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more information per pixel

more information per pixel. Data Visualisation - making your reports useful to business . SQLBITS III Hatfield - 13 September 08. Gary Crawford gary.crawford@xlcubed.com. Introduction. more information per pixel. Gary Crawford Customer Service Manager @ XLCubed

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more information per pixel

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  1. more information per pixel Data Visualisation - making your reports useful to business • SQLBITS III • Hatfield - 13 September 08 • Gary Crawford • gary.crawford@xlcubed.com

  2. Introduction more information per pixel • Gary Crawford • Customer Service Manager @ XLCubed • Sql Consultancy background • Various projects & App Support for Oil Major • XLCubed since 2004 • BonaVista

  3. Agenda more information per pixel • Objectives • Key tools of Data Presentation • Tables • Best practice • Graphs • ‘Classic’ graphs – best practice • Pies & why they can be bad for you • Graph Effects • Finely beveled gauges • Dashboards • The Halls of Shame & Fame • Tips & techniques • 5 minute example

  4. Tables more information per pixel “If the statistics are boring then you’ve got the wrong numbers” – Edward Tufte • Use tables rather than charts where users will: • Look up precise, individual values • Compare individual values • So simple, what could go wrong?

  5. Tables – Gestalt Principles of Visual Perception more information per pixel • German School of Psychology, developed in 1930s • Principle of Proximity • Principle of Continuity • Principle of Closure • Principle of Similarity • Principle of Connection • Principle of Enclosure

  6. Tables - Gestalt principle of Proximity more information per pixel • 3 arrangements of 49 dots, 7 by 7 • – 3 perspectives of what we are looking at • Proximity • We perceive nearby objects as belonging to a group

  7. Tables – Gestalt principle of Continuity more information per pixel • Even with inconsistent widths, the visual grouping still persists while the left or right alignment is in place • Continuity • When something is introduced as a series we tend to perpetuate it

  8. Tables – Gestalt principle of Closure more information per pixel • Even with the introduced space after 1st row we still perceive this as 7 columns • Closure • Our minds don’t like open ends – they actively seek closure

  9. Tables – Hermann Grids more information per pixel • Headache inducing & to be avoided • Gestalt tells us gridlines are unnecessary in most cases • Where they can’t be avoided, subdue the gridlines. They are at best supporting cast to the numbers. • Optical illusion of seeing grey dots at the intersections of a black grid

  10. Tables – recommendations more information per pixel • The Numbers • Align at the decimal point • Use thousand separators • Precision - round in ‘000s if appropriate to clarify • In most cases row & column totals help • Use white space and alignment to build the table • Right-Align columns of whole numbers, or whole numbers and text (i.e. headings) • Left align columns of text • Just enough vertical white space in breaks to make them noticeable • Relative spacing can affect the direction of reading • Avoid Gridlines - They tend to distract from the data • If you think you can’t • - try alternate, light, fill colours • Or just rules, i.e. one axis • If you really can’t, make them subtle - thin, and low saturation

  11. Tables – applying the theory more information per pixel

  12. Visual Tables more information per pixel • Bringing chart components into tabular data • Same principles for layout • More later

  13. Graphs more information per pixel “Simplicity is the ultimate sophistication” – Leonardo da Vinci • Use graphs rather than tables where: • Data sets are large and complex • The message is in the shape or distribution of the numbers • To reveal relationships among multiple values • A picture is worth a thousand words • Can be true of graphs, but too many times that’s not the case “We now have easy access to creative programs which render all of us amateur graphic designers. Too often though the necessary knowledge about basic information design principles is missing.” - Rolf Hichert

  14. Graphs – classic graphs more information per pixel “Above all else show the data” – Edward Tufte • The purpose of a graph is to visualise the data • The data components are the most important elements • Everything else is ancillary, and should be muted in comparison • Less is more..

  15. Graphs – classic graphs more information per pixel “Above all else show the data” – Edward Tufte • Plot area colour - is this helping? No, so remove it. • Plot area borders & gridlines – remove / subdue • Subdue the axes & Legend, Legend border • Remove column borders • – difficult to see Product C • Because of the abysmal colour scheme • Column & Bar Chart colours • Shouldn’t clash horribly • Low – mid saturation, they have a solid block, don’t overdo it

  16. Graphs – classic graphs & chart junk more information per pixel “Maximise the data–ink ratio” – Edward Tufte • Removing the ‘Chart Junk’ leaves a simplified display, and a clearer message

  17. Graphs – colour in column & bar charts more information per pixel • Mid saturated colours for column & bar charts • Similar intensity, unless one should stand out e.g. own brand

  18. Graphs – colour in column & bar charts more information per pixel • Don’t use Colour for colour’s sake • Can be distracting & we’ll try to assign meaning

  19. Graphs –colour in line charts more information per pixel • Again, remove the chart junk • Line Series Colours need to be stronger than for Columns & bars , less body • Make the lines fairly thick & easy to see, it’s the main aspect

  20. Graphs –graph sizing more information per pixel • Historically graphs & charts have been physically big • Partly legacy issues of screen resolution etc • Is the smaller, inset chart more difficult to read than the larger? • Free more screen real estate, & are often easier processed.

  21. Graphs –small multiples more information per pixel • Small Multiples • Repetition of small charts, varying by one criteria • If you understand one, you’ll understand them all

  22. Graphs – lies, damn lies & statistics more information per pixel • Columns & bars should be zero-based, or state very clearly they are not • Are read by relative comparison of the length • S East is actually 48% larger than S West, as opposed to 450% difference in the data columns Sales are soaring Sales are flat

  23. Graph Effects • PCs, graphics cards, displays & software march on • ‘Tech Chart Junk • Lots of collateral imagery & effects now available on graphs • Almost none of the peripherals helps in the central task of displaying data • Most common example – 3D • Compare the Q3 value for Spain in both charts

  24. Graph Effects – pimp my graph hall of.. • 3D, transparency and reflection

  25. Graph Effects – pimp my graph hall of.. • Our winner is

  26. Pie Charts – some issues & alternatives more information per pixel • Pie Charts are now fairly ubiquitous, • Typically used for part – to whole relationships • Some issues • Brain is working to convert 360 to a 10-base. • Difficult to compare similar sized segments • Don’t handle more than 4 or 5 values well • Eye constantly moving to & from the legend • In many cases ranked bars will work better

  27. Pie Charts – some issues & alternatives more information per pixel • Ranked bars really only alternative for longer lists

  28. Pie Charts – some issues & alternatives more information per pixel • Multiple Pie Charts to show change particularly difficult to read

  29. Dashboards more information per pixel "A dashboard is a visual display of the most importantinformation needed to achieve one or more objectives; consolidated and arranged on a single screen so the information can be monitored at a glance." Stephen Few, Information Dashboard Design (2006) • Needs an audience and an objective “By showing vast amounts of data within the eyespan, spatial adjacency assists comparison, search, pattern-finding, exploration, replication, review." Edward Tufte, Beautiful Evidence (2006)

  30. Dashboards – some misconceptions more information per pixel • There is one dashboard which will serve everyone • Not unless it’s a very small business • Finance / Credit Control / Sales / HR / Ops • Mistaking Presentation for content • Everyone wants some eye-candy reports right? • No, typically people want reports which make their job easier • If the content isn’t there it’s the Emperor’s New clothes • If your dashboard shows 5 figures, you don’t need a dashboard, you need a table or a sentence. • A Dashboard should literally look like a car / train / ship / plane dashboard • No!

  31. Gauges & physical imagery – wow, that fast! more information per pixel • Gauges, thermometers, traffic lights & other physical imagery has proliferated most charting software • Running a business is not like driving a car / ship / boat • Cars are real time, needing real time response • Need to be able to glance at the instrumentation, not analyse it in any depth • Gauges highlight / exaggerate real time movement • Pressure build up in boiler #1! • Business reports don’t move as you read them • You’ll need more than 4 gauges to ‘drive’ a business • Guilty as charged (RIP)

  32. Gauges– Issues & Alternatives more information per pixel • Issues • Space hungry, often displaying just 1 number • 360 degree base, • Imagery detracts from the data display • Eye candy, largely non data-ink. • Alternatives • A text number • Simple Bars with a target line • ‘Bullet Graph’ • Invented by Stephen Few as a direct replacement for gauges

  33. Sparklines more information per pixel "data-intense, design-simple, word-sized graphics“ Edward Tufte • Designed by Edward Tufte (Beautiful Evidence, 2006) • ‘bare bones’ cut down chart, sized to fit within text or tables • succinct, and located where they are discussed • No quantitative scale? • Not intended for quantitative precision • Purpose is to add context & perspective • A quick view which can be quickly assimilated • Sparklines becoming mainstream • business users see their value and actively seek them out

  34. Sparklines, Bullet Graphs & Visual Tables more information per pixel • Sparklines & Bullet Graphs can fit into, and significantly extend tabular data • Extension of ‘small multiples’ • Typically used to show the most important numbers (current) but set their historical context

  35. Dashboards – Perception & Processing more information per pixel • Size • All other things being equal we tend to focus on the largest element first. • Colour and contrast • after an element’s size the next thing that will determine its prominence or visibility is its colour and how that contrasts with the overall colour • Use with caution • “Avoiding catastrophe becomes the first principle in bringing colour to information: Above all, do no harm." Edward Tufte

  36. Hall 1 more information per pixel

  37. Hall 2 more information per pixel

  38. Hall 2 more information per pixel

  39. Hall 2 more information per pixel

  40. Resources more information per pixel Edward Tufte The Visual Display of Quantitative Information (1983) Visual Explanations (1990) Envisioning Information (1997) Beautiful Evidence (2006) Stephen Few Show me the Numbers (2004) Information Dashboard Design (2006) www.perceptualedge.com William Cleveland Visualizing Data (1993) Rolf Hichert www.hichert.com The Dashboard Spy www.dashboardspy.com XLCubed blog www.xlcubed.com/en/blog.html

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