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THE TEACHING OF VALUES AND SOCIAL EMOTIONAL COMPETENCIES IN A FUN AND MEANINGFUL WAY 03 June 2014. PRESENTER. Mr Tang Chee Weng ECG Coordinator. FLOW OF PRESENTATION. Objectives Vision, Mission and Values Student Outcomes Students’ Profile Theoretical Underpinnings
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THE TEACHING OF VALUES AND SOCIAL EMOTIONAL COMPETENCIES IN A FUN AND MEANINGFUL WAY03 June 2014
PRESENTER Mr Tang CheeWeng ECG Coordinator
FLOW OF PRESENTATION • Objectives • Vision, Mission and Values • Student Outcomes • Students’ Profile • Theoretical Underpinnings • From SMILES to SMILES with CAREs • Implementation • Impact • Challenges • Moving Forward
OBJECTIVES • Learn values and social-emotional competencies in a fun and meaningful waythrough • Games • Videos • Group Interaction
SCHOOL VISION AND MISSION Vision A Garden where Diversity Blossoms Mission TogetherWeNurture For a Better Future
SCHOOL VALUES Cooperation A*Attitude Respect Effort leading to success
STUDENT OUTCOMES Thinker Reflective & Innovative Lifelong Learner Leader Confident & Self-directed Healthy Individual Contributor Empathetic and Responsible Member of the Community
Students’ Profile • Middle to lower income groups • Increase in the number of international of students
THEORETICAL UNDERPINNINGS • Dr Gary Smit, Educating for Character through Games and Activities • Thomas Lickona, Character Matters, 2004, Touchstone Rockefellar Center, New York • Thomas Lickona, Educating for Character, 1991, Bantam Books, USA
FROM SMILES TO SMILES WITH CAREs • SMILES with CAREs was initially known as SMILES from 2007 to 2011. - Smile and greet - Move in line - Impress with good discipline - Let’s respect one another - Engage in learning - Stand firm for what is right
2012 – to date SMILES with CAREs
IMPLEMENTATION • The programme is carried out every term in week 2 • Focus on different school values • Use P1 to P6 recess as a platform to carry out the games • CCE Champions (students) will manage the game stations
ACTIVITIES / GAMES Examples: • Poison Ball • Rolling the ball using one’s thighs • Pass the Hula Hoop • Building a pyramid using cards
ACTIVITIES / GAMES • Valueof Cooperation
ACTIVITIES / GAMES • Valueof Effort leading to success
VIDEO CLIPS • Video clips are shown every Monday morning and afternoon during pre-assembly • CCE department will emphasise on the values and social-emotional competencies via the video clips • Students will reflect on the values
SOCIAL-EMOTIONAL LEARNING THROUGH GROUP INTERACTION Started off with a game corner
GAMES CORNER TO STUDENT EDUTAINMENT LOUNGE • Set up the Student Edutainment Lounge • Allows students to play board games, study and relax • Students are able to play exclusive games such as Wii, Kinect and Fussball when they present a Golden Ticket
STUDENT EDUTAINMENT LOUNGE Opening hours: 11.00am – 12.00pm and 1.30 – 5.00 pm
GOLDEN TICKET • 3 Golden Tickets are given to every teacher • Teachers will give the tickets to any deserving students displaying the school values and social-emotional competencies • Students with Golden Tickets can play exclusive games
IMPACT • Students are engaged in purposeful activities which are fun-based • Students come forward to volunteer their time and services for their peers (contributors and leaders) • Improvement on the social-emotional competencies through teachers’ observation • Builds a positive teacher-student relationship (TSR)
CHALLENGES • Peak period (1.30pm – 2pm) leading to unavailability of game stations • Sustaining manpower manning the lounge
MOVING FORWARD • Increase in volunteerism and participation rate amongst students, parents during non-curriculum time • Increase resources • Infuse the Habits of Mind (HOM) • Increase the issuing of the Golden Tickets
Contact details nurul_shalwa_rohim@moe.edu.sg tang_chee_weng@moe.edu.sg