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Chapter 4. The Processor. Introduction. §4.1 Introduction. CPU performance factors Instruction count Determined by ISA and compiler CPI and Cycle time Determined by CPU hardware We will examine two MIPS implementations A simplified version A more realistic pipelined version
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Chapter 4 The Processor
Introduction §4.1 Introduction • CPU performance factors • Instruction count • Determined by ISA and compiler • CPI and Cycle time • Determined by CPU hardware • We will examine two MIPS implementations • A simplified version • A more realistic pipelined version • Simple subset, shows most aspects • Memory reference: lw, sw • Arithmetic/logical: add, sub, and, or, slt • Control transfer: beq, j Chapter 4 — The Processor — 2
Instruction Execution • PC instruction memory, fetch instruction • Register numbers register file, read registers • Depending on instruction class • Use ALU to calculate • Arithmetic/logical result • Memory address for load/store • Branch target address • Access data memory for load/store • PC target address or PC + 4 Chapter 4 — The Processor — 3
CPU Overview Chapter 4 — The Processor — 4
Multiplexers • Can’t just join wires together • Use multiplexers Chapter 4 — The Processor — 5
Control Chapter 4 — The Processor — 6
Logic Design Basics • Information encoded in binary • Low voltage = 0, High voltage = 1 • One wire per bit • Multi-bit data encoded on multi-wire buses • Combinational element • Operate on data • Output is a function of input • State (sequential) elements • Store information §4.2 Logic Design Conventions Chapter 4 — The Processor — 7
A Y + B A Y B A Mux I0 Y ALU Y I1 B F S Combinational Elements • AND-gate • Y = A & B • Adder • Y = A + B • Arithmetic/Logic Unit • Y = F(A, B) • Multiplexer • Y = S ? I1 : I0 Chapter 4 — The Processor — 8
falling edge cycle time rising edge State Elements • Unclocked vs. Clocked • Clocks used in synchronous logic • when should an element that contains state be updated?
An unclocked state element • The set-reset latch • output depends on present inputs and also on past inputs Qn+1 Qn+1 R S State element 0 Qn 0 Qn Set 1 0 1 0 Reset 0 1 1 0 initialization * * 0 1 1 0 Don’t use this mode!!!
Latches and Flip-flops • Output is equal to the stored value inside the element (don't need to ask for permission to look at the value) • Change of state (value) is based on the clock • Latches: whenever the inputs change, and the clock is asserted (level-triggered methodology) • Flip-flop: state changes only on a clock edge(edge-triggered methodology) "logically true", ?could mean electrically low A clocking methodology defines when signals can be read and written You wouldn't want to read a signal at the same time it was being written
D-latch (Transparent Latch) • Two inputs: • the data value to be stored (D) • the clock signal (C) indicating when to read & store D • Two outputs: • the value of the internal state (Q) and it's complement Propagation delay
D flip-flop (1-bit register) • Output changes only on the clock edge • Negative (falling) edge in this example
Comparison between D latch and D flip-flop • A timing diagram for normal operation of a D latch and a D flip-flop (positive edge triggered): • Latch : clock = 1 propagate、open • Flip-flop : clock: 0 → 1 (rising edge) catch input signal
Clk D Q D Clk Q Sequential Elements • Register: stores data in a circuit • Uses a clock signal to determine when to update the stored value • Edge-triggered: update when Clk changes from 0 to 1 (positive edge); or from 1 to 0 (negative edge) Chapter 4 — The Processor — 15
Clk Write D Q Write D Clk Q Sequential Elements • Register with write control • Only updates on clock edge when write control input is 1 • Used when stored value is required several cycles later Chapter 4 — The Processor — 16
Clocking Methodology • Combinational logic transforms data during clock cycles • Between clock edges • Input from state elements, output to state element • Longest delay determines clock period Chapter 4 — The Processor — 17
Register File (read operation) • Built using D flip-flops
Register File (write operation) • Note: we still use the real clock to determine when to write
Simple Implementation • Include the functional units we need for each instruction Why do we need this stuff?
Building a Datapath • Datapath • Elements that process data and addressesin the CPU • Registers, ALUs, mux’s, memories, … • Structure of the datapath • similar to a flow chart • We will build a MIPS datapath incrementally • Refining the overview design §4.3 Building a Datapath Chapter 4 — The Processor — 21
op rs rt rd shamt funct op rs rt 16 bit address op 26 bit address So far: • InstructionMeaning (Register Transfer Language, RTL)add $s1,$s2,$s3 $s1 = $s2 + $s3sub $s1,$s2,$s3 $s1 = $s2 – $s3lw $s1,100($s2) $s1 = Memory[$s2+100] sw $s1,100($s2) Memory[$s2+100] = $s1bne $s4,$s5,L Next instr. is at Label if $s4 ≠ $s5beq $s4,$s5,L Next instr. is at Label if $s4 = $s5j Label Next instr. is at Label • Formats: R I J
0 rs rt rd shamt funct R-type 31:26 25:21 20:16 15:11 10:6 5:0 35 or 43 rs rt address 31:26 25:21 20:16 15:0 4 rs rt address 31:26 25:21 20:16 15:0 Information in Instruction Formats Load/Store Branch opcode always read read, except for load write for R-type and load sign-extend and add Chapter 4 — The Processor — 23
Instruction Fetch Increment by 4 for next instruction 32-bit register Chapter 4 — The Processor — 24
R-Format Instructions • Read two register operands • Perform arithmetic/logical operation • Write register result Chapter 4 — The Processor — 25
Load/Store Instructions • Read register operands • Calculate address using 16-bit offset • Use ALU, but sign-extend offset • Load: Read memory and update register • Store: Write register value to memory Chapter 4 — The Processor — 26
Branch Instructions • Read register operands • Compare operands • Use ALU, subtract and check Zero output • Calculate target address • Sign-extend displacement • Shift left 2 places (word displacement) • Add to PC + 4 • Already calculated by instruction fetch Chapter 4 — The Processor — 27
Branch Instructions Justre-routes wires Sign-bit wire replicated Chapter 4 — The Processor — 28
Composing the Elements • First-cut data path does an instruction in one clock cycle • Each datapath element can only do one function at a time • Hence, we need separate instruction and data memories • Use multiplexers where alternate data sources are used for different instructions Chapter 4 — The Processor — 29
Registeraccess R3<-R1 + R2; R3<-R1 - R2 Arithmeticoperations Figure5.7Data path for the R-type instructions Store M[R1+Immed]<-R2 R2<-M[R1+Immed] Store path Load path Figure5.9 Data path for load/store
R-Type/Load/Store Datapath Chapter 4 — The Processor — 32
PC increment branch BranchTargetAddress Major system state mux : multiple sources Fan out : multiple destinations Register reads Parallelism : speculative execution PC values load / store Data Path for ALU instructions branch ……single cycle implementation PC++ Figure5.14
Full Datapath Chapter 4 — The Processor — 34
ALU Control Signals (Appendix C) • ALU used for • Load/Store: F = add • Branch: F = subtract • R-type: F depends on funct field §4.4 A Simple Implementation Scheme Chapter 4 — The Processor — 36
opcode ALUOp Operation funct ALU function ALU control lw 00 load word XXXXXX add 0010 sw 00 store word XXXXXX add 0010 beq 01 branch equal XXXXXX subtract 0110 R-type 10 add 100000 add 0010 subtract 100010 subtract 0110 AND 100100 AND 0000 OR 100101 OR 0001 set-on-less-than 101010 set-on-less-than 0111 ALU Control • Use ALUOp to classify instructions • LW/SW/BEQ: ALU function depends solely on opcode field • R-type: ALU function depends on both the opcode and funct fields. Chapter 4 — The Processor — 37
0 rs rt rd shamt funct 31:26 25:21 20:16 15:11 10:6 5:0 35 or 43 rs rt address 31:26 25:21 20:16 15:0 4 rs rt address 31:26 25:21 20:16 15:0 The Main Control Unit • Control signals derived from instruction R-type Load/Store Branch opcode always read read, except for load write for R-type and load sign-extend and add Chapter 4 — The Processor — 38
Datapath With Control Chapter 4 — The Processor — 39
R-Type Instruction Chapter 4 — The Processor — 40
Load Instruction Chapter 4 — The Processor — 41
Branch-on-Equal Instruction Chapter 4 — The Processor — 42
2 address 31:26 25:0 Implementing Jumps Jump • Jump uses word address • Update PC with concatenation of • Top 4 bits of old PC • 26-bit jump address • 00 • Need an extra control signal decoded from opcode Chapter 4 — The Processor — 43
Datapath With Jumps Added Chapter 4 — The Processor — 44
Single Cycle Implementation • Calculate cycle time assuming negligible delays except: • memory (2ns), ALU and adders (2ns), register file access (1ns) • Find the critical path…R-type: 5ns; LW: 7ns; SW:5ns; BEQ: 5ns,…
The single cycle datapath of an add instruction 100 add rd, rs, rt 0 rs rt rd 0 0X20 end • memory (2ns), ALU and adders (2ns), register file access (1ns) rs rt rd start end
0x23 rs rt Offset The single cycle datapath of load instruction 104 lw $rt, $rs, offset rs rt Offset
Performance Issues • Longest delay determines clock period • Critical path: load instruction • Instruction memory register file ALU data memory register file • Not feasible to vary period for different instructions • Violates design principle • Making the common case fast • We will improve performance by pipelining Chapter 4 — The Processor — 49
Pipelining Analogy • Pipelined laundry: overlapping execution • Parallelism improves performance §4.5 An Overview of Pipelining • Four loads: • Speedup= 8hr/3.5hr = 2.3 • Non-stop: • Speedup= 2n/(0.5n + 1.5) ≈ 4= number of stages Chapter 4 — The Processor — 50
MIPS Pipeline • Five stages, one step per stage • IF: Instruction fetch from memory • ID: Instruction decode & register read • EX: Execute operation or calculate address • MEM: Access memory operand • WB: Write result back to register Chapter 4 — The Processor — 51