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Developing portable video game console –Nintendo DS Lite and PlayStation Portable. 1. Predict the trend of video games in the 10 years to come 2. Suggest ways to solve the problems brought by video games. Aims of the project. Portable video game consoles in the last decade. Nintendo:
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Developing portable video game console –Nintendo DS Lite and PlayStation Portable
1. Predict the trend of video games in the 10 years to come 2. Suggest ways to solve the problems brought by video games Aims of the project
Portable video game consoles in the last decade Nintendo: • 2001: Game Boy Advance • 2003: Game Boy Advance SP • 2004: Nintendo DS • 2005: Game Boy Micro • 2006: Nintendo DS Lite Sony: • 2004:PlayStation Portable
Interview I • Getting worse • F.2 students Mr. Yip (Discipline Teacher)
Interview II Miss Hui chun chun ( Social Worker ) • Enough extracurricular activities
Set time table Interview III Mr Wong Hin Chung (student)
Experiment Venue: Social worker’s room Date: 23 NOV,2007 Time: 4:00-4:30 Participants: Mrs Lee, Ben, Ming, Keith, Leo, Peggy, Cindy, Mr Wong, Mr Chung, Mr Lee, Mr Chan, Cheryl
Aims of the Experiment We want to know if playing PSP and NDS is harmful to people.
Could not control both their positive and negative emotions. Felt dizzy and had blurred vision. Findings from the experiment
How does portable video games affect our life? Problem I: Lack of communication
What can we do? 1:Restrict yourself
What can our government do? 1.Control the import
Opportunities 1.Businessmen earn more money
2.Increase in job opportunities
Challenges 1.Education standard falls
Will Wii replace portable video game consoles? because portable video game is: • Portable • Cheaper • Common
Affects the human relationship Spend much time Hurt themselves Continue to dominate our market Conclusion
Thank you for your attention! Thank Mrs Lee, Mr Yip, Miss Hui and Mr Ken Wong.