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3D Gaming Project: SCEA Gaming SBU. Derek Montemayor, Mike Smith, and Lena Ramos Project Management Office April 13, 2010. Overview- SCEA. Mission Our goal is to make a family of products that completely changes the definition of home entertainment… entertaining a broad audience.
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3D Gaming Project:SCEA Gaming SBU Derek Montemayor, Mike Smith, and Lena Ramos Project Management Office April 13, 2010
Overview- SCEA Mission • Our goal is to make a family of products that completely changes the definition of home entertainment… entertaining a broad audience. • SCEA is responsible for keeping PlayStation growing and thriving in the United States and Canada, through innovation as well as maintaining and building upon current product offerings…
Overview- SCEA • Product Portfolio: PS3, PS2, PSP • PlayStation Network (PSN) & PlayStation Home • Exclusive Content: Unchartered, Gran Turismo, Resistance, God of War, LittleBigPlanet • Other: Minis,Comics, PSN Original Programming
Overview- Projects On The Horizon • PlayStation Motion • 3D gaming (partnership with Sony Global) • Partnership w/ Netflix • HD-supported games • PS slim Remote • PS HD TV • Streaming Games • Bluetooth connections to cameras, printers, devices
Portfolio Process Portfolio Steering Committee PMO Oversees Projects in Portfolio
Portfolio Process • Portfolio Steering Committee/ PMO • Adjusts selection criteria quarterly • Prequalification: • Selection Criteria • Pre-weighted; 5-point scale • Strategic fit • Competitive advantage • Market attractiveness (N. America only) • Core competencies- what resources needed • Technical feasibility • Financial reward vs. risk; cost/benefit analysis
Selection Criteria 1. Length of project 2. Which product line does the project support? 3. What type of function does the proposed project aim to support? 4. Expected time-line of ROI (beginning at completion of project): 5. Expected NPV in one year 6. Estimated required funding 7. Risk-reward bubble analysis 8. Predicted market size for type of product supported by project 9. Projected % change of market share owned by the specific project or product supported by the specific project 10. Potential for total market growth, including competitors, i.e. sports games market, RPG-style games market. 11. % of resources expected to be dedicated to project 12. Percentage of total project cost devoted to labor costs 13. % outsourced resources
Selection Criteria 1. Strategic Fit- Length of project
Current Portfolio Q2 2010 • SBU Gaming bi-weekly PMO meeting (April 1st, 2010) • Review current projects (A, B, & C) • View results of new project entrants (Project D) • Add/Hold/Cancel decisions on projects during review of selection criteria • Add Project D to Portfolio • No Hold or Cancel decisions • Document changes and inform the proper channels of all changes made (ex. Budget, Schedule, Resource) • Project B and C need to go through our change management plan.
SBU Q2 2010 Funding (after adding project D) SBU Gaming Portfolio Q2 2010
Project D Risk Management Plan (RMP) • Follow the RMP in place for all projects to maintain a level of consistency • Inputs of RMP will define the level of risks • Resource and schedule impact information • Identify key interchanges • Roadmap for PM of high priority areas needing focus. • Make/Buy Decision based on the SWOT • Strength in marketing - Use internal resources • Weakness in market research - Outsource • Maintain the feedback loops to the groups that will use the risk information. • Historical data will provide lessons learned • Feedback provides ability for PM to plan for avoidance, transfer, or mitigation of risks. • Risk reward bubble analysis. (Project D classifies as a Pearl with a high reward and high success chance)