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REVES research group. REndering for Virtual Environments with Sound REVES/INRIA, Sophia-Antipolis, France http://www-sop.inria.fr/reves Contact: George.Drettakis@sophia.inria.fr. REVES: Research. Rendering for image synthesis and sound Augmented and virtual environments with sound.
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REVES research group REndering for Virtual Environments with Sound REVES/INRIA, Sophia-Antipolis, France http://www-sop.inria.fr/reves Contact: George.Drettakis@sophia.inria.fr
REVES: Research • Rendering for image synthesis and sound • Augmented and virtual environments with sound
Recent Research Highlights • Antiradiance for Interactive Global Illumination (SIGGRAPH 07) • Tile Trees: texturing without atlases
Recent Research Highlights • Audio Visual Crossmodal Perception for sound rendering (I3D 07) • Applications to Urban Planning (Presence 07) http://www.crossmod.org
AERIS Algorithms for Expressive and Realistic Image Synthesis INRIA & Laboratoire Jean Kuntzman Grenoble University Contact : Nicolas Holzschuch http://artis.imag.fr/
AERIS • Research themes • Non-Photorealistic and Artistic Rendering • Global Illumination • Real-Time Rendering • Computational Photography • Applications • Video games, Video editing, Cultural heritage
New results: Watercolorization • Input: picture or video • Output: watercolor version NPAR 2006 Siggraph 2007
New results: Real-Time Lighting Illumination effects for interactive rendering goal: more realistic pictures Diffuse GI Specular reflections Soft shadows
EVASIONVirtual Environments for Modeling, Animating & Rendering Natural ScenesINRIA &Grenoble University Contact: Marie-Paule Canihttp://evasion.imag.fr/
Scientific focus Modeling & Visualizing Nature • Fascinating problem (vegetal, mineral, animal kingdoms) • Many applications, from realism to real-time • 3D feature films, Special effects, Video games • Virtual prototyping : geology, energy, cosmetics… • Pedagogical Simulators : environment, aeronautics, surgery…
Scientific focus Modeling & Visualizing Nature Extreme complexity Nb of elements, shape, aspect, motion and deformation • Use knowledge form other disciplines • Specific methodology to combine efficiency and realism • New fundamental tools • Application to specific natural scenes
Contributions1. New fundamental tools • Geometry • New shape representations • Interactive deformations • Animation • Motion control from video analysis • Physically-based simulation • Visualization of massive data-sets • Multiresolution analysis & adaptive rendering • Realistic rendering • Textures, shaders, point-based rendering
Contributions2. Application to specific natural scenes • Mineral world • Animation of lava-flows, sea, streams • Simulation of water, smoke, clouds • Vegetal world • Real-time rendering of forest • Animating meadows (grass, trees) • Animal world • Wild animals animated from video • Virtual humans: hair, skin, muscles, clothes • Real-time organs for surgery simulators
Virtual worlds: recent results • Super-helices [SIGGRAPH 2006] • Accurate dynamics of straight to curly hair • Clothing from sketches [EG 2006, IEEE CGA, SGP 2007] with Brown & UBC • Kamelelon with the Museum
Virtual worlds: recent results • Realistic Clouds in Real-time [I3D 2008] • Fast hydraulic erosion of terrains [Pacific Graphics 2007] • Modeling & rendering large natural scenes [EG 2008]
Virtual reality? • Ongoing work on Virtual sculpting
Collaborations with Spain? • with UPC Barcelona Franck Hetroy, “topomesh” project • with URJC Madrid • MP Cani, partner of GATARVISA • François Faure, SOFA software development Other ideas • Character animation? • Scientific visualization?