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Chapter 17

Chapter 17. Using Technology to Support Development and Learning. Goals of Chapter 17. Study the impact of television on young children Learn about the relationship between technology and play

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Chapter 17

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  1. Chapter 17 Using Technology to Support Development and Learning

  2. Goals of Chapter 17 • Study the impact of television on young children • Learn about the relationship between technology and play • Investigate characteristics of developmentally appropriate software for the early childhood classroom • Identify the educator’s role in technology use • Clarify strategies for family roles in technology use

  3. Television and Young Children • Time spent viewing • Children in the U.S. spend 23-28 hours of viewing weekly • Sex, violence, and advertising • Children are viewing adult orientated situations on a daily basis • Advertising concerns include commercial recall and product preference, parent-child conflicts over products purchased, materialistic attitudes, unhealthy eating habits, positive attitudes toward alcohol consumption

  4. Video Game Dilemma • Fantasy, violence and autonomous actions rather than cooperation • Large amounts of time spent playing • Benefits over TV include hand-eye coordination and attention to detail • Allow children to explore in situations with predetermined rules

  5. Developmentally AppropriateComputer Use • Teacher must exercise professional judgment • Should stimulate cognitive and social skills • Integrate computer into the classroom as another learning option • All children should have equitable access to the computer • Select software that avoids stereotyping and violence • Teachers and families should advocate for quality hardware and software • Training for early childhood educators

  6. Computers and Play • Play is active • Play is child selected • Play is child directed • Play is process oriented • Play stimulates imagination and creativity • Play is low-risk activity

  7. Computers and Play (cont.) • Social interactions • Put more than one chair next to each computer, encourage children to help each other • Computer use can be social tools • Developmental abilities • When computers are one of many choices, they can provide quality experiences • The child with special needs • Potentially powerful tool for children with special needs, they help children with attention deficits focus, they help children with autistic tendencies interact with others, they help children with visual impairments have increased opportunities

  8. Computers in the Classroom • Set up a computer center with open access during designated times • Place the screen and keyboard at appropriate heights for the children • Organize each computer with at least two chairs • Make sure the adult can easily observe and help as needed • Develop activities and lessons that encourage computer use during the day

  9. Interacting with Children Using Computers • Educator as instructor • Educator as coach • Educator as model

  10. Selecting Computers and Software • Hardware Considerations • Sound capabilities • CD Rom or DVD Drive • Color Printer • Modem • Software Considerations • Minimal adult instruction and interaction • Easy to enter and exit • Verbal/pictoral instructions • Child manipulated • Stimulates imagination and creativity • Simple in design, complex in use

  11. Categories of Good Software • Storyboard software • Draw/paint programs • Electronic books • Writing/publishing software • Drill-and-practice software • Learning arithmetic/number facts, spelling, pre-reading and reading activities

  12. Families and Technology Guidelines for family television use • Collect articles from the professional literature that provide information on problems and benefits • Encourage parents to limit television viewing • Suggest parents discuss what is being viewed • Move the television to a room not in the center of family life • Avoid isolating family members

  13. Families and Technology (cont.) Alternatives to television • Family reading time • Game night • Family play time • Getting outside

  14. Video Games in the Home • NAEYC suggests • Children who view violence tend to see it as an acceptable way of dealing with conflict • Children become less sensitive to the suffering of others • Anxieties may increase in some children, they may become more fearful of the world around them

  15. Observing Development – Computer Usage • Observe • Go to MyEducationLab and select “Technology.” Watch the video “Technology in Classrooms.” • Reflect • How did students benefit from using computers in the tasks they were assigned? • Apply • Identify ways you would use computers in the classroom?

  16. Multimedia Exploration and Activities • Research • Go to MyEducationLab and select the topic “Technology.” Watch the video “Tablet Computers in First-Grade Math.” • Reflect • What different technologies was the teacher using in the classroom to stimulate student learning? • Respond • Create a list of strategies you would consider using in your own early childhood classroom someday. Give a brief rationale for each strategy you list.

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