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Computer Game Development By Jijun Tang People Instructor: Jijun Tang TA: None, the dept. is too poor to support one Room: 3A63 Email: jtang@cse.sc.edu Phone: (803) 777-8923 Web Site etc. www.cse.sc.edu/~jtang/CSE552S 10 Will create a forum/group to share ideas and questions
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Computer Game Development By Jijun Tang
People • Instructor: Jijun Tang • TA: None, the dept. is too poor to support one • Room: 3A63 • Email: jtang@cse.sc.edu • Phone: (803) 777-8923
Web Site etc. • www.cse.sc.edu/~jtang/CSE552S10 • Will create a forum/group to share ideas and questions • Will accept emails for questions and suggestions
Grading • No exam • One big project (70%): • Group of 4, you pick your own group. • Finish a 2D/3D game using existing engines. • 50% points for the programming part, including the final presentation • 20% for intermediate presentations
Presentations • 2 intermediate presentations: • 1st presentation is about the overall design, seek approval from the class • 2nd presentation is about the detailed design, check any missing part and discuss possible problems • Final presentation will be an open demo • Good to show off • With food
Homework • 30%, 6-7 homework total • Some are simple, like doing a survey • Some are complex, for example to create a flash game
Game Development 2010 Game History
Game History • First game: William Higinbotham • 1958 • Analog computer • An isolated incident • Inpsiration: Steve “Slug” Russell • 1961 as a student in MIT • DEC PDP-1 (18 bit) $120,000
Ralph Baer (left) and Nolan Bushnell (right) Game for the Masses
Magnavox Odyssey (1972) • 1967-1968, Ralph Baer • Light gun and shooting • Brown Box, the first home video game console • Sold to Magnavox
Nolan Bushnell and Atari (1972) • Computer Space machines • Atari company • Arcade games • Pong: first popular video game
Pong and Arcade Computer Space
Atari 2600, 1977 Able to support many games Cartridge-based Console (1977)
Crash (1983) • Poor games • Pac-Man on console • E.T. ($20 Million for the right) • Too many cartridges • Rebirth, with Japanese companies • Nintendo Entertainment System (8 bit) from Nintendo • Miyamoto’s Mario
NES (90% market) NES Mario Gameboy contra
Sega • Sega Master System (1985) • 16 bit • Genesis • Saturn (1994) • Not successful, but can add modem • Dreamcast (1999) • Built-in modem, 128-bit graphics • Last from Sega
Sega Systems Master System Saturn
Playstation • Playstation I • Sony (1994-1995) • CD form • Playstation II (2000) • DVD • Strong third party support • Playstation III (2006)
Playstation I Final Fantasy Grand Theft Auto
Xbox • Microsoft has been in game for long • Flight simulator • Age of Empires • Microsoft (2001) • PC architecture • Xbox Live • Xbox 360 (2006)—loosing big money
Designers • Will Wright • SimCity • The Sims • Sid Meier • Pirates! • Railroad Tycoon • Civilization • Ken & Roberta Williams • Adventure games: Quest • half-Life • Richard Garriott • RPG games • Ultima
Old Legendary Games • Pac-Man • Tetris • Final Fantasy • Pokémon • Doom • …
Studios • MS (flight simulator, AE) • Electronic Arts (publisher) • Interplay • LucasArts • Blizzard (Warcraft) • Id Software (DOOM)
Types • Adventure (text-based/graphical) • Action (shooting, combat sim) • First-person shooting • Combat sim • Action adventure • Platformer (Mario) • Fighting • Real-time strategy (RTS) • Survival Horror
Types • Role Playing Game (RPG) • Stealth • Simulation • SimCity • Flight Simulator • Train Simulator • Racing • Sports
Types • Rhythm • Dance Dance Revolution • Puzzle • Tetris • Education • Typing • NSF funds many such games
Languages • Assembly • C/C++ • VB • Java • Flash • Script
Types of Players (from wiki) • Casual gamer: A person who enjoys playing games with simple rules or which do not require large blocks of time to play, may even not consider him/herself as a gamer • Hardcore gamer: spends much of their leisure time playing games. • Competitive gamer: plays games for the enjoyment of competing with other players. • Retrogamer: enjoys playing or collecting vintage video games from earlier eras. • Glitcher: enjoys finding flaws in a game or finding ways to exploit unintentional features. • Professional Gamer: plays games for money • Game tournament • Receive prizes • Cyberathlete Professional League
ESA • Entertainment Software Association • www.theesa.com
Industry Facts • Facts: $57 billion software sale globally in 2008, 68 billion in 2012?? • US: grew 23% to $11.7 billion in 2008, quadrupling since 1996 • 25% age 50+ play video game (9% in 1999) • 68% households play games • Average player is 35 years old and has been playing games for 12 years • 84% games are E, 10+ and T rated
Sales From ESA
Who and what From ESA
Genre info From ESA
Online game From ESA
How to Interpret the Data • Pro-data: • Do as data suggests • Why: the failure of targeting pre-teen female market • Anti-data: • Explore un-charted territory • Target older audience on Xbox? • Real Time Strategy on Xbox? • Shooting game for moms?
Entertainment Software Rating Board Self-regulated rating board ESRB From ESA
Why Rating? Example: Conker • Animated Violence, Mature Sexual Themes, Strong Language • Age 17+ • Seven different worlds with 60+ sub-chapters to explore • Massive multiplayer mode • Easy to confuse parents and buy for young kids
Sega’s Night Trap (1992) Controversial Games
Teaching how to hi-jack? Grand Theft Auto