950 likes | 1.12k Views
Roland W. Fleming Max Planck Institute for Biological Cybernetics. Orientation fields and 3D shape estimation. Henry Moore. Cues to 3D Shape. specularities. shading. texture.
E N D
Roland W. Fleming Max Planck Institute for Biological Cybernetics Orientation fields and 3D shape estimation
Cues to 3D Shape specularities shading texture Conventional wisdom: different cues have different physical causes must be processed differently by visual system (‘modules’)
Cues to 3D Shape specularities shading texture Goal: Find commonalities between cues.
Cues to 3D Shape Zaidi and Li Fleming, Torralba, Adelson Zucker and colleagues Todd and colleagues Koenderink and van Doorn Malik and Rosenholtz Mingolla and Grossberg
Shape from Specularities Ideal mirrored surface • It is remarkable that we can recover 3D shape: • No motion • No stereo • No shading • No texture • image consists of nothing more than a distorted reflection of the world surrounding the object Fleming et al. (2004). JOV
Shape from Specularities As the object moves from scene to scene, the image changes dramatically. Yet, somehow we are able to recover the 3D shape.
Image from Savarese and Perona Approach I:inverse optics • Estimate shape by inverting the physics of mirror reflections. • Make an explicit model of the environment • Make assumptions about specific environmental features (e.g. ‘lines are straight’)
Approach II:direct perception • Estimate shape directly from the image • Collect image measurements that are reliable across ‘typical’ environments • No need to estimate the environment • ust use the pattern of distortions in the image
Shape from Texture Pattern of compressions and rarefactions across the image indicates something about the 3D shape.
Shape from Texture ? • Real-world illumination is highly structured • Specular reflections of the real world are a bit like texture • Can we solve the 3D shape of mirrors using shape-from-texture ?
Image distortions • Slant distorts texture but not reflections
Image distortions • Curvature distorts reflections but not texture
Curvatures determine distortions highly curved
Curvatures determine distortions slightly curved Anisotropies in surface curvature lead to powerful distortions of the reflected world
Shape-from-textureandshape-from-specularityfollow different rules • For texture, image compression depends on surface slant • first derivative of surface • For reflections, image compression depends on surface curvature properties • second derivatives of surface
Gauge Figure Task • Subject adjusts 3D orientation of “gauge figure” to match local orientation of surface
Slant and Tilt Image from Palmer, 1999
Tilt Slant subjective tilt subjective slant objective slant objective tilt Results I Tilt Slant subjective slant subjective tilt objective slant objective tilt
Results II Tilt Slant Tilt Slant subjective tilt subjective tilt subjective slant subjective slant objective slant objective slant objective tilt objective tilt
Is it just the occluding contour? No, it is not
Orientation fields Ground truth
3D shape appears to be conveyed by the continuously varying patterns of orientation across the image of a surface
Beyond specularity Specular reflection Diffuse reflection
Shiny Painted
Beyond specularity Specular reflection Diffuse reflection
Reflectance as Illumination a(f) = 1 / f = 0 = 0.4 = 0.8 = 1.2 = 1.6 = 2.0 = 4.0 = 8.0
slightly curved Anisotropies in surface curvature lead to anisotropies in the image.
Texture Anisotropic compression of texture depends on surface slant
Texture Anisotropic compression of texture depends on surface slant