses = new Array(); responses.push("Yes"); responses.push("No"); responses.push("Ask again later"); responses.push("It is certain"); responses.push("Doubtful"); responses.push("Probably"); responses.push("The answer is unclear"); responses.push("Of course not!"); responses.push("Certainly!"); responses.push("It looks positive"); responses.push("It looks negative"); // get number of responses n = responses.length; // pick random response r = Int(Math.random()*n); // place response in text area fortune = responses[r]; // start animation gotoAndPlay(2); } Random function – random_answer.fla
The invisible button contains all the scripts. 1. Array of the possible answers on (release) { // make list of possible responses responses = new Array(); responses.push("Yes"); responses.push("No"); responses.push("Ask again later"); responses.push("It is certain"); responses.push("Doubtful"); responses.push("Probably"); responses.push("The answer is unclear"); responses.push("Of course not!"); responses.push("Certainly!"); responses.push("It looks positive"); responses.push("It looks negative"); // get number of responses n = responses.length; // pick random response r = Int(Math.random()*n); // place response in text area fortune = responses[r]; // start animation gotoAndPlay(2); } Random function – random_answer.fla
The array can also be a simple collection of variables: on (release) { // make list of possible responses responses = new Array("Yes", "No", "Ask again later", "It is certain", "Doubtful", "Probably", "The answer is unclear", "Of course not!", "Certainly!","It looks positive", "It looks negative" ); Random function – random_answer.fla
// get number of responses n = responses.length; // pick random response r = Int(Math.random()*n); // place response in text area fortune = responses[r]; // start animation gotoAndPlay(2); } Random function – random_answer.fla
Flash supports .aiff, .mp3, .wav, sound formats Import sounds to the library Random function – jukebox.fla
Linkage Identifier: song1 Export for ActionScript Random function – jukebox.fla
10 identical movie clips with dynamic text areas “song name” Named 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 Random function – jukebox.fla
10 identical movie clips with dynamic text areas “song name” Button script inside movie clip on (release) { _root.playSong(this._name); } Random function – jukebox.fla
10 identical movie clips with dynamic text areas “song name” Button script inside movie clip on (release) { _root.playSong(this._name); } Takes the name of the movie clip – “1” to “10” – And sends it to a “playSong” function at the root level. Used for each movie clip since the name is different each time This._name gets different results from different instances of the same movie clip as long as they named differently Random function – jukebox.fla
dynamic text areas “song name” linked to variable “text” stop action on the first frame Random function – jukebox.fla
The text for each movie clip instance is changed Each instance displays a different song name Even though we have one movie clip symbol in the library each instance looks different on the stage // set the song names this["1"].text = "Song Name 1"; this["2"].text = "Song Name 2"; this["3"].text = "Song Name 3"; this["4"].text = "Song Name 4"; this["5"].text = "Song Name 5"; this["6"].text = "Song Name 6"; this["7"].text = "Song Name 7"; this["8"].text = "Song Name 8"; this["9"].text = "Song Name 9"; this["10"].text = "Song Name 10"; stop(); Random function – jukebox.fla
// play new sound song = new Sound(); creates a sound object song.attachSound("song"+songnum); associates the sound in the library with this object song.start(); plays sound Random function – jukebox.fla
function playSong(songnum) { // stop the previous song, if any song.stop(); // turn off all lights for(i=1;i<=10;i++) { this[i].gotoAndStop(1); } // play new sound song = new Sound(); song.attachSound("song"+songnum); song.start(); // turn light on this[songnum].gotoAndStop(2); } // set the song names this["1"].text = "Song Name 1"; this["2"].text = "Song Name 2"; this["3"].text = "Song Name 3"; this["4"].text = "Song Name 4"; this["5"].text = "Song Name 5"; this["6"].text = "Song Name 6"; this["7"].text = "Song Name 7"; this["8"].text = "Song Name 8"; this["9"].text = "Song Name 9"; this["10"].text = "Song Name 10"; stop(); Random function – jukebox.fla
Create an interactive animation dice game with two dice and button “roll” to through them. Each dice has to display random number from 1 to 6 each time the button “roll” is clicked. If both dice show the same number, change the color property of each dice and play a song. Play randomly selected songs each time dice show the same number. Change each dice color on each roll. Play different song for each roll. Exercise – dice
myObjectColor = new Color(“movieclip_name") ; myObjectColor.setRGB(0xFFFFFF); Exercise – dice