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Putting Mobile Back into Mobile Learning

Putting Mobile Back into Mobile Learning. Mark van ‘t Hooft, PhD 2010 Miami University M-Learning Summit Oxford, Ohio. The mLearning revolution has merely provided “mobile learning in the classroom.” (Nash, 2009).

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Putting Mobile Back into Mobile Learning

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  1. Putting Mobile Back intoMobile Learning Mark van ‘t Hooft, PhD 2010 Miami University M-Learning Summit Oxford, Ohio

  2. ThemLearning revolution has merely provided“mobile learning in the classroom.” (Nash, 2009)

  3. Interacting with a desktop computer takes place in a bubble, in dedicated times and places where the learner has their back to the world for a substantial and probably premeditated episode. Interacting with a mobile is different and woven into all the times and places of people’s lives… Desktop technologies operate in their own small world, mobile technologies operate in the world. (Traxler, 2010)

  4. Mobile Learning Means… … going beyond just mobile technologies or delivering content to mobile devices.

  5. Mobile Learning Means… “…being able to operate successfully in and across new and ever changing contexts and learning spaces.” (Pachler, 2009)

  6. Mobile Learning Means… …real and digital realms augment each other.

  7. Mobile Learning Means… … learning as constructivist, situated, collaborative, informal, and lifelong.

  8. Mobile Learning Means… … emphasizing 21st century skills.

  9. So How Do We Do This?

  10. Possibilities … Frequency 1550 http://freq1550.waag.org/ http://www.waag.org/project/frequentie

  11. Possibilities … London Street Museum http://www.museumoflondon.org.uk/MuseumOfLondon/Resources/app/you-are-here-app/index.html

  12. Possibilities … Environmental Detectives http://www.youtube.com/watch?v=goPTuUMu_oc

  13. Possibilities … CloudBank

  14. Possibilities … MyArtSpace (now Ookl): http://www.ookl.org.uk/web/index.php

  15. Possibilities … Learning activities using cell phones, QR codes, and digital content. World War II Memorial in Washington DC (2009 NECC Conference). Denver’s Public Art (ISTE 2010 Conference.) http://www.youtube.com/group/SIGMLtour http://www.youtube.com/watch?v=M70AtlLy_ns

  16. Food for Thought Importance of “place”

  17. Food for Thought Meet learners half-way and take advantage of the technology skills they already have, but teach them how to use these skills for learning. Don’t assume they already know.

  18. Food for Thought Learning lasts a lifetime, and we can and should teach our students how to take advantage of digital technologies for that purpose.

  19. Questions? Mark van ‘t Hooft mvanthoo@kent.edu

  20. References • Klopfer, E. (2008). Augmented learning: Research and design of mobile educational games. Cambridge, MA: The MIT Press. • Nash, C. (2009). The end of the mLearning revolution. Handheld Learning. Retrieved from http://www.handheldlearning.co.uk/content/view/60/ • Pachler, N. (2009, April). Pedagogical issues and mobile learning. Presentation at the Annual Meeting of the American Educational Research Association, San Diego, CA. • Pemberton, L., Winter, M., & Fallakhair, S. (2010). Collaborative mobile language sharing for mobile learners. RCETJ, 6(1), 144-148. Retrieved from http://www.rcetj.org/index.php/rcetj/article/view/76 • Polson, D. , & Morgan, C. (2010). Towards an intelligent learning system for the natural born cyborg. RCETJ, 6(1), 185-193. Retrieved from http://www.rcetj.org/index.php/rcetj/article/view/77 • Traxler, J. (2010). The sustainable university. Retrieved from http://profjohntraxler.blogspot.com/2010/10/sustainable-university.html

  21. Image Credits 21st Century Skills: http://www.p21.org/index.php?option=com_content&task=view&id=254&Itemid=119 CloudBank: http://cloudbankblog.blogspot.com/p/about.html Designing Learning Spaces: http://www.mobilearner.org/2008/07/how-to-design-learning-space.html Environmental Detectives: http://education.mit.edu/ar/ed.html Frequency 1550: http://www.waag.org/project/frequentie Frequency 1550 Cartoon: http://mastersofmedia.hum.uva.nl/wp-content/uploads/2007/11/121.jpg ISTE Conference Denver: Stephanie Greenhut. Layar: http://site.layar.com/company/blog/make-your-own-layar-screen-shot-with-the-dreamcatcher/ London Street Museum: http://www.museumoflondon.org.uk/MuseumOfLondon/Resources/app/you-are-here-app/index.html & http://www.museumoflondon.org.uk/English/AboutUs/Newsroom/Streetmuseum+app.htm Mobile phone map (Sara): http://www.designboom.com/weblog/cat/16/view/8782/sara-augmented-reality-architecture-application.html Student Profile: http://www.rcetj.org/index.php/rcetj/article/view/77/194 vCommunicator Mobile: http://news.medill.northwestern.edu/washington/news.aspx?id=79769&print=1

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