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Informatics 121 Software Design I

Informatics 121 Software Design I. Design Studio I Discussion Alex Baker and Andr é van der Hoek Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited. Today’s Lecture. An open discussion of the design studio

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Informatics 121 Software Design I

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  1. Informatics 121Software Design I Design Studio I DiscussionAlex Baker and André van der Hoek Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited.

  2. Today’s Lecture • An open discussion of the design studio • A little midterm review • No assignment for the weekend

  3. Design Studio Recap • What concerns did others think of that you did not? • Alternately: • What did you think of that others did not?

  4. Representations • Which did you use? Why? • What if you only had to use text?

  5. How does your game teach? • When someone fails a dish a few times… • What skill do they need to improve?

  6. How does your game teach? • When someone fails a dish a few times… • What skill do they need to improve? • Have they learned about cooking as a result?

  7. What determines if a dish is good? • Is this accurate? • Will creating a better dish correspond with improved cooking skill?

  8. Level of model • What happens when you overcook meat?

  9. Level of model • What happens when you overcook meat? • Effect on taste?

  10. Level of model • What happens when you overcook meat? • Effect on taste? • Burned meat represented in the game?

  11. Level of model • What happens when you overcook meat? • Effect on taste? • Burned meat represented in the game? • Reflected in the next step?

  12. Level of model • What happens when you overcook meat? • Effect on taste? • Burned meat represented in the game? • Reflected in the next step? • Does effect on taste change depending on what happens afterwards?

  13. Level of model • What happens when you overcook meat? • Effect on taste? • Burned meat represented in the game? • Reflected in the next step? • Does effect on taste change depending on what happens afterwards? • Is this a reasonable goal?

  14. Wii vs. Touch-Screen • Or another interaction method?

  15. Wii vs. Touch-Screen • Or another interaction method? • What is the sub-essence of this design • Manual dexterity? • Knowledge of recipes? • Timing skills? • Knowledge of something more subtle?

  16. Wii vs. Touch-Screen • Or another interaction method? • What is the sub-essence of this design • Manual dexterity? • Knowledge of recipes? • Timing skills? • Knowledge of something more subtle? • What would we really lose with a turn-based, graphical approach?

  17. Success? • Suppose you got a random team’s design • Would you feel confident in your ability to create an implementation design? • And implement it successfully?

  18. Brief Midterm review • Product and Process model • General design research • Spector and Gifford • Petroski • John Chris Jones • Schön • System design • Concerns and how to address them

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