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Usability Evaluation: Assessing User Needs and Improving Design

Learn about the importance of usability evaluation in the design process, including when and what to evaluate, and how to deal with real-world constraints. Explore different evaluation techniques and the benefits of iterative design and evaluation. Case studies and expert insights provide practical examples and guidance.

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Usability Evaluation: Assessing User Needs and Improving Design

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  1. Chapter 10 Usability Evaluation Overview 4 FJK 2005

  2. Chapter Overview • What to evaluate • Why evaluate • When to evaluate • HutchWorld case study 5 FJK 2005

  3. Usability Evaluation Aims • Discuss how developers cope with real-world constraints. • Explain the concepts and terms used to discuss evaluation. • Examine how different techniques are used at different stages of development. 9

  4. Two main types of evaluation • Formative evaluation is done at different stages of development to check that the product meets users’ needs. • Summative evaluation assesses the quality of a finished product. Our focus is on formative evaluation. 10

  5. What to evaluate • Iterative design & evaluation is a continuous process that examines: • Early ideas for conceptual model • Early prototypes of the new system • Later, more complete prototypes • Designers need to check that they understand users’ requirements. 11

  6. Why evaluate? Bruce Tognazzini (“Tog”): “Iterative design, with its repeating cycle of design and testing, is the only validated methodology in existence that will consistently produce successful results. If you don’t have user-testing as an integral part of your design process you are going to throw buckets of money down the drain.” SeeAskTog.com for topical discussion about design and evaluation. 12

  7. Activity: Why Evaluate • In your experiences, have you encountered situations that confirm or refute Tog’s take on evaluation? • critical aspects • constraints 13 FJK 2005

  8. When to evaluate • Throughout design • From the first descriptions, sketches etc. of users needs through to the final product • Design proceeds through iterative cycles of ‘design-test-redesign’ • Evaluation is a key ingredient for a successful design. 14

  9. Development of HutchWorld • Many informal meetings with patients, carers & medical staff early in design • Early prototype was informally tested on site • Designers learned a lot e.g.- language of designers & users was different - asynchronous communication was also needed • Redesigned to produce the portal version 17

  10. Usability testing • User tasks investigated:- how users’ identity was represented- communication- information searching- entertainment • User satisfaction questionnaire • Triangulation to get different perspectives 18

  11. Findings from the usability test • The back button didn’t always work • Users didn’t pay attention to navigation buttons • Users expected all objects in the 3-D view to be clickable. • Users did not realize that there could be others in the 3-D world with whom to chat, • Users tried to chat to the participant list. 19

  12. Key points • Evaluation & design are closely integrated in user-centered design. • Some of the same techniques are used in evaluation & requirements but they are used differently • e.g., interviews, questionnaires • Triangulation involves using a combination of techniques to gain different perspectives • Dealing with constraints is an important skill for evaluators to develop. 20

  13. Butterfly Ballot Revisited • “The Butterfly Ballot: Anatomy of disaster” • a very interesting account written by Bruce Tognazzini • go to AskTog.com and look through the 2001 column • Alternatively go direct to: http://www.asktog.com/columns/042ButterflyBallot.html 21

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