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National Intramural - Recreational Sports Association Flag Football Overview 2016. Uniform. Black hat with white piping Striped Shirt (with and without FHSAA patch) American flag with white border Black shorts with belt loops (Long black pants if cold – crew) Belt
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National Intramural - Recreational Sports Association Flag Football Overview 2016
Uniform • Black hat with white piping • Striped Shirt (with and without FHSAA patch) • American flag with white border • Black shorts with belt loops • (Long black pants if cold – crew) • Belt • Black shoes • Black “footy” socks • Whistle • Yellow penalty flag • Blue bean bag • Game card • Pen or Pencil • Down indicator • Watch with a stopwatch on it • Ball spotters (R and BJ)
NIRSA 2016 Rules Changes • 1-4-3 Flag Belt • The flags should be of a contrasting color to the opponent’s flags. • NOTE: If the flags are not located on each hip and the tailbone, then the player must change to an appropriate size belt that meets the Rule. • 3-2-3 Extension of Periods • A period shall be extended by an untimed down if one of the following occurred during a down in which time expires. • 3-3-4 Fouls and Penalties • NOTE: The goal line shall always be the zone line-to-gain in overtime, regardless of the number of overtimes played. • 5-1-5 Incorrect Down • The Referee shall have the authority to rectify an error to correct a down until the series has ended.
NIRSA 2016 Rules Changes • 6-1-3 Formation and Snap • Neither K nor R may enter the neutral zone until the ball is punted. • 7-3-2 Minimum Line Players • The snapper is the only A player required to be on their scrimmage line (1st ball spotter) at the snap. • 7-10-2 Offensive Pass Interference • After the ball is snapped, and until the pass has been touched by any player, there shall be no offensive pass interference beyond A’s scrimmage line. • 7-10-3 Defensive Pass Interference • After the pass is thrown, and until the pass has been touched by any player, there shall be no defensive pass interference beyond A’s scrimmage line. • 8-3-1 2 Minute Warning • Prior to implementing the Mercy Rule, the Referee shall apply the Extension of Period Rule.
NIRSA 2016 Rules Changes • 9-1-1 Noncontact Acts • NOTE: Coaches may be a maximum of 2 steps on the field while the ball is dead to coach their players. • 10-2-4 Loose Ball Play • Kick Catching Interference Penalty Enforcement – 10 yards from the spot of the foul and a 1st down, or 10 yards from the previous spot and replay the down. • 10-3-2 Dead Ball Fouls • Dead ball fouls are enforced separately and in order of occurrence: • Where there are 10 yard dead ball fouls (or live ball fouls treated as dead ball fouls) committed by each team prior to penalty administration, each 10 yard foul will cancel a 10 yard foul on the other team. Any remaining 10 yard fouls will be enforced. • 5 yard dead ball fouls will be enforced separately and in the order of occurrence and would never cancel with a 10 yard foul.
NIRSA 2014 Rules Changes 8-4-1 It is the player who scores responsibility to raise their arms and allow the nearest official to deflag them. The rule now also applies to players scoring on a try as well. 9-2-2 No player or nonplayer shall use verbiage not in accordance with the spirit of the game for the purpose of trying to confuse an opponent. Voice inflection by the QB is legal. 10-3-5 The enforcement spot for a foul during a touchdown scoring B, C, D play is either the try or succeeding spot. 10-3-6 Fouls after the ready for play and prior to the try are enforced on the try. If there is an unsportsmanlike conduct penalty on A, the B captain will be asked whether the foul will be enforced on the try or succeeding spot first. Then team A will be asked whether they are going for 1, 2 or 3 points on the try.
NIRSA 2014 Rules Changes 10-3-13 If the same number of dead ball fouls are committed by each team, and the order of their occurrence cannot be determined, the fouls will offset. 10-3-13 Succeeding spot fouls that occur: (A) during the last play of the game, (B) during the last play of an overtime period or (C) dead ball fouls that occur after the last play of the game or overtime period – these can be carried over into overtime unless a touchdown was scored on that play, for in that case the penalty can only be enforced on the try.
Past NIRSA 2014 Rules Changes • 1) Catch Definition • There is no longer a “force out” rule. A catch is the act of • establishing player possession of a live ball in flight and first contacting the ground inbounds while maintaining possession of the ball • 2) Pass Interference • Defensive pass interference is merely a 10 yard penalty, • there is no longer an automatic first down • Offensive pass interference is merely a 10 yard penalty, • there is no longer a loss of down • 3) Succeeding spot fouls that occur: (A) during the last play of the • game, (B) during the last play of an overtime period or • (C) dead ball fouls that occur after the last play of the game • or overtime period – these can be carried over into overtime • unless a touchdown was scored on that play, for in that case • the penalty can only be enforced on the try.
Past NIRSA 2012 Rules Changes • Coin Toss • Visiting team captain calls the game’s starting coin toss • Visiting team captain calls the initial overtime coin toss • Get the “heads” or “tails” call prior to tossing the coin • Catch the coin in the air • Punts • Kicks that break the plane of the goal line are immediately • dead and a touchback (to the 14 yard line) • Tries • When the defense gains possession of the ball during • a try, the ball is immediately dead • Overtime • When the defense gains possession of the ball during • overtime, the ball is immediately dead and the series • ends for the offense
LJ BJ R G 2 0 4 0 2 0 < < G 1 3 1 2 Field Markings Press Box Team Box 20 40 20 NO KICK OFFS !!! 20 Yard Line 10 Yard Line 3 Yard Line 14 Yard Line 15 Yards = 2 Points = 1 Point = 3 Points TAMPA BAY TAMPA BAY X X 10 Yards Dead Ball Try Intercepted Is DEAD Down Box Indicates The Value Of Try 20 20 40
Basics Of The Game • Teams • 7 Players (5 minimum needed to start the game) • Should be wearing contrasting colors (up to the visiting team) • Uniform • Jerseys should either 1) be long enough to be tucked in OR 2) be short • enough to end 4 inches above the waist line (a closed fist in distance) • Shorts must have NO pockets, belt loops or exposed draw strings • NO billed caps (stocking caps are permitted though) • NO pads above the waist (exception is a soft forearm band with plays) • Any playbook must be tucked out of sight (can not throw it on the ground) • NO towels are to be worn by players (towel on the ground for the ball OK) • NO knots tied in the jerseys • NO jewelry • NO casts (doctor’s note is irrelevant, still illegal)
Basics Of The Game • FHSAAModificationsToTheUniform • NO sunglasses • Mouth pieces are MANDATORY • Players must wear solid colored jerseys with numbers on the front and • back. The number on the front much be at least 6 inches high and • centered. The number on the back must be at least 8 inches high and • centered.
Basics Of The Game • FlagBelts • Spring clip only – NO metal rings or buckles • NO knots tied in them • Must be a contrasting color to the shorts being worn • Failure to have a flag belt on at the snap (5 yard penalty) • Refusing to correct not wearing a flag belt when warned (10 yard penalty)
Basics Of The Game • FlagBelts • If a player in possession of the ball has their flag belt removed, they are • down at that spot (spot the clip on the belt is detached not where the belt • falls to the ground or is thrown to) • In removing a flag, an opponent may make minor contact with a player • from the shoulders down • can NOT contact the face, head or neck • can NOT hold, push or knock down the runner in an attempt to remove the flag • If the flag belt falls off during play and before the player gains possession • OR the belt falls off and CLEARLY no one has caused it to come off, • then the player is downed by 1 hand tag betweentheshouldersandknees • If a player in possession of the ball has their flag come off err on the • side that someone was responsible for causing it to come off (if in • doubt the runner is down)
Basics Of The Game • Spotting • Since is it illegal to bat the ball out of a player’s hand, most players • will extend the ball forward to gain extra yardage. • When the flag belt is removed, the spot becomes where the BALL is • and NOT where the player is.
Basics Of The Game • DefensiveHolding • An opponent shall not hold, grasp or obstruct the forward progress • of a runner when attempting to remove a flag belt or make a legal tag • 10 yard penalty
Aspects Of Timing • GameClock • Kept by the Back Judge • 48 Minute game divided into 4 quarters of 12 minutes • 1st 22 minutes of each half is a continuous clock • Stops only for: 1) Team time outs • 2) Official time outs • 3) End of the quarter • Last 2 minutes of each half is run using normal timing rules • There is a 2 minute warning at the end of each half (this is NOT a formal • 1 minute time out, just an announcement to each team of 2 minutes left). • After the 2 minute warning is given, the clock starts on the snap and the • Back Judge announces the time remaining after EVERY play and time out. • Each team has 3timeouts per half, conferences permitted during these • time outs are the same as in NFHS tackle football • PlayClock • 25 seconds – kept by the Referee
Aspects Of Timing • HalfTime • 5 Minutes • MercyRule (19Points) • At the 2 minute warning of the final period, if the margin of the score is • 19 points or more andthepriorplayhadnoacceptedliveballfouls, • then the game is over • If after the 2 minute warning of the final period, the margin of the score • becomes 19 points or more andthepriorplayhadnoacceptedliveball • fouls, then the game is over Pray for mercy!
Scoring • Touchdown • 6 points • The player scoring the touchdown should have their flag belt removed by • the closest official to assure they have not tampered with the belt • 10 yard penalty from the previous spot, ejection of the player, • loss of down (if offense guilty) or automatic 1st down (if defense guilty) • Try • Variable value based on where attempted from: • 3 Yard Line = 1 Point • 10 Yard Line = 2 Points • 20 Yard Line = 3 Points • Once a team decides on a try, they can only change it if either team A or • team B calls a timeout. • Penalties do NOT allow a change in try or alter the points awarded • If the defense gains possession during a try, the ball is DEAD immediately
Scoring • Safety • 2 Points • The team scoring the safety gets the ball at their own 14 yard line, there • is NO free kick • FieldGoals • There are NO field goals or kicks designed to score points
Coin Toss • CoinToss • Conducted 3 minutes prior to game time • The visiting team calls the coin toss • Referee will ask the visiting captain to call “heads” or “tails” prior to • tossing the coin. Once the coin is tossed, it will be caught in the air. • All officials are present for the toss on the field • 3 Choices are possible: • Offense or Defense • Goal to Defend • Defer to the Second Half
Basics of Play 1 Press Box Team Box 20 40 20 14 Yard Line Always 1 Yard Apart TAMPA BAY TAMPA BAY X X Defensive Line Of Scrimmage Offensive Line Of Scrimmage G 2 0 4 0 2 0 < < G Down Box Always On The Line To Gain 20 40 20
Basics of Play – 7 Players G 2 0 4 0 2 0 < < G 1 Press Box Team Box 20 40 20 TAMPA BAY TAMPA BAY X X 2 Yards Minimum Distance (NO Hand-Hand Snaps) 20 40 20
Basics of Play – Series And Spots G 2 0 4 0 2 0 < < G 2 1 Press Box Team Box 20 40 20 TAMPA BAY TAMPA BAY X X 20 40 20
Basics of Play – Line To Gain G 2 0 4 0 2 0 < < G 1 2 Press Box Team Box 20 40 20 “Double Stakes” Two Lines To Go For A 1st Down TAMPA BAY TAMPA BAY X X Unsportsmanlike Conduct 10 Yard Penalty Hey Ref, You Suck! 20 40 20
Screen Blocking • Past Source Of Inconsistency • Moving screen blocking is completely legal • If contact is made that creates an advantage, then that is • when the screen block becomes illegal • The philosophy that is used is borrowed from basketball rules
Screen Blocking • KeyPoints • Under NO circumstance can you use your hands, elbows, arms or shoulders. • A player’s arms MUST be either 1) at their side or 2) behind their back. • Blocks become ILLEGAL when contact is made and an advantagegained: • Using your hands or arms to push, hold or hit someone • Swinging arms and “whirly bird” motions that make contact or impede a rusher • Using your body to lean into a player and push them out of the way • Bulldozing a player in a legal position • Tripping and leg whips • Taking a position so close to a moving opponent that they can not avoid contact by stopping or changing direction • Interlocked blocking • Leaving one’s feet to initiate a block
Laterals • Laterals (“Pitches”) • Flag football is typically a game with multiple laterals or “pitches” during a play • Observe closely to make sure that any laterals that occur beyond the • line of scrimmage are BACKWARD laterals and not forward laterals • - A backward lateral is parallel to or back from the yard line the player • is pitching from • If there is a forward lateral, throw your flag at the spot the player was at • when they threw the forward lateral, allow the play to continue and keep • officiating – if in doubt, it was backward and legal • 5 yard penalty from the spot of the foul and a loss of down (Loss of down is not enforced if a first down is still achieved after assessing the 5 yard penalty with the ball remaining beyond the line to gain.)
Passing • General • ALL players are eligible receivers • Only 1 forward pass per down from BEHIND the line of scrimmage • OffensivePassInterference • Only occurs beyond the line of scrimmage • From the time of the snap until the ball is touched • by any offensive player • 10 yard penalty only • DefensivePassInterference • Only occurs beyond the line of scrimmage • From the time the ball is thrown until the ball is touched by either team • Hindering an opponents vision without attempting to make a play on the ball • (no contact is required for face guarding) • Deflagging a receiver before the pass arrives beyond the line of scrimmage • 10 yard penalty only
Passing • DowningThePasser • If the ball is clearly in the quarterback’s hand when • the flag belt is pulled, the quarterback is sacked. • This is true even if the arm is going forward. • If in doubt, the pass is away • RoughingThePasser • No defensive player shall contact a passer who is standing still or fading back • after the ball is thrown • Charging into the passer • Slapping or chopping the passer’s hand or arm • Roughing the passer does NOT apply to: • An illegal forward pass
Kicking • Punts • Prior to the ready-for-play on 4th down, the referee asks the offensive captain whether they are going to punt or go for it. The decision is announced to both teams • Once a team decides to punt or go for it they can NOT change their mind unless: • There is a time out called by A or B • The period ends • A foul occurs prior to or during the down that results in the offense getting to replay 4th down • Neither team can advance past their scrimmage line until the ball is kicked • Must kick the ball immediately once the kicker receives the snap • In the final 2 minutes of each half, if this occurs it is a 5 yard penalty and the game clock is reset to what it was reading at the snap. After the penalty enforcement, the clock will restart on the snap. • NO quick kicks, though a team can punt on ANY down IF they announce it • 10 yard penalty
Kicking • Punts • After the kick, the punt is a LIVEBALLWHENITHITSTHEGROUNDUNTOUCHED (ONLY time in the game the ball can hit the ground • and it is NOT ruled dead) • If first touching occurs by K, the ball is live while in the air but dead once it hits the ground • Bean bag the spot • Once the ball touches R and hits the ground it is dead: • Muff • Fumble • Blocked Kick • If R blocks the kick at the line, and K recovers BEFORE the ball hits the • ground BEHIND the line of scrimmage – they CAN advance the ball • If K recovers a muff by R BEFORE the ball hits the ground, it is K’s ball • at that spot but they can NOT advance the ball • Once the kick breaks the plane of R’s goal line, the ball is DEAD and it’s • a touchback (2012 rule change)
Kicking • Punts – MajorDifferencesFromTackleFootball • NO fair catches • The ball remains live and the play is allowed to continue • A touchback results in the ball being placed on the 14yardline
Football Moves • Spinning • Completely LEGAL • Diving • LEGAL • so long as NO contact is made • ILLEGAL • if the defender trips or tackles the runner in the attempt to dive for the flag • if the runner dives into a defender to gain additional yardage • if a blocker dives into a defender to throw a block • StrippingTheBallOrAttemptingToStripTheBall • ALWAYSILLEGAL, defenders must go for the flag belt only once a player • has possession of the ball • StiffArm • ALWAYSILLEGAL
Football Moves • Flag Guarding • Placing or swinging the hands or arms over the flag belt • Slapping a defender’s hand away from the flag belt • Placing the ball over the flag belt • If the ball is knocked out of the runner’s hand when the ball is being used • for flag guarding it is not a foul on the defense necessarily • Lowering the shoulder and arm to take away a defender’s angle on the flag
Special Enforcements • UnusualAspectsToPenalties • A live ball foul by the defense during a play that results in a touchdown for the offense can either be enforced: • on the Try • from the 14 yard line at the start of the succeeding drive • Two or more encroachment penalties by the defense during the same dead • ball interval results in the second and all future encroachments in that dead • ball period changing from a 5 yard penalty to a 10 yard penalty • Doesn’t have to be consecutive, just the same dead ball period • Ejected players may remain on the bench, but if they are a continued • source of disruption then they are to leave the field (out of sight and sound) • 4 Unsportsmanlike penalties total by any team during the game results in • an automatic forfeiture of the game • Be sure you know the difference between personal fouls and unsportsmanlike fouls • There are NO 15 yard penalties
Overtime • Overtime • 3 Minute intermission • Referee brings the players, coaches and other officials to center field and • explains the overtime procedure. Questions are answered prior to the • coin toss. All but the captains then return to the sideline. • Visiting team calls the initial coin toss (there is only ONE coin toss the option • alternatives back and forth for multiple overtime periods thereafter) • At the coin toss and subsequent overtime periods the captains have 2 options: • Offense or Defense • End of the field to use (choose wisely – that end is used for ALL overtimes) • A series begins 1st and Goal from the 10 yard line unless moved by penalty • Each team is given 1 time out for the ENTIRE overtime period • If the defense intercepts the ball or recovers a fumble in air, it’s a DEADball • immediately and the series ends for team A (2012 rule change)
If In Doubts • If in doubt, continue the game • If in doubt, consider the safety of all paramount to the game • If in doubt, it is a catch • If in doubt, it is not a foul • If in doubt, a snap close to the ground remains live • If in doubt, a flag belt that comes off was removed by a player • If in doubt, the quarterback released the ball prior to the flag belt being removed • If in doubt, an out-of-bounds punt is short of the zone line-to-gain • If in doubt, a team A player is on the line of scrimmage • If in doubt, the quarterback is receiving the snap at least 2 yards back • If in doubt, the pass is backwards • If in doubt, a passer is behind the line of scrimmage throwing a forward pass • If in doubt, the pass is legal • If in doubt, it is a touchback • If in doubt, an out-of-bounds punt near the goal line is a touchback
MANDATORY FHSAA Requirements REGISTERWITHTHEFHSAA Deadline January 3 Late Registration February 25 TEST February 1 - 11 OnlineExam