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An Introduction to Internetworking. Design and Prog. of Distributed Systems. Why distributed systems. - Share resources (devices & CPU) - Communicate people (by transmitting data). We know already how computers communicate but. ... how do programs communicate?. PROG1. PROG2.
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An Introduction to Internetworking Design and Prog. of Distributed Systems
Why distributed systems - Share resources (devices & CPU) - Communicate people (by transmitting data)
... how do programs communicate? PROG1 PROG2 They need to establish a protocol ! - Who send the data first - What kind of data - How to react to the data
The client-server paradigm(do you remember the WEB ?) answer Theweb server program request THE INTERNET Web resources answer request Theweb client program
1- The server opens a channel and starts listening to requests. A SERVER ? 1 THE INTERNET Web resources A CLIENT
2- A client who knows it, sends a request and waits for the answer A SERVER 2 THE INTERNET Web resources 2 A CLIENT
3- The server, analyses the request and answers properly according to the protocol A SERVER 3 THE INTERNET Web resources 3 This may involve the reading of a file A CLIENT
The channel which server and client use to communicate is called SOCKET When a server wants to start listening it must create a socket bound to a port. The port is specified with a number. www.thisserver.jp 4444 A SERVER 1 3333 A SERVER 2 A SERVER 3 5555 If a client wants to communicate with server 1 should try to communicate with computer www.thisserver.jp through port 4444
Internet : two different ways to deliver a message to another application Applications’ programmers decide on this according to their needs The UDP: User Defined Package: like writing a letter TCP or UDP
UDP: communication with datagrams DATAGRAM: an independent, self-contained message sent over the internet whose arrival, arrival time and content are not guaranteed (like regular mail in some countries....) Once a server is listening, the client should create a datagram with the server’s address, port number and, the message www.waseda1.jp www.waseda2.jp A SERVER A CLIENT ? 4444 www.waseda1.jp 4444 message
Sending datagrams with UDP protocol Then it should open a socket and send the datagram to the internet. The “routing algorithm” will find the way to the target computer www.waseda2.jp www.waseda1.jp A SERVER A CLIENT ? 3333 4444
Sending datagrams with UDP protocol Before the datagram leaves the client, it receives the address of the originating computer and the socket number www.waseda2.jp www.waseda1.jp A SERVER A CLIENT ! 3333 4444
Sending datagrams with UDP protocol After the datagram is sent, the client computer may start hearing at the port created for sending the datagram if an answer from the server is expected www.waseda2.jp www.waseda1.jp A SERVER ? A CLIENT 3333 4444
Sending datagrams with UDP protocol The server can extract the client’s address and port number to create another datagram with the answer www.waseda2.jp www.waseda1.jp A SERVER ? A CLIENT 3333 4444 answer
Sending datagrams with UDP protocol Finally is sends the datagram with the answer to the “client”. When a datagram is sent there is no guarantee that it will arrive to the destination. If you want reliable communication you should provide a checking mechanism, or use ... www.waseda2.jp www.waseda1.jp A SERVER ? A CLIENT 3333 4444
TCP: communication with data flow With TCP a communication channel between both computers is built and a reliable communication is established between both computers. This allows to send a data flow rather tan datagrams. www.waseda2.jp www.waseda1.jp A SERVER A CLIENT ? 3333 4444
TCP: communication with data flow After the client contacts the server, a reliable channel is established. After this, client and server may begin sending data through this channel. The other should be reading this data: They need a protocol !!!! www.waseda2.jp www.waseda1.jp bla bla A SERVER bla A CLIENT bla 3333 4444
TCP: How is reliability achieved ? The internet itself works only with the datagram paradigm. Internet frames are may “get lost” (destroyed): For every frame delivered carrying a part of the data flow there is a confirmation! Sending bla blabla Sending 1st bla Ack 1st bla Sending 2nd bla Ack 2nd bla Sending 3rd bla Ack 3rd bla
What if a message get lost ? The server waits a certain amount of time. If it does not receive any confirmation it sends the message again. Sending 1st bla Sending bla blabla Ack 1st bla Sending 2nd bla LOST !!! Sending 2nd bla again No confirmation !!! Ack 2nd bla
When do programmers should use UDP or TCP ? - TCP generates 6 times more traffic than UDP - It is also slower to send and receive the messages UDP TCP - Reliable - Complete - Valid in a certain period of time - No need of speed - not complete - fast - valid in a very short period of time
Mark with a + the applications that need TCP and with a = the applications that can use UDP Video conference E-Mail Web server and client Stock values every 5 seconds Temperature every second
The Multicast paradigm PROG2 PROG1 PROG2 PROG2
How do we implement this video-conference ? (why the problems) A firewall in the Chilean router does not let multicast packages go in for security reasons Rat, vic Rat, vic Rat, vic Router in chile Rat, vic A Tunnel makes computers in Accessnova and Waseda look like being in the same local network
Attending more than a client: The sequential server A CLIENT A SERVER A CLIENT 4444 A CLIENT
During the conversation the server is not listening at the port 444 A CLIENT A SERVER A CLIENT 4444 A CLIENT
Only after the server is ready with the first client it can listen to the port 444 again A CLIENT A SERVER A CLIENT 4444 A CLIENT
The service may be to transfer a file. The user at the client should first send the filename A CLIENT A SERVER A CLIENT 4444 A CLIENT
What if the server has to wait too much for a client to type in a file name ? A CLIENT A SERVER Timeout A CLIENT 4444 A CLIENT
Concurrent Servers: there are separate processes to attend the port and to transfer the file A CLIENT A SERVER 4444 A CLIENT A CLIENT
After the client contacts the server, the server creates another process to attend the client and keeps listening to the port 4444 for another A CLIENT A SERVER 4444 A CLIENT A CLIENT
While the new process is serving the first client, the second client can contact the server at the port 4444 A CLIENT A SERVER 4444 A CLIENT A CLIENT
And the server creates another process A CLIENT A SERVER 4444 A CLIENT A CLIENT
Now the third client contacts the server A CLIENT A SERVER 4444 A CLIENT A CLIENT
And a third slave process or thread is created A CLIENT A SERVER 4444 A CLIENT A CLIENT
Every layer has the illusion to be talking to the correspondent one in the other application A CLIENT The UDP: User Defined Package: like writing a letter Read write sequence A SERVER 4444 UDP or TCP communication A CLIENT Internet frames and addresses A CLIENT electric pulses
There are now a lot of resources between the application and transport layer which make distributed programming much easier Libraries for distributed programming (middleware) RPC, CORBA, RMI
For example, the RMI mechanism in JAVA (similar to CORBA) Other applications use and share this object (data) Creates and publishes a Remote Object