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Userland summary. Nezer J. Zaidenberg. Today’s topics. What have we learned - USERLAND summary Revisited topics execXXX functions POSIX cond Sync methods we learned EX 2 Pseudo code. Topics we covered - Processes. We learned how to create process (fork(2)) execute a run time (execXXX(2))
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Userland summary Nezer J. Zaidenberg
Today’s topics • What have we learned - USERLAND summary • Revisited topics • execXXX functions • POSIX cond • Sync methods we learned • EX 2 Pseudo code
Topics we covered - Processes • We learned how to create process (fork(2)) execute a run time (execXXX(2)) • How to wait(2) and waitpid(2) for process • We tried 2 methods of Inter process communications IPC (network and UNIX domain sockets) - THERE ARE MANY MORE • We understand process environment - File descriptor table, environment (getenv(2)), heap, stack, global variables • Daemon process • Signals (sigaction(2)/signal(3))
Topics we covered - Threads • We learned to create POSIX threads • We learned to join threads • We learned to sync threads using • POSIX cond • POSIX mutex • We know what re-enterant and non-reenterant function is (strtok(3) and strtok_r(3)) • We discussed (in lecture) some syncing algorithms
Topics we covered - Files • We know what file descriptor is (and to dup(2) it) • We know how to open(2) and close(2) fd • We know how to read(2) write(2) and lseek(2) files • We know how to stat(2) to get file info • We know how to unlink(2) to delete file or UDS. • We know how to mmap(2) munmap(2) and msync(2) files • We also know open/scan/readdir(2) API
Topics we covered - networking • Behavior of • AF_INET, AF_UNIX • SOCK_STREAM, SOCK_DGRAM • socket(2), bind(2), listen(2),accept(2), connect(2), send(2), recv(2), close(2) and shutdown(2) • sendto(2) and recvfrom(2) • select(2)
Topics we covered UNIX • At this point I assume you all know how to • Edit a file • Compile a project • Create make file • Run user commands efficiently • Read a manpage • Get the unix time(2) • Hopefully you should also be able to • Debug you code • Generate core dump and process it • Run strace(1) on a running server and see what’s up
Revisited topics - execXXX • Refs • 8.9 in APUE 1st edition (p 207-212) • 8.10 in APUE 2nd edition (p 231-237) • Family of 6 functions (execlp, execvp, execv, execl, execve, execle) execve is the most generic (lowest layer) • Those function replace the running image of the current process with new one
Exec functions • Suffixes • The function with l suffix builds argv • The functions with the e suffix allow to change environ • The functions with the p suffix try each path in PATH environment variable (so if we run ls it will find /bin/ls)
Exec functions • What does replace the current process image means? • The process has it’s memory space (data and program itself) released. Instead a new program is loaded. • When the new program terminates the process terminates. • There is no way to get back to the old program or to get its data • Though it is by no means a must typical use of exec involves a call to fork(2) and wait(2) • This is the way your shell (bash(1) or tcsh(1)) calls your programs
System(3) - exec example // system(3) is function that runs another program … smt like int my_system (const char *command) { int pid, status; if (command == 0) return 1; pid = fork(); if (pid == -1) return -1; if (pid == 0) { char *argv[4]; argv[0] = "sh"; argv[1] = "-c"; argv[2] = command; argv[3] = 0; execve("/bin/sh", argv, environ); exit(127); // This code will be reached only if execve has problems
System (cont’d) } do { if (waitpid(pid, &status, 0) == -1) { if (errno != EINTR) return -1; } else return status; } while(1); } // Note that system(3) is not very recommended function and I prefer you will use the above // instead of system(3) in your homework (but using system is legal) // the above code is from the BUGS section of man system. It is suggested as replacement // I suggest you follow the advice
POSIX cond • Ref : APUE 2nd edition (doesn’t appear on first) 11.6 (specifically p 382-385) • We know of mutex - I came first therefore it is mine. • But lets think of the following scenarios (hint - homework 2) • I have a file being received and I need to compress it/uncompress it when receiving is done • I have a file being compressed. I have to wake up some threads that will send the file but only after compression is done
Cond Vs. Mutex • In Mutex case I am entering the critical section AND prevent other threads from entering there. • In cond case I am blocking myself from entering the critical section. I release myself after another thread has finished preparing the critical section for me
Cond example • check out p384-385 of APUE 2e for a simpler example but their code is not a complete program • In our example we will wait for child process to die. (that child process may have done some work for us… such as compress or uncompress file) then we wake up another thread when we are done
Cond example - singal when child die pthread_cond_t readycond=PTHREAD_COND_INITIALIZER; pthread_mutex_t readymutex=PTHREAD_MUTEX_INIALIZER; void * waitingThread(void * arg) { pthread_mutex_lock(&readymutex); printf (“before waiting for cond\n”); pthread_cond_wait(&readycond); printf (“after cond was relesaed\n); // do something }
Cond example 2/2 Int main() { pthread_t tid; pthread_create(&tid,NULL,waitingThread,NULL); my_system(getenv(“program”)); // my_system from slide 11-12. Regular notes regarding return codes pthread_cond_signal(&readycond); sleep(5); // do something so that we will not fall from main() }
Cond function prototypes #include <pthread.h> int pthread_cond_init(pthread_cond_t *cond, const pthread_condattr_t *attr); int pthread_cond_wait(pthread_cond_t *cond, pthread_mutex_t *mutex); int pthread_cond_timedwait(pthread_cond_t *cond, pthread_mutex_t *mutex, const struct timespec *abstime);
Cond function prototypes 2/2 #include <pthread.h> int pthread_cond_signal(pthread_cond_t *cond); int pthread_cond_broadcast(pthread_cond_t *cond); int pthread_cond_destroy(pthread_cond_t *cond);
Initializing conds and mutexes • Can be done using the constant (PTHREAD_COND_INITIALIZER, PTHREAD_MUTEX_INITIALIZER) • Or using the functions (pthread_mutex_init(2), pthread_cond_init(2)) • Unless you know better it is quite safe to give null for attributes. • Cond and mutex attributes are discussed in 12.4 of APUE 2e and refer to things such as is the mutex recursive (i.e. if it is locked twice, by the same thread does it have to be released twice) • Most attributes (with the exception of recursive mutex) are beyond the scope for us.
For processes We can use file locking to implement mutex We use IPC (for example UDS) to implement cond - I.e. we send one byte when we are ready. We select-wait for that byte in similar way to cond. (this also works between threads) For threads We use mutex to lock critical section We use cond to lock ourselves Those mechanisms do not work on Processes! (we cannot lock a thread that belongs to a different process using those devices!) Syncing methods
Ex 2 - pseudo code • This is just ment to assist some student that are stack if you have your own implementation that work you do not have to follow those guidelines • This assumes that we don’t support libbz2 or multiple clients
Protocol • We will specify in each packet the index and the number of packets (server knows the size of packet received) • The protocol assumes fixed packet size for calculation of offset. (I.e. all packets, except for last are of the same size)
Server - main thread • Start 10 handling threads • Fnctl lock temporary file • Socket/bind UDS datagram socket
Server mainthread cont • While (file not completely received()) • Select-recvfrom next packet • // on first packet we must • // save client UDS • // record packet size • // possible - handle special case first = last • Unlock the file
Server mainthread - cont • Fork/exec/wait for bzip • Write compressed file name in shared memory. • Send signal to all waiting threads cond (either via loop and pthread_cond_signal or via pthread_cond_broadcast)
Client main thread • Start recv thread // (select/recvfrom message on socket) • Start 10 connection handling thread. • Wait for signal on cond (decompression completed) • Compare files (using memcmp)
Client recv thread // Similar to server but Send signal to main thread cond once file recv is completed. • While (file not completely received()) • Select-recvfrom next packet • // on first packet we must • // save client UDS • // record packet size • // possible - handle special case first = last • Send signal
Connection handling thread // it is assumed that filename is known (for example temp.bz2 in server and getenv(“filename”) in client // I have implemented socket per connection you may // want just one socket to be shared among all threads • 1. socket(2) • 2. wait for cond() // only for server!!!! • // wake me up when the compressed file is ready • 3. read compressed file name()
Connection handling thread • 4. while (file not finished) • 5. { • 6. read next chunk() • 7. get packet number() // or offset • 8. unlock() • 9. create packet() // what you will send will include last packet/file size indication and offset/packet number • 10. send packet via my socket() • 11.} • // pthread can exit/join now
Things to note • USE of • Threads • Mmap/munmap/msync • Open/Read/write/lseek/close • Conds and mutexes • Fcntl locking • Execv/fork/wait • YES I KNOW YOU CAN DO WITHOUT BUT I WANT YOU TO USE THEM!
Things to note • Make sure that the file received after uncompressing is identical to the file sent • (We will send large random files make sure you get it right!) • Make sure you sync! • Assume filesize >> packetsize so each connection thread on average will send more then 1 packet • Don’t assume file is text and don’t use any strXXX functions on the file (the file may have nulls in it) • DON’T SUBMIT EX THAT DON”T RUN OR THAT DON”T RETURN MATCHING FILES
Syncing pitfalls • Problem 1 • Thread 1 reads packet • Thread 2 reads same packet • Thread 1 names this packet 1 • Thread 2 names this packet 2 • Problem 2 • Thread 1 reads packet • Thread 2 reads next packet • Thread 1 names his packet packet 1 • Thread 2 names his packet packet 1
More pitfalls • Packet 100 is last and arrived. You send signal • But packet 99 is not yet arrived. *(you compress/uncompress garbage)* • You receive packets from two clients but the packets mix….
Supporting many clients • Requires coding and planning. Build server that support one client, test it, then modify don’t start with the multiple client problem because you may run into problems and fail to finish at all
Using libbz2 • Is actually up to you as a “learn-it-yourself” project. (don’t come to me with questions :-)) • You are exempt from using exec (because you never exec bzip) • If you are using ANY temp file in the server you must demonstrate locking. If you manage to do everything without any temp file you are exempt from locking • Take note that you may still be asked regarding execv and fcntl on the test