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June 14, 2005 Peter DeRaedt President Gaming Standards Association. Asian Gaming Expo Global Gaming Machine Development. Global Trends. Gaming Transformation from Standalone to Distribution Channel Methodology Remote Configuration (supported by current technology) Initial game setup
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June 14, 2005 Peter DeRaedt President Gaming Standards Association Asian Gaming ExpoGlobal Gaming Machine Development
Global Trends • Gaming Transformation from Standalone to Distribution Channel Methodology • Remote Configuration (supported by current technology) • Initial game setup • Adjust pay table • Download will drive new floor network technology • Code (game or peripheral) • Game themes • Server based gaming – linking of players • Operators • Streamline Operation • Investment Protection: smooth migration path > software distribution • Interoperability • Exit Strategy • Manufacturers • Network Centric vs Game Centric • Avoid duplication of efforts on non-core technology
The New Economy in Gaming • Conversion to networked EGM’s is inevitable • Gaining a significant share of the distribution channels is key • Software authentication is a key component • Computer networks rule > this will be the same in gaming • Industry battle • Control of distribution channels – gaming floor network • IP/Licensing fees – access fees and potential annual tariffs • USPTO: Is the use of existing IT technology in EGM’s – non-obvious? • Open industry protocols are key to ensure fair battle ground
Gaming Standards Association - GSA • International trade association representing gaming manufacturers, suppliers, operators • Incorporated in 1998 as a non-profit association in CA • Currently 65+ global members • Received member commitment: $5.9M in cash and $30M in additional resources • Developed 3 core communication protocol standards • Reduced all standards to practice
Voucher Manager Kiosks CoinAcceptor S2S S2S GDS BOB CoinHopper Player Tracking Point ofSale GameControl S2S NoteAcceptor Slot Accounting Coin/BillCounters Printer S2S TouchScreen Class IIServers Progressive Game & Peripherals Game to Systems System to System Enable Communication on Three Levels
High-level BOB Network Features • High-speed communications between EGM’s and Host systems (TCP/IP) • Standard network equipment and protocols link EGM’s to Host systems • EGM’s can communicate with multiple Hosts • Different Hosts can manage different applications • One Host can manage vouchers while another manages player tracking
Key Features of GSA Standards • Offer 360º visibility of data communication • Support all existing features operators are used to today • Designed to meet the needs of casino, lottery and central-determination (class II) applications • Offer advanced features • Remote floor configuration • Video Lottery Extensions • Central program authentication • Detailed diagnostic data • Support server based gaming • Dynamic game configuration • Peripheral and game code downloading • Program authentication • Extensible
GSA Certification • GSA Compliance testing is NOT Regulatory Approval • Independent testing by 3rd party lab using GSA tools and pre- defined test scripts • All parties benefit through • Improved speed to market for products • Products work together when they show up on your floor • Plug and Play (easier installs, reduced service calls) • Protocol certification streamlines the Regulatory process • Reduces the quantity and variety of tests that must be performed • If both devices are certified, they should work together the first time they are connected (like your PC and printer)
Aristocrat Asahi Seiko Atronic Gaming Bally Gaming & Systems CashCode Coin Mechanisms, Inc. Cirsa Harrahs Entertainment IGT JCM Konami Gaming Mars Electronics MGM MoneyControls Multimedia Games NRT Nova Gaming Progressive Gaming Revive Partners R Franco Rocket Gaming Seminole Tribe WMS Gaming Companies supporting GSA Standards