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Builder, mediator, and decorator . Team 2 ( Eli.SE ). Builder. Builder Pattern. Multiple objects can be constructed with the same interface Similar to Factory Pattern Focuses on building items step-by-step. Class Diagram. Pizza. Multiple different types, same process Build dough
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Builder, mediator, and decorator Team 2 (Eli.SE)
Builder Pattern • Multiple objects can be constructed with the same interface • Similar to Factory Pattern • Focuses on building items step-by-step
Pizza • Multiple different types, same process • Build dough • Build sauce • Build toppings
PizzaBuilder abstract class PizzaBuilder { protected Pizza pizza // has 3 attributes: dough, sauce, toppings public Pizza getPizza() { return pizza; } public void createNewPizzaProduct() { pizza = new Pizza(); } abstract public void buildDough(); abstract public void buildSauce(); abstract public void buildToppings(); }
HawaiianPizzaBuilder class HawaiianPizzaBuilder extends PizzaBuilder { public void buildDough() { pizza.setDough("cross"); } public void buildSauce() { pizza.setSauce("mild"); } public void buildToppings() { pizza.setToppings("ham+pineapple"); } }
Cook class Cook { private PizzaBuilderpizzaBuilder; public void setPizzaBuilder(PizzaBuilderpb) { pizzaBuilder = pb; } public Pizza getPizza() { return pizzaBuilder.getPizza(); } public void constructPizza() { pizzaBuilder.createNewPizzaProduct(); pizzaBuilder.buildDough(); pizzaBuilder.buildSauce(); pizzaBuilder.buildToppings(); } }
BuilderExample class BuilderExample { public static void main(String[] args) { Cook cook = Cook.new(); HawaiianPizzaBuilderhawaiianBuilder = new HawaiianPizzaBuilder(); SpicyPizzaBuilderspicyBuilder = new SpicyPizzaBuilder(); Pizza hawaiianPizza; Pizza spicyPizza; cook.setPizzaBuilder(hawaiianBuilder); cook.constructPizza(); hawaiianPizza = cook.getPizza(); cook.setPizzaBuilder(spicyBuilder); cook.constructPizza(); spicyPizza = cook.getPizza(); } }
Why this over factory pattern? • Individual steps may not be used • Hold the pickles, extra mustard
Sources • http://en.wikipedia.org/wiki/Builder_pattern • http://sourcemaking.com/design_patterns/builder
Overview of Mediator • Defines an object that manages how a set of objects interact • Objects interact with the mediator object rather than with each other
Advantages • Reduces coupling in situations when many objects need to communicate • Minimizes “spaghetti code” by localizing the communication process to just one class
Disadvantages • Easy for mediators to become complex in practice
Decorator Pattern Raul Aragonez
Intent • Attach additional responsibilities to an object dynamically. • Decorators provide a flexible alternative to subclassing for extending functionality. • Client-specified embellishment of a core object by recursively wrapping it.
Participants • Component:defines the interface for objects that can have responsibilities added to them dynamically. • Concrete Component:is the object that can be decorated. It is defined so that zero or more responsibilities can be attached to it. • Decorator: maintains a reference to a Component object an interface that conforms to Component's interface. • Concrete Decorator:wraps around the Concrete Component and adds functionality to it.
Advantages • Responsibilities can be added to one object without affecting the rest of the objects in the class. • Contents of the object are not affected and Responsibilities can be removed as easily as they are added. • Lots of Features = slow system performance = unnecessary code we need to support. We are paying for features that we don't need! • Therefore, Decorator lets us add features and responsibilities as we need them at run-time.
Disadvantages • Lots of little objects • As a system gets larger it would become composed of many little objects that look the same, decorator objects. This makes it hard to learn the system and debug the code. • Maintenance of the Decorator code • when adding functionality to an object, there is no need to know the interface of the Decorator class. The Decorator must conform to the interface of the object. This means that there's always the need to maintain the interface to keep it synchronized with the object interface.
Sources • http://www.giantflyingsaucer.com/blog/?p=1084 • http://sourcemaking.com/design_patterns/decorator • http://oreilly.com/catalog/hfdesignpat/chapter/ch03.pdf • http://pages.cpsc.ucalgary.ca/~jadalow/seng60904/decorator_paper.html#intent