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Chapter 4

Chapter 4 Documenting Your Design Work Designers Architect and Civil Engineer – structures Graphic Artist – pages and packaging Industrial Designer – products Fashion Designer – clothes Why? Careful record of ideas, calculations, sketches, thoughts and plans for a project.

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Chapter 4

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  1. Chapter 4 Documenting Your Design Work

  2. Designers • Architect and Civil Engineer – structures • Graphic Artist – pages and packaging • Industrial Designer – products • Fashion Designer – clothes

  3. Why? • Careful record of ideas, calculations, sketches, thoughts and plans for a project. • Can leave project and return to it later without rediscovery. • Legal basis for inventors. • Means for backtracking when ideas fail.

  4. A Portfolio • A collection of materials that document the thinking and physical work of an individual. • Means to evaluate experience. • Important in the designer – client relationship. • Architect – style of work • Engineer or inventor – projects, sketches, photographs, illustrations, publications • Artists – Original artwork, shows, exhibitions • Promotions, funding, qualifications, etc.

  5. Portfolios (cont.) • Education – Better than pencil paper tests, shows what someone has done over a period of time and the learning gained. • Design and Technology importance – can be used as evidence for application to a college, or other educational institutions, job applications, awards or honors applications.

  6. The Basics • Sketching • Preliminary – quick, flow of ideas, no instruments, free and creative. • Annotated – the addition of notes about materials, fasteners or other features. • Developmental – refined preliminaries, neater, solutions worked out. • Working Drawings – Final drawings, used to actually make the solution. • Look at the Details in products

  7. Line, Shape and Form • Lines – more than meets the eye? • Shape – That which is enclosed by boundaries • Natural • Geometric • Free-form • Form – A shape with three dimensions (lines, shading, colors)

  8. Techniques • Outlining – use thick lines as outline. • Highlights – reflections • Shading – how much light hits an object • Texture – more aesthetic and real – industry standards. • Color Pencil • Color Marker

  9. Types of Drawings • Perspective – Things get smaller as they get farther away from you. • One point – • Two Point – • Three Point – • Orthographic Projection – three main views – front, top and right side.

  10. Types of Drawings (cont.) • Sectional view – shows the insides of an object. • Exploded view – shows how something is assembled. • Cutaway view – like a section view, but for three dimensional drawings.

  11. Information Graphics • Charts – relationship of data • Graphs – data changing over time • Schematics – illustrations that show symbols and connections. • Electrical, pneumatic, hydraulic, etc. • Maps – shows natural or human world • Sequence Diagrams – shows the order something should happen.

  12. The use of Color • Primary Colors – Basic colors • Additive primaries - red, green and blue – white light principle – used in TV and stage lighting • Subtractive primaries – yellow, magenta, and cyan – light absorbing and reflecting theories of pigment - media printing, packaging • Artists primaries – red, yellow and blue • Secondary (tertiary colors)- red+yellow = orange, red+blue=violet, etc.

  13. Portfolio Pages • Media size and orientation • Logo • Binding • Appearance • Layout

  14. Your Turn • Start developing your portfolio! • What will yours look like? • How big? • Made from what? • What materials do you need? • When will you get them? • What is in it?

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