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PSN Structure Strawman. Serge Manning January 2003. PSN WG Structure. PSN WG. Bearer SWG. Signaling SWG. IP Services SWG. WG. Handles issues where packet expertise across all SWGs is needed. Deals with interactions between bearer and control planes
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PSN Structure Strawman Serge Manning January 2003
PSN WG Structure PSN WG Bearer SWG Signaling SWG IP Services SWG
WG • Handles issues where packet expertise across all SWGs is needed. • Deals with interactions between bearer and control planes • Coordination of MMD is the key function here • Work Flow • Remands contributions of specific issues to appropriate SWG(s). • Approves work output from SWGs.
Bearer SWG • Initially, all stage 2 & 3 work from TSG-P moves into this SWG. • IS-835, packet bearer Stage 2 and 3 development • MMD bearer level stage 2 & 3 development • BCMCS, potentially
Signaling SWG • Initially, MMD stage 2 & 3 work from TSG-N moves into this SWG • SIP related stage 2 & 3 development • Service Architecture related stage 2 & 3 development • Interfaces with services layer into the core network (e.g., SIP services) • Will not define the services themselves
IP Services SWG • IP services stage 2 & 3 development • MMS • IP Location based services • Support for Services APIs (e.g., support for OSA) • Should not deal with bearer or session level issues in the core network
Typical Meeting Flow • WG will open • Administrative tasks • Remand contributions to SWGs • Process relevant contributions in the WG • Recess • SWGs will meet in parallel • Administrative tasks • Process contributions • Adjourn • WG will close • Administrative tasks • Receive any outputs from SWG
Open Issues • RADIUS/Diameter work