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How to Succeed on PSN. Exciting Stunts with Joe Danger. Hello Who?. Four friends Young Start-up Joe Danger on PSN Bedroom Developer and Publisher. Advice. First Game New IP Digital Download. Numbers!. Numbers and Graphs Follow Reference MetaCritic + Gamasutra Every PSN/XBLA Game
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How to Succeed on PSN Exciting Stunts with Joe Danger
Hello Who? • Four friends • Young Start-up • Joe Danger on PSN • Bedroom Developer and Publisher
Advice • First Game • New IP • Digital Download
Numbers! • Numbers and Graphs Follow • Reference MetaCritic + Gamasutra • Every PSN/XBLA Game • Released iOS stats • Confirmed Sales Figures • May Contain Lies
Statistics 30% of presenters who don’t use Statistics are liars
Statistics Only 15% of Statistics in presentations are lies
Avoid Number One! Avoid: PUBLISHERS!
Fact! Small Studios are making the more money and better games on Digital download than large publishers
Joe Danger Release • June 8th 2010 • 113 Titles on PSN • Only 3 self published Titles • 2011 – 30+ self published titles
Are Publishers Stupid? • Publishers not spotting good titles • Development Interference • Developers losing ownership • Low previous sales means low budgets • Publishers overwhelming tiny studios • XBLA/PSN are the poor ginger step-children
Except on iPhone • 43 of Top 50 are published • EA = 20 million iOS users • 20k units = #1 in US • US #1 is 40x sales multiplier
Avoid Number Two! Avoid: IPHONE!
Get Rich Quick iPhone is the best and worst thing to happen to videogames since Flash
Statistics? Never have so many bad games been played by so many for so little time
Statistics? The Average iPhone game costs $30,000+ to make and nets around $2,000
All Time iPhone Most Paid Games • Angry Birds • Doodle Jump • Pocket God • Flight Control • Bejeweled 2 + Blitz • Traffic Rush
All Time iPhone Most Paid Apps • Angry Birds • Doodle Jump • Pocket God • JOE DANGER • Flight Control (3.84 million downloads) • Bejeweled 2 + Blitz • Traffic Rush
Statistics Apple has made $50+million in developer registrations alone
The Irony! Hello Games is making an iPhone game – it’s awesome
Avoid Number Three! Avoid: GOING BROKE!
Publisher Costs • Developer Man-Month • External Producer • Marketing • In-House QA • Middle Management
Hello Games Costs (Beans + Toast) x 4 People x 365 x 1.5 years
Hello Games Costs (Beans + Toast) x 4 People x 365 x 2 x as long as you think it’ll take
Avoid Number Five! Avoid: SHYNESS!
Hello Games is Hiring sean@hellogames.co.uk twitter.com/hellogames www.hellogames.org