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Tutorial Modelare – Cub Rubik

Interfata 3dMax – Prezentare generala. Tutorial Modelare – Cub Rubik.

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Tutorial Modelare – Cub Rubik

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  1. Interfata 3dMax – Prezentare generala • Tutorial Modelare – Cub Rubik

  2. 1. Menu bar2. Command panels3. Object categories4. Rollout5. Active viewport6. Viewport navigation controls7. Animation playback controls8. Animation keying controls9. Snaps10. Window/Crossing selection toggle11. Keyboard shortcut override toggle12. Absolute/Relative coordinate toggle and coordinate display13. Prompt line and status bar14. MAXScript mini-listener15. Track bar16. Time slider17. Main toolbar INAPOI

  3. Acesta este un tutorial simplu de cateva minute care va functiona indiferent de versiunea 3DS MAX pe care o detineti. Alegeti customize de sus, apoi grid, snap settings -> click pe home grid si faceti aceste setari (Apoi activati 3D snap) Creati un Box cu urmatoarele setarilength - 100 cu 3 length segmentswidth - 100 cu 3 width segmentsheight - 100 cu 3 height segments Cubul va arata asa: PRIMA PAGINA MAI DEPARTE

  4. Urmatorul lucru pe care trebuie sa il faceti este sa dati click dreapta pe cub si sa il transformati in "editable poly", si selectati poligonul in Selection Ok, acum selectati toate poligoanele -"edit poligons" si alegeti Bevel PRIMA PAGINA MAI DEPARTE

  5. Selectati bevel-ul type "by polygon" si setati inaltimea 0.0, iar outline amount -2.0 Apasati “Apply” si acum setati inaltimea 5.0, iar outline amount 0.0. Iata ce am obtinut ca rezultat: PRIMA PAGINA MAI DEPARTE

  6. Cam aceasta a fost partea cu modelarea. Dupa ce setati materialele si texturile dorite puteti obtine ceva de genul acesta PRIMA PAGINA Prezentare realizata de Procop Otilia – Facultatea de A.C.E. - grupa 10409 – ISM

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