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X-Plane Simulation: A CIP Approach

Whitney Mullins EDCI 5774 Applied ID Theory. X-Plane Simulation: A CIP Approach. Cognitive Information Processing. X-Plane. Multi-platform flight simulator Plug-in Log hours Blade element theory FAA Certification. Benefits of Simulator Training.

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X-Plane Simulation: A CIP Approach

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  1. Whitney Mullins EDCI 5774 Applied ID Theory X-Plane Simulation: A CIP Approach

  2. Cognitive Information Processing

  3. X-Plane • Multi-platform flight simulator • Plug-in • Log hours • Blade element theory • FAA Certification

  4. Benefits of Simulator Training • Simulators help pilots learn procedures and how to react to certain stimuli. • Simulators allow you to develop a broader skill base at a much cheaper cost than flying the actual airplane. • When you practice and rehearse procedures, the unknown, emergencies, techniques, precision, decision making, etc. in well designed simulators with verification in the actual aircraft the outcome becomes very predictable.

  5. Benefits of Simulator Training • Simulator allows you to practice handling some situations a second time. • Risking the simulator while training is MUCH preferred over risking your aircraft. • Your safety is never in question. Training in this type of setting promotes sound skill development which promotes safety through logical division of tasks and focus on priorities.

  6. Sensory Memory • Visual (screen, controls, environment) • Auditory (flight instructor) • Spatial (position of controls, shape, etc)

  7. Attention • Driscoll: “Task complexity or difficulty is a factor that influences attention.” • While flying in the simulator, your full attention is devoted to your training and not on other distractions. And, the instructor’s full attention is focused on you and your training.

  8. Pattern Recognition • Everything for starting, flying, and landing an airplane goes in a specific sequence, or pattern.

  9. Working Memory - Chunking • Driscoll: “Breaking complex tasks into manageable steps.” • You can’t just jump in a plane and fly it • Instructor goes over small steps of flying over multiple lessons, such as checking plane condition, securing cockpit, etc.

  10. Working Memory - Rehearsal • Repeating the action over and over again such as firing up the engines. • PRACTICE!

  11. Encoding • Driscoll: “Encoding refers to the process of relating incoming information to concepts and ideas already in memory in such a way that the new material is more memorable… Encoding serves to make permanent.” • What do we already know that we can relate to? Joysticks, switches, headsets. • How is it similar to a car? A bike? A video game?

  12. Long Term Memory • Episodic (specific events) • Learned what to do after engine failure • What you did to recover after loss of control • Semantic (general information) • How to start up the plane • How to take off and land

  13. Retreival • Driscoll: “Previously learned information is brought back to mind, either for the purpose of understanding some new input or for making a response.” • Recall vs. Recognition • Cues to encode coincide with retrieval cues

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