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Advanced Interactive Technologies for Health and Well-Being Dr Wendy Powell – School of Creative Technologies

Advanced Interactive Technologies for Health and Well-Being Dr Wendy Powell – School of Creative Technologies. I nteractive Mo tion in V irtual E nvironments ( iMoVE ). Research group looking at ways in which emerging technology can support health and well-being.

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Advanced Interactive Technologies for Health and Well-Being Dr Wendy Powell – School of Creative Technologies

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  1. Advanced Interactive Technologies for Health and Well-Being Dr Wendy Powell – School of Creative Technologies

  2. Interactive Motion in Virtual Environments (iMoVE) • Research group looking at ways in which emerging technology can support health and well-being

  3. Virtual Reality for Gait Rehabilitation • Virtual rehabilitation for stroke, Parkinson's, injury etc is a rapidly growing field • iMoVE is working on structured evaluation of software and hardware components and their influence on walking • Papers published on the influence on walking of visual flow, sound effects, treadmill types etc. • Producing guidelines for optimising gait rehabilitation applications

  4. Developing applications for walking rehabilitation

  5. Virtual Mirror Box Therapy • Conventional Mirror Box requires intact contra-lateral limb • Project in preparation for Virtual therapy for phantom limb pain • Working with human behaviour specialists in Winchester SME to investigate low-cost solutions for effective home-based therapy

  6. Responsive InTeractiveAvatar • Technology Strategy Board: Long Term Care Revolution • £500k funding for proof of concept of a new service model looking to 2020 and beyond • Working with Healthcare service designers, social workers and affective computing experts • RITA is a humanised empathetic and responsive interface for support and advocacy • Modular design to interpret and communicate complex data from health and other systems www.kent.ac.uk/sspssr/ccp

  7. RITA work-in-progress (Mocap of actress) www.kent.ac.uk/sspssr/ccp

  8. Recent relevant publications Powell, W., & Simmonds, M. (2014). Virtual Reality and Musculoskeletal Pain: Manipulating Sensory Cues to Improve Motor Performance During Walking. Cyberpsychology, Behaviour and Social Networking, 17(6), 390-396. Powell, W., Powell, V. & Simmonds, M.(2014). Virtual Reality for Gait Rehabilitation - Promises, Proofs and Preferences. Paper presented at the PErvasive Technologies Related to Assistive Environments Rhodes, Greece. Powell, V., Powell, V & Simmonds, M (2014). Considerations for Virtual Environments for Upper Limb Rehabilitation Tasks. Paper presented at the PErvasive Technologies Related to Assistive Environments Rhodes, Greece. Powell, W. A., & Stevens, B. (2013). The influence of virtual reality systems on walking behaviour: A toolset to support application design. Paper presented at the Virtual Rehabilitation (ICVR), 2013 International Conference on, Philadelphia, PA Powell, W., Stevens, B., Hand, S., & Simmonds, M. (2011). Blurring the Boundaries: The Perception of Visual Gain in Treadmill-Mediated Virtual Environments Paper presented at the Workshop on Perceptual Illusion in Virtual Environments (IEEEVR), Singapore. Powell, W., Stevens, B., Hand, S., & Simmonds, M. (2010). The Influence of Audio Cue Tempo on Walking in Treadmill-Mediated Virtual Rehabilitation. Journal of CyberTherapy and Rehabilitation, 3(2), 164-165. Powell, V., & Powell, W. (2010). A Novel Approach to Camera Tracking in a VR Reaching Task for Patients with Shoulder and Neck Pain. Journal of CyberTherapy and Rehabilitation, 3(2), 222-223Powell, W., Stevens, B., Hand, S., & Simmonds, M. (2010). Sounding Better: Fast Audio Cues Increase Walk Speed in Treadmill-Mediated Virtual Rehabilitation Environments. Studies in Health Technology and Informatics,, 154, 202-207.

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