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An innovative Tablet PC based System for Learning Mathematics with Gaming and more. Amer Hasan Ali Obeidah Ananda Gunawardena Carnegie Mellon University in Qatar ICT Presentation Doha, Qatar, April 2008. Outline. Background on Tablet PC’s The promise of tablet PC’s
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An innovative Tablet PC based System for Learning Mathematics with Gamingand more.. Amer Hasan Ali Obeidah Ananda Gunawardena Carnegie Mellon University in Qatar ICT Presentation Doha, Qatar, April 2008
Outline • Background on Tablet PC’s • The promise of tablet PC’s • Tablet Math Whiz Program • Client application • Web application • Data collection • Other Educational Applications • Flash Cards • Collaborative Learning
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A Concept Tablet for Kids • Low power • (7W) • 8.4” display • Tethered pen • Rugged
Typical Tablet PC use • Portable, mobile environment, without a keyboard • Direct interaction, • Low precision aiming
Promise • (HCI) Natural interfaces that facilitate a richer variety of communications capabilities between humans and computation. • speech, pen and gesture input • In 5 years, we will be communication with computer more using pen, touch and speech • Bill Gates at CMU on February 18th, 2008 • Pen allows natural interaction in any language • English, Arabic • Smart programs recognize handwriting and sketches and provide useful feedback to the student • What was missing in education computers that can naturally interact with the users
Why Tablet PC makes sense inEducation • All student writing can be captured, archived, analyzed and shared • Students and teachers can communicate with the language of “sketching” • No keyboards, no specific templates etc. • Student’s handwritten work can be archived • Easy search and find • Teach the student a lessons of a “green” world.
Our Goal • To create a natural pen-based interface for solving Math on the computer • To relieve the burden of teachers to grade handwritten work • This system recognizes the student handwriting and grade them automatically • Teachers to spend more time on finding students who needs help • System can filter scratch work by several criterias and show teachers where students are having problems • No other system provide the functionality described above
Tablet Math Whiz System • Technology • A Tablet PC based client as student interface • C# application • A web application for classroom management • Asp.net • Supported by CMU servers for all pilot studies • Mt Lebanon Elementary School • Glendale Elementary • St. Agnes School
Teacher Assigned Exercises Receives assignment Student login DB Student work on it
Research Questions? • How will teachers and students react to the system? • How will teachers integrate the system into their current curriculum? • What attributes are needed in order for tablet PC software to be successful? • What characteristics of tablet technology provide learning improvements (if any)?
Classroom Setup • Three classes • Each class used the tablet PCs for six weeks • There were six tablets set up in the back of the classroom • Teachers assigned an “exercise” for their students to complete each week • If students finished the exercise, they worked on their own
Results • Students completed 18,992 problems • Students skipped 2,211 problems • Class A average – 74.38% • Class B average – 75.96% • Class C average – 85.59% • Teachers assigned 15 exercises over 18 weeks
Student Results • Problems Completed by Students Student Data; Incorrect/Skipped Responses in (Parentheses); 2211 Problems were Skipped
Student Perception • When students were asked ''On a scale of 1-5, how much fun did you have using the Tablet Math System,'' 29 of the 49 students surveyed selected 5, the highest level of fun • When students were asked “On a scale of 1-5, do you think you did better at math on the tablet pc or on paper?,'' 25 of the 49 students surveyed selected 5, indicating they did better on the tablet
Tablet Math with Gaming • Integration of two ideas • Flash card based games • Tablet Math Whiz • Gaming and Tablet Math Source: Images.google.com Team 2 Team 1
Want to use the Software? • CMU-Q is looking for schools, preferably with Tablet PC’s to be pilot participants • Problem types can be expanded to fit middle and high school curriculums • Pilot schools will have access to tablet Math Whiz as well as online management system • We will create a teacher account and teachers can then manage the class online, enter students, create exercises etc. • Teachers can examine data (including scratch work) filtered by various criteria's • Interested? contact • aobeidah@qatar.cmu.edu • guna@cs.cmu.edu • Project Website: http://srv01.pragma.cs.cmu.edu:1400
Goal • Create software that allows students to collaborate using their own handwriting and sketching on a tablet PC • Designed for small groups of students to collaborate on a closed network • It only needs a local intranet to run effectively • Studies have shown that the system is highly effective • Can be used at any grade level for any subject
Goal • Create software that allows students to create flash cards on a tablet PC • Highly effective for learning languages – Arabic to English • Flash card decks can be shared with others • Use Cases • A community of students creating electronic flash cards and sharing • Individual students using flash cards to learn concepts
User Interface Learning Korean and English
Conclusion • Tablet PC enhances education as no other device has done before • Studies show that students learn more when they write and sketch rather than type and use computer based tool to draw • This presentation is about showing the possibilities • Possibilities with this new technology are limitless • We welcome your participation of this revolutionary technology
Thanks • Qatar-ICT Conference committee for the opportunity to present • Dr. Majd Sakr, head of computer science at CMU-Q for his encouragement • Dean Chuck Thorpe and staff at CMU-Q • Human Computer Interaction Institute, Information Systems Department, Computer Science Departments at CMU