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Delve into the evolution of light switches, design modes, GOMS model, and webmail principles in HCI research. Analyze button specifications, "locus of attention," ease of learning, and habituation in interaction design frameworks.
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HCI Meeting 18 Tues, November 2 Election Day
Proposed Exam Questions • While the idea behind turning on a light switch has pretty much been the same since the beginning, how do we account for all the different light switches in use today? • What are some of the benefits of minimizing the number of modes within a system?
Questions (2) • How does Raskin’s Zoomworld concept provide such approachable metaphor? • What are the most important features in designing a user interface? What makes design X better than design Y? Give examples. • Explain the GOMS model and describe a simple task in reference to it.
Questions (3) • In what terms can we measure the effectiveness of an interface and the user’s reactions with it? • Discuss some design principles that were not followed by the designers of Netscape webmail. Be clear and show how you would have designed them instead.
Questions (4) • Give the specifications for a perfectly designed button. Connect your specifications to design principles and GUEPs. Note any assumptions you make about the context of the button. • Describe “locus of attention” and discuss its importance in human computer interaction
Questions (5) • Synthesize Raskin’s ideas about ease of learning a system and display your result as a concept map. • How should a designer accommodate for habituation? • Describe the state space of a widget.
Evaluation • What to measure • How to measure it
Next Time • Next Tuesday, November 9: Final Exam, Part 1.