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1. Analoginiai kompiuteriai
2. Analogija ir analoginis / skaitmeninis Žodis analogija naudojamas dviem reikšmem
Analoginis gali reikšti diskretinis, skaitmeninis; diskretiniam priešingas: tolydus
Apie kita reikšme – kitose skaidrese toliau
Analoginis ir skaitmeninis signalas:
3. Analogija Analogija - tai
pažinimo (kognityvinis) procesas, kai informacija perduodama iš atskiro subjekto (analogo, arba šaltinio) kitam atskiram subjektui (taikiniui, objektui angl. target),
arba tokiam procesui atitinkanti lingvistine išraiška.
Siauresne prasme, analogija yra išvada (samprotavimas) iš vienos konkretybes kitos konkretybes, priešingai dedukcijai indukcijai ir abdukcijai, kur bent viena iš prielaidu (premisu) arba conclusion yra bendrybe.
4. Aanalogija: apie ryši tarp lyginamu dalyku analogijoje Analogija gali reikšti saryši tarp lyginamu dalyku
Tas ryšys gali buti panašumas
Ryšys (matematikoje) apibudinamas kaip rodykle (arrow), homomorfizmas, morfizmas,
Paprastai iš sudetingesnio i paprastesni
Ryšys (kogn. psichologijoje, literaturos moksle, filosofijoje (ne logikoje)) iš labiau pažistamos patyrimo srities i mažiau pažinta
5. Analogija, kaip santykio tapatumas Senovineje graiku kalboje a?a????a (analogia) reiške proporcinguma (lot. proportio).
Pagal tai analogija buvo suprantama kaip santykio tarp bet kuriu dvieju sutvarkytu poru
Kantas Critique of Judgment laikesi ntokios nuomones. Aristotelian format:
Klausimu pavidalu, pvz.:
Ranka : Delnas : : Koja : ____?
6. Analogija, kaip bendra abstrakcija Platonas ir Aristotelis analogija aiškino placiau: kaip bendra abstrakcija.
Analogiški objektai turi bendra ideja, pavidala, desninguma, požymi, poveiki arba funkcija.
They also accepted that comparisons, metaphors and "images" (allegories) could be used as valid arguments, and sometimes they called them analogies. Analogies should also make those abstractions easier to understand and give confidence to the ones using them.
7. Analogija kaip bendra struktura Panaši i Platono ir Aristotelio (kaip bendra abstrakcija),
Taciau cia – bendra struktura, strukturinis atitikimas (angl. structure mapping)
8. Analog computer An analog(ue) computer is a form of computer that uses electrical or mechanical phenomena to model the problem being solved by using one kind of physical quantity to represent another. The central concept among all analog computers can be better understood by examining the definition of an analogy.
http://en.wikipedia.org/wiki/Analog_computer
9. Iš analoginiu kompiuteriu istorijos 87 BC Antikythera mechanism constructed on the island of Rhodes. 70 BC Antikythera mechanism losted in shipwreck off the island of Antikythera.
1621 William Oughtred invents the slide rule.
1814 J. A. Hermann invents the planimeter. 1854 Amsler invents the modern polar planimeter.
1878 Lord Kelvin develops the "Harmonic Synthesizer".
1927 Vannevar Bush begins the design of his Differential Analyzer. 1931 Vannevar Bush's first large scale differential analyzer ("Product Integraph") is completed. 1935 Vannevar Bush constructs the second version of his differential analyzer. 1942 Vannevar Bush constructs the Rockefeller Differential Analyzer.
1949 Bill Phillips builds the financephalograph liquid analogue computer.
1946 George Philbrick founds George A. Philbrick Researches Inc. 1952 George A. Philbrick Researches introduce the first commercial operational amplifier.
1956 The Heath Company introduces the Heath Analog Computer 1960 The Heath Company introduces the Heath Educational Analog Computer Model EC-1
1964 Electronic Associates Inc. introduces the Model TR-20 analog computer
1966 Teledyne Inc. acquires Philbrick and Nexus, creating Teledyne Philbrick Nexus
1966 Ed Thorp and Claude Shannon invent the first wearable computer at MIT, to predict roulette wheels.
10. Skaitmenines ir analogines komputacijos palyginimas Diskretines (skaitmenines) ir tolydines (analogines) komputacijos schemos
11. Elektroniai analoginiai kompiuteriai
12. Analoginis kompiuteris Bombsight http://en.wikipedia.org/wiki/Norden_bombsight
http://www.hill.af.mil/museum/photos/wwii/norden.htm
Norden Bombsight. This device for accurately dropping bombs from aircraft was one of the United States' most closely guarded secrets of World War II. It was originally designed for use on U.S. Navy aircraft by Carl Norden, a Dutch engineer educated in Switzerland who immigrated to the U.S. in 1904. The device used a mechanical analog computer comprised of motors, gyros, mirrors, levels, gears, and a small telescope. The bombardier input the necessary information (airspeed, altitude, etc.) and the bombsight would calculate the trajectory of the bomb being dropped. Near the target the aircraft would fly on autopilot to the precise position calculated by the bombsight and release the ordnance. Using this device, bombardiers could drop their bombs within a 100-foot circle from an altitude of well over 20,000 feet.
13. Analoginis kompiuteris Bombsight
14. Analoginis kompiuteris Bombsight
15. Didžiausias analoginis kompiuteris TRIDAC, Anglija A number of simulators have been built to represent complete aircraft in flight [...]. One of the most ambitious of these is a machine known as TRIDAC at the Royal Aircraft Establishment, Farnborough [UK]. The name TRIDAC is derived from "three-dimensional analogue computer", which means that it is designed for solving problems of flight in three dimensions. Altogether it contains over 600 d.c. amplifiers and a good deal of electromechanical computing apparatus - an assemblage which requires a large building to house it, complete with offices, test rooms and its own power station. Fig. 5.1 gives some idea of how the whole complicated machine is arranged. http://www.science.uva.nl/museum/biganalog.html
16. The TRIDAC analog computer
17. Scanimate Scanimate is the name for an analog computer animation system developed from the late 1960s to the early 1980s.
The Scanimate systems were used to produce much of the video-based animation seen on television between the late 1970s and early 1980s in commercials, promotions, and show openings. One of the major advantage the Scanimate system had over film-based animation and computer animation was the ability to create animations in real time. The speed with which animation could be produced on the system because of this, as well as its range of possible effects, helped it to supersede film-based animation techniques for television graphics. By the mid-1980s it was superseded by digital computer animation, which produced sharper images and more sophisticated 3d imagery.
http://en.wikipedia.org/wiki/Analog_computer_animation
Animations created on Scanimate and similar analog computer animation systems have a number of characteristic features that distinguish them from film-based animation: The motion is extremely fluid, using all 60 fields per second (in NTSC format video) rather than the 24 frames per second that film uses; the colors are much brighter and more saturated; and the images have a very "electronic" look that results from the direct manipulation of video signals through which the Scanimate produces the images.
18. Logaritmine liniuote, analoginis kompiuteris The slide rule was invented around 1620–1630, shortly after John Napier's publication of the concept of the logarithm. Edmund Gunter of Oxford developed a calculating device with a single logarithmic scale, which, with additional measuring tools, could be used to multiply and divide. In 1630, William Oughtred of Cambridge invented a circular slide rule, and in 1632 he combined two Gunter rules, held together with the hands, to make a device that is recognizably the modern slide rule. Like his contemporary at Cambridge Isaac Newton, Oughtred taught his ideas privately to his students, but delayed in publishing them, and like Newton, he became involved in a vitriolic controversy over priority, with his one-time student Richard Delamain. Oughtred's ideas were only made public in publications of his student William Forster in 1632 and 1653.
In 1722, Warner introduced the two- and three-decade scales, and in 1755 Everard included an inverted scale; a slide rule containing all of these scales is usually known as a "polyphase" rule.
In 1815, Peter Roget invented the log log slide rule, which included a scale displaying the logarithm of the logarithm. This allowed the user to directly perform calculations involving roots and exponents. This was especially useful for fractional powers. http://en.wikipedia.org/wiki/Slide_rule
20. Elktroninis analoginis kompiuteris; veikimo pagrindas
21. Analog Computer Introduction 5 Basic blocks needed
Integrator
Gain
Summer
Multiplier
Constant
Various sources
e.g. sine, ramp, impulse
Math blocks
e.g. trig functions, exponentials/logarithms
22. What is an Analog Computer?
23. Example - Second Order System
24. Literatura Analog_computer. http://en.wikipedia.org/wiki/Analog_computer
Lecture 20: Analog vs Digital. STS 3700B 6.0. HISTORY OF COMPUTING AND INFORMATION TECHNOLOGY . http://www.yorku.ca/sasit/sts/sts3700b/lecture20a.html
Analog Computer Museum An online museum of analog computers and their history.www.dcoward.best.vwh.net/analog/
25. Seminaro užduotis IB. Pagal duota tema surasti internete ir parengti medžiagos kompiliacija ir analize. Temos:
(IB I grupei) Analoginiu kompiuteriu istorija: pasirinkti viena ir išsamiai išnagrineti
(IB II grupei). Elektroninis analoginis kompiuteris pasirinkti viena ir išsamiai išnagrineti
VIV. Analoginis kompiuteris šiuolaikinese technologijose
Nurodyti tiksliai šaltini (autorius, universitetas arba kita institucija, jei kursas, kam destomas ir pan.)
Pateikti seminare.
Kaupti atliktas kiekvieno seminaro užduotis.
26. Analog and Digital
27. Analogy Analogy is either the cognitive process of transferring information from a particular subject (the analogue or source) to another particular subject (the target), or a linguistic expression corresponding to such a process.
In a narrower sense, analogy is an inference or an argument from a particular to another particular, as opposed to deduction, induction and abduction, where at least one of the premises or the conclusion is general.
The word analogy can also refer to the relation between the source and the target themselves, which is often, though not necessarily, a similarity, as in the biological notion of analogy. With respect to the terms source and target, there are two distinct traditions of usage:
The logical and mathematical tradition speaks of an arrow, homomorphism, mapping, or morphism from what is typically the more complex domain or source to what is typically the less complex codomain or target, using all of these words in the sense of mathematical category theory.
The tradition that appears to be more common in cognitive psychology, literary theory, and specializations within philosophy outside of logic, speaks of a mapping from what is typically the more familiar area of experience, the source, to what is typically the more problematic area of experience, the target.
28. Models and theories of analogy
Identity of relation. In ancient Greek the word a?a????a (analogia) originally meant proportionality, in the mathematical sense, and it was indeed sometimes translated to Latin as proportio. From there analogy was understood as identity of relation between any two ordered pairs, whether of mathematical nature or not. Kant's Critique of Judgment held to this notion. Kant argued that there can be exactly the same relation between two completely different objects. The same notion of analogy was used in the US-based SAT tests, that included "analogy questions" in the form "A is to B as C is to what?" For example, "Hand is to palm as foot is to ____?" These questions were usually given in the Aristotelian format:
HAND : PALM : : FOOT : ____
Shared abstraction. Greek philosophers such as Plato and Aristotle actually used a wider notion of analogy. They saw analogy as a shared abstraction (Shelley 2003). Analogous objects shared an idea, a pattern, a regularity, an attribute, an effect or a function. They also accepted that comparisons, metaphors and "images" (allegories) could be used as valid arguments, and sometimes they called them analogies. Analogies should also make those abstractions easier to understand and give confidence to the ones using them.
29. Models and theories of analogy
Identity of relation. In ancient Greek the word a?a????a (analogia) originally meant proportionality, in the mathematical sense, and it was indeed sometimes translated to Latin as proportio. From there analogy was understood as identity of relation between any two ordered pairs, whether of mathematical nature or not. Kant's Critique of Judgment held to this notion. Kant argued that there can be exactly the same relation between two completely different objects. The same notion of analogy was used in the US-based SAT tests, that included "analogy questions" in the form "A is to B as C is to what?" For example, "Hand is to palm as foot is to ____?" These questions were usually given in the Aristotelian format:
HAND : PALM : : FOOT : ____
Shared abstraction. Greek philosophers such as Plato and Aristotle actually used a wider notion of analogy. They saw analogy as a shared abstraction (Shelley 2003). Analogous objects shared an idea, a pattern, a regularity, an attribute, an effect or a function. They also accepted that comparisons, metaphors and "images" (allegories) could be used as valid arguments, and sometimes they called them analogies. Analogies should also make those abstractions easier to understand and give confidence to the ones using them.