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Advances in Display and Composition Architecture for Longhorn. Greg Schechter Architect Windows Client Platform Team gregsc @ microsoft.com Microsoft Corporation. Kam VedBrat Lead Program Manager Windows Client Platform Team kamv @ microsoft.com Microsoft Corporation. Session Outline.
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Advances in Display and Composition Architecture for Longhorn Greg Schechter Architect Windows Client Platform Team gregsc @ microsoft.com Microsoft Corporation Kam VedBrat Lead Program Manager Windows Client Platform Team kamv @ microsoft.com Microsoft Corporation
Session Outline • Windows Desktop Graphics Strategy • Windows codenamed “Longhorn” and Avalon • Desktop Composition and Avalon Graphics • Graphics Tiering & Requirements • Desktop Features and Graphics Tiers • Longhorn Graphics Requirements
Windows Desktop Graphics Strategy • We see a great deal of innovation coming in the graphics hardware space in 2006 and for many years to come • Windows Client Graphics Strategy • Increase overall stability of the desktop with LDDM • Bring the benefits of Desktop Composition to as many new PC customers as possible. • The Windows experience will be refreshed on a more regular basiswith respect to graphics • “Avalon” developer platformdesigned for modern graphics hardware
Avalon Platform Demonstration
Desktop Experience – Built on Avalon • Avalon powers the desktop experience and provides the next generation platform for Windows client applications and content • Part of WinFX, along with Indigo and WinFS • Hardware accelerated using Direct3D • Printing and remoting pipelines evolve to match new rendering model • Consistent programming model for user interface, graphics, media, and documents
Desktop Composition • The 10,000’ View • Window content is rendered to an off-screen buffer and composed to a back buffer which is then presented to the display • Enables improvements in… • Quality: “High-Fidelity” Desktop • Productivity and Usability • Style: Visual ‘Pop’ • Composition is more demanding on the hardware
Avalon Graphics • Rendering of Avalon 2D primitives, text, imaging, and 3D goes through the Direct3D pipeline • On Longhorn, GDI and GDI+ content drawn in software and redirected when composition is running • Avalon content introduces new usage patterns for the 3D pipeline • Frequent texture changes • Large number of smaller primitives • Intermediate surfaces
Desktop Composition in Detail • Win32 Applications render using GDI software rendering to a bitmap surface • Avalon & DX apps render to DX Shared surface on Present() • Redirection stencils out window borders to be rendered separately in DWM process • Input handling for DWM and applications done by User32 • Rendering w/Avalon Graphics • Handles client area updates and processing asynchronously from the DWM • Owns composition loop, asynchronously from DWM thread DWM Application Window Frame rendering, Animations, DPI scaling, … UxTheme Avalon Graphics GDI D3D User32 LDDM
Avalon Graphics Visual/Element Tree Tree Traversal 2D Property Animation 3D Texture Surface Composition Composition (milcore/d3d) Text Processing Queue Imaging CompositionNode RenderData Video AudioSink MediaFoundation Audio
Resolution IndependenceOpportunity and Problem • 150ppi laptops are here now • 15.4” screen; Under $1,500 • ~2.5x pixel density vs. 96ppi • 204ppi monitors are here (~4.5x today’s typical 96ppi) • 3840x2400; 22” diagonal • Applications are typically written using pixel-oriented units • That leads to problems… • The Longhorn desktop corrects for some of this
Resolution Independence withLonghorn & Avalon • High DPI Scaling • The Longhorn desktop will provide automatic scaling of legacy applications for high resolution monitors • This is possible due to redirection architecture • Display IHVs • Please be sure to correctly implement EDID to provide Windows with accurate information on monitor dimensions • Do so by putting the correct information into all fields of the EDID structure • Avalon applications work in device independent pixels • Measures of 1/96th of an inch • Thus, a drawing on a 204ppi monitor will be the same physical size as on a 96ppi monitor • But it will be much more detailed and crisp • Solves the issue at the source, the API – apps written in terms of physical units
Composition Benefits: Productivity • Enables new scenarios on High DPI & high resolution displays • Applications that are not DPI-aware are scaled on High DPI displays for improved usability • End-user option for managing screen real-estate with many windows open • Tools for managing large numbers of windows • Window Selection • Clutter Removal
Composition Benefits: DWM Quality & Productivity Demonstration
Graphics Tiering • Allows tailored experiences focused on segments of the HW landscape • Windows scales across the breadth of the market • “One-size fits all” would leave hardware behind • Customer Segments: • Value and Mainstream Graphics • Baseline: Upgrades & Deployments
Desktop Experiences and Graphics Tiers Graphics Hardware Value & Mainstream • Deliver Quality Improvements,Productivity Enhancements,and Visual “Pop” • Express: • LDDM/DX9 • Composition-based DPI Scaling • Glass: • Glass effect in window frames • 3D Transition Animation & Effects Baseline Classic To Go • Deployment: • Windows 2000 look • XPDDM or LDDM • Broad HardwareCompatibility: • Looks like Longhorn • No Composition • No Effects • XPDDM or LDDM
Longhorn Graphics HW Requirements Graphics hardware requirements are similar to what we presented at WinHEC in May 2004 Primary driver in graphics performance requirements is desktop composition (Premium)
Multi-Display and High DPI • As display resolution increases, so does the amount of video memory and bandwidth required for Desktop Composition • High DPI • Multi-display • Example Dual Monitor at 1600x1200 resolution • Desktop flip chain takes 31MB by itself • Application windows will take even more memory
Integrated Graphics • LDDM and Performance are key prerequisites, not physical architecture • Clarifying how integrated graphics perform with Desktop Composition is a high priority for Microsoft • Minimal early testing on integrated platforms for desktops • Continued engagement is required for mobile platforms as they become available
Mobile PC Graphics Trends • Aero-capable hardware is appearing in laptops today • Some, but not all mobile devices in ’06 will be Aero-capable
Configuring the Desktop Experience • Manufacturers • Pre-configure the experience and set of end-user options available • System analysis tools to aid in designing specific configurations • End Users • Chose between options made available by system provider • Built-in hardware analysis functionality • Plug & Play scenarios • Upgrade scenarios • Group Policy for IT Professionals
Summary To Go Aero Classic • Style: • Drop Shadows • Dynamic Highlights • Glass • Animations Consumer Upgrades,Ultra-Mobile,Ultra-Low-Cost Corporate Upgrades & Deployments Mainstream & High-end Graphics • Productivity: • DPI Scaling • 3D Window Management • Window Thumbnail Previews Looks like Longhorn Windows 2000Look • Quality: • Tear-Free Desktop Classic Window Manager Avalon Desktop Composition XPDM or LDDM LDDM
Call to Action • Stable, Fast LDDM drivers are a pre-requisite for a great Aero experience on Longhorn • Tune your device drivers for DWM and Avalon workloads • Having proper EDID information is very important for DPI scaling
Community Resources • Windows Hardware & Driver Central (WHDC) • www.microsoft.com/whdc/default.mspx • Technical Communities • www.microsoft.com/communities/products/default.mspx • Non-Microsoft Community Sites • www.microsoft.com/communities/related/default.mspx • Microsoft Public Newsgroups • www.microsoft.com/communities/newsgroups • Technical Chats and Webcasts • www.microsoft.com/communities/chats/default.mspx • www.microsoft.com/webcasts • Microsoft Blogs • www.microsoft.com/communities/blogs