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Stepping Into Web 2.0:. Building New Learning Environments. Panel Members Paulette Robinson, PhD—Intro and Virtual Worlds Nate Allen, PhD—Communities of Practice Mike Piller, PhD—The Wisdom of Clouds. What is Web 2.0? and… Why should education care?. Areas of Web 2.0 Shift.
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Stepping Into Web 2.0: Building New Learning Environments Panel Members Paulette Robinson, PhD—Intro and Virtual Worlds Nate Allen, PhD—Communities of Practice Mike Piller, PhD—The Wisdom of Clouds
What is Web 2.0? and… Why should education care?
Virtual Worlds Virtual Worlds Paulette Robinson, PhD National Defense University “A global learning community for government’s most promising information leaders.”
What is a virtual world? • 3-D Web environment influenced by: • Early Virtual Reality • Single player games with gaming consoles, joy sticks, etc. • Multi-player online games (World of Warcraft) • Easy Access through the web (e.g., Second Life) • Collaborative • Multiple forms of Communication • Avatars • Customize and personalize • Transference • Increasing fidelity (realistic) over web
Types of Virtual Worlds • Over 100 virtual worlds in existence • Most common in the government • Second Life • Forterra (built on Olive platform) • Active Worlds • Nexus (National Guard) • Real World • Qwaq (build on Open Source Croquet platform) • RFI—NASA (new world on the horizon) • RFP—Air Force MyBase
Areas of Virtual World Use • Information Delivery (e.g., NOAA, NASA, CDC) • Meetings (IRM College Government Center) • Education and Training • Prototyping (facilities) • Analytical spaces (individual and group)
IRM College Second Life Government Center Meeting Rooms 25 Welcome Center Conference Center - 60 Crisis Center Auditorium for 220 (in June 08)
Benefits of Virtual Worlds • Collaboration from anywhere • Teleworking • Collaborative work projects • Education and Training • Synchronous Communication • Text chat • Voice • Body movement • 3-D representation of objects • Avatar personalization • Presence and Transference • Can be fun
Challenges of Virtual Worlds • Emerging Technology • Learning Curve: Movement and actions are not intuitive • Security • Avatar level • Network level • Content • Cost of development • Ability to share content • Worlds are not interoperable • Identity • Privacy
Air Force 2.0: The New Learning Organization • Learner Centered Approach that Addresses • Knowledge Management • Continuous Learning (formal & informal) • Precision Learning • Enterprise-wide Technology (AF.edu) • Center/Portal —myBase (virtual world interface) • Provide push and pull system • Advanced knowledge management systems • Internet and Mobile delivery • Increased simulated and virtual technology • Visualization technology
Questions???? Paulette Robinson Asst Dean for Teaching, Learning, and Technology robinsonp@ndu.edu 202-685-3891 Mike Piller Coordinator for Experiential Learning pillerm@ndu.edu 202-685-4862 Nate Allen Military Faculty allenn3@ndu.edu 202-685-2060