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Vehicle Motion Human Factors. Homework. Chapter 2: #3, 6, 7. Human Factors. Rational Design of goods and services for people Primary human requirements increased speed increased range increased capacity Secondary safety, comfort & convenience, status. Environment.
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Vehicle Motion Human Factors
Homework • Chapter 2: #3, 6, 7
Human Factors • Rational Design of goods and services for people • Primary human requirements • increased speed • increased range • increased capacity • Secondary • safety, comfort & convenience, status
Environment • Where workspace is located • effects person’s performance • lighting, noise, vibration, climate, pollutants • Man - Machine - Environment interaction • want to optimize
Human Variation • Design is based on 90% of people • Top and bottom 5% not in design • who’s not included? • Adaptation & Instruction • want to limit instructions • How is a car laid out? • Where are the important components • Commonality
Human Contact • Physical, Physiological, Biochemical • Size • Reach • Strength • Body Composition • Perception - Reaction • P-R, Info Processing, Motor Performance • Cognitive and Social
Pedestrians • Important piece of urban design • Crosswalk placement • Social distance • Personal distance • Intimate distance
Pedestrians • How does personal space change ? • Transit • airplanes • waiting areas • cars
Visual Acuity • Contrast, brightness, illumination, relative motion • Acuity decreases with increased visual angle
Perception Reaction Time • Time from stimulus to response • Depends on complexity of info • P-R 0.5 - 2.5 seconds depending on event type Wake Up
Fig 2.2 pg 22 P-R times • Expectancy • Continuity – experiences of the immediate past are expected to continue • Event – Events that have not happened previously will not happen • Temporal – for cyclic events the longer a given state is observed the more likely it will change
Distance covered during P-R time • 1.47Vt • Pedestrians • ~ 3.5fps, elderly pop ~3.0 fps just changed • Table 2.3 • DWI - Figure 2.3
Lateral Displacement • Driver moves away from objects on the side of the road • Want to maintain a comfort zone between car and objects
Lateral Displacement • Closer objects is to pavement edge the more lateral displacement • 3.3 ft for 8 ft lane • 1.8 ft for 12 ft lane • Can estimate lateral displacement • need l, v, dQ/dt
Lateral Displacement • Critical rate of change in visual angle • if dQ/dt is less than critical assume collision • l = a cotQ • dl/dt = -acsc^2QdQ/dt • dQ/dt = va/(a^2+l^2)
Lateral Displacement • A vehicle traveling 40 mph was observed to displace laterally when it was 300 feet from a bridge abutment placed 6 feet to the right of the path. At what longitudinal distance from the same abutment would you expect the same driver to displace laterally when traveling 60 mph?
Lateral Displacement • What is critical rate of change (dQ/dt) • dQ/dt = {(40*1.47)*6}/(6^2 + 300^2) = 0.0039rad/sec • For 60mph • 0.0039 = {(60*1.47)*6}/(6^2 + L^2) • L = 368 feet
Forces Acting on a Vehicle • Propulsive (M) • Resistance (R) • Centrifugal (C) • Weight (T) • ma • Supporting Forces (S)
Resistance • Inherent • vehicle is moving through something • R is a function of T and V • Grade • adds resistance or increases speed • Curvature • from centrifugal force • can be eliminated w/ banked curves
Vehicle Motion • Superelevation e is the amount of banking in ft/ft on a curve • e + f = v2/gr depends on speed • Table 2.4 – Values for f • to negate f (no hands) e = v2/gr v in fps • e= v2 /15R v in mph
Vehicle Motion • v=dx/dt • a = dv/dt • a=(dv/dx)v • vdv = adx • v =at + v0 • x = v0t +1/2(at2)
Braking Distance • Db= (v2-v02)/2g(f+G) • f = 11.2fps^2/32.2 = 0.348 used for design • Not Brake type dependent – why? • NOT Weight dependent - why? • Does not account for reaction time
Safe Stopping Distance • Time to perceive and respond + time to brake to a stop • P-R time =2.5s want to be conservative • SSD = 1.47V(2.5) + (v2-v02)/2g(f+G)
Decision Sight Distance • Time to perceive and respond + time to brake to a stop • P-R time =2.5s want to be conservative • SSD = 1.47V(decision time) + (v2-v02)/2g(f+G)
Example • How long does it take a vehicle to brake to a stop from 60 mph • On a 5% downgrade • On a 5% up grade • On ice on a 5% upgrade
Dilemma Zones • Area around intersection - can’t stop can’t go –occurs when Yellow time is too short • Need proper Y • P-R time
Dilemma Zones • a2 is comfortable deceleration rate • 4- 5 fps standing • 8 -10 fps seated • xo > xc no problem • xo <= xc dilemma • Cannot cross intersection in Y+AR
Dilemma Zones • Can find minimum amber needed to eliminate dilemma zone • Amber should be not more than 5 seconds • Amber time = D/1.47V • Assume 1s P-R time for signal
Dilemma Zones • How long should the amber interval be for the following: • Design Speed = 35mph • Intersection = 30 feet wide • Vehicle length = 15 feet • P-R time = 1 s • Stopping distance = 1.47*35*1 + (35^2-0^2)/[30(0.0348)] = 169 feet • Amber = 169/(1.47*35) = 3.28s
Dilemma Zones • How long should the amber interval be for the following: • Design Speed = 35mph • Intersection = 30 feet wide • Vehicle length = 15 feet • P-R time = 1 s • Distance thru intersection= 168+30+15 = 213 ft • Amber = 213/(1.47*35) = 4.13s can use 3.28s Y + 1s AR