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Group K Andrew Kerr Andrew Phillips Sven Skoog Woj Wrona. Blackjack: Myths vs. Reality. Agenda. Blackjack: The Game Assumptions Simulation Data Findings Decision Tree Descriptive Analysis Question & Answers. Blackjack: The Game.
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Group K Andrew Kerr Andrew Phillips Sven Skoog Woj Wrona Blackjack: Myths vs. Reality
Agenda • Blackjack: The Game • Assumptions • Simulation • Data Findings • Decision Tree • Descriptive Analysis • Question & Answers
Blackjack: The Game • Each player is dealt two cards and is then offered the opportunity to take more. • The hand with the highest total wins as long as it doesn't exceed 21; a hand with a higher total than 21 is said to bust. Cards 2 through 10 are worth their face value, and face cards (Jack, Queen, King) are also worth 10. • An ace's value is 11 unless this would cause the player to bust, in which case it is worth 1. A hand in which an ace's value is counted as 11 is called a soft hand, because it cannot be busted if the player draws another card.
Assumptions • $100 bet / hand • No splitting, double down, insurance • Samples with blackjack bonus and without bonus
Percentage of Blackjack Assumption: 10,000 Hands Mean: 0.0454 or 4.5%
Percentage of Bust Assumption: 10,000 Hands Mean: 0.2803 or 28.03%
Normality of 1, 2 and 3 CardTotals Face card probability = 30% Approaching Normality as Card Count Increases
Why Dealer Stays at 17? Values derived from 10,000 card simulation
2 Card Total Confidence Interval Probability of achieving a 2 card total 18 ≤ 2 cards ≤ 21 is 20.9%
3 Card Total Confidence Interval Probability of achieving a 3 card total 18 ≤ 3 cards ≤ 21 is 37.1%
Regression of Aces vs. Wins • Do Aces result in Wins? • Many players assume that an Ace increases the odds of winning a hand • Regression model confirms that Aces lead to a very slight player edge • Any edge is likely attributable to the flexibility of the Ace (1 or 11) but not the fact that the Ace gives you an 11 ( no more powerful that any other pairing, i.e. 8,3 or 7,4 that leads to an 11).
Regression of Aces vs. Wins Four Card Play Two Card Play Three Card Play
Player=15, Dealer shows 7 18 16 19 17 20
House Edge (and Sensitivity) …many complicating factors… • Play on Hunches (ex: “stop on 17”), no Split, no Double 5%-15% • ‘Educated Hunches’ (modified basic strat.), Split + Double 3%-5% • Basic Strategy (perfect play), 8-decks, blackjack pays 3:2 0.5% • Basic Strategy (perfect play), 1-deck, blackjack pays 3:2 ≈ 0% (not typical) • Basic Strategy (perfect play), 1-deck, blackjack pays 6:5 ≈ 1.4% • Basic Strategy plus variable-bet card counting ≈ 1.0% (plus broken kneecaps) • How much difference does splitting/doubling-down make? ± 3.5% • How much difference does blackjack payoff make? ± 1.3% • How much difference does surrender make? ± 0.8% • How much difference from deviations/slip-ups? 1 slip/hr ≈ 1% (basic strategy becomes hunch)
Two, Three, and Four Card Game Payout Over Time • House has distinct advantage over the player as additional cards are played. • The house edge results from the fact that the player acts first and risks busting before the dealer.