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Gaming Presentation. Kaija Spencer EDUC 7102: Principles of Distance Education Instructor Amar Almasude. History of Gaming and Gaming technology. Key Aspect of the Topic: Schools of thought. Expectations and Understandings. Educational Games are expected to cultivate the ability to…
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Gaming Presentation Kaija Spencer EDUC 7102: Principles of Distance Education Instructor Amar Almasude
Expectations and Understandings • Educational Games are expected to cultivate the ability to… • Process information • Process information in parallel • Access information through imagery • Understanding the 5 axes of play • Freedom to fail • Freedom to experiment • Freedom to fashion identities • Freedom of effort • Freedom of interpretation Klopfer, Eric, Osterweil, Scot, Groff, Jennifer, Haas, Jason. (2009). Using the Technology of Today, In the Classroom Today: The Instructional Power of Digital Games, Social Networking, Simulations, and How Teachers Can Leverage Them. Retrieved from http://educationarcade.org Klopfer, Eric, Osterweil, Scot, and Salen, Katie (2009). Moving Learning Games Forward: Obstacles, Opportunities, and Openness. Retrieved from http://educationarcade.org
Best Practices for implementation • Choose Wisely • Think small • AAA Educational Games = AAA Entertainment Games • Put learning and game play first • Find the game in the content • Break the mold for where educational games are played. • Harness the great “soft skill” learning from games but connect it with content. • Don’t ignore, nor be too limited by, teacher training and readiness. • Play everywhere and anywhere. • Reduce, refuse, and recycle • Define the learning goals. • Forge partnerships-between academia, commercial companies, non-profits, foundations and government. • Don’t ignore or be too constrained by academic/state standards • Not just who but what, where, when, and why Klopfer, Eric, Osterweil, Scot, and Salen, Katie (2009). Moving Learning Games Forward: Obstacles, Opportunities, and Openness. Retrieved from http://educationarcade.org
Authentic Application of educational Gaming • Civilization • Commercial game • Goal of the game is to build an empire • Civilization IV allows four collaboration by utilizing teams • World of Warcraft (WOW) • Commercial game • Goal of the game is to outfit character utilizing cooperatively and competitively with other players. • Lure of the Labyrinth • U.S. Department of Education sponsored web-based game • Goal of the game is to use the clues to find a lost pet. Klopfer, Eric, Osterweil, Scot, and Salen, Katie (2009). Moving Learning Games Forward: Obstacles, Opportunities, and Openness. Retrieved from http://educationarcade.org
Additional educational games • Little Big Planet • Commercial game • Goal of the game is to develop creativity • Use in an educational setting: helps student to develop a narrative. • Sims City • Commercial game • Goal of the game is to develop collaboration • Use in educational setting: story building and collaboration
Civilization In this game, players strive to become rulers of the world. To do this players must establish and lead a civilization through waging war, diplomacy, discovering technology, and compete with civilizations greatest leaders. This game focuses on the development of social understanding and responsibility. http://civilizationrevolution.com/
World of Warcraft This is an online game in which players role play by assuming heroic fantasy characters. In a virtual world that is full of mystery, magic, and endless adventure. This online game is a massive multiplayer game. http://us.battle.net/wow/en/game/guide/
Little Big Planet Little Big Planet is a world of pure imagination, where people play, create, and share their own levels, games, and other wonderful creations. You can build new levels and change the environment, collect tools and objects to make your mark on the world, or just simply enjoy the people and changes others have made. This game is a celebration of creativity and imagination. http://www.littlebigplanet.com/en/game_guide/
Sim City Sim City is a simulation computer game that allows the player to create and build a city. The success or failure of the city is determined by the decisions made: commercial, industrial, residential, public services, transport, utilities, finances, environment, and quality of life factor are all factors. This game is a celebration of critical thinking and the understanding of societal connections.
References 21st Century Education (2011). Retrieved from http://studentteacher.edublogs.com Civilization.(2011) What is Civilization? Retrieved from http://civilizationrevolution.com/ FutureLab(Producer) (2007). Computer Games for Education[video]. Retrieved from http://www2.futurelab.org.uk/projects/teaching-with-games Klopfer, Eric, Osterweil, Scot, and Salen, Katie (2009). Moving Learning Games Forward: Obstacles, Opportunities, and Openness. Retrieved from http://educationarcade.org Klopfer, Eric, Osterweil, Scot, Groff, Jennifer, Haas, Jason. (2009). Using the Technology of Today, In the Classroom Today: The Instructional Power of Digital Games, Social Networking, Simulations, and How Teachers Can Leverage Them. Retrieved from http://educationarcade.org Pew Research Center (2011). 97% - Video Gamers Galore. Retrieved from http://pewresearch.org/databank/daily number/?NumberID=787 Sandford, Richard, Ulicsak, Mary, Facer, Keri, and Rudd, Tim. (2007). Teaching with Games Guidance for Educators. Video Game Timeline (2011).Retrieved from http://www.ebaumsworld.com Unknown. (2011). About LIttleBigPlanet. Retrieved from http://www.littlebigplanet.com/en/game_guide/
videos AnEukaryote. (October 15, 2006). SimCity 4 Trailer. Retrieved from http://youtu.be/ZGwrPMm4yFs Games. (February 11, 2009). Little Big Planet – Sackboy Video. Retrieved from http://youtu.be/5AMK0d-lUMw Nexius Gaming.(July 23, 2011) . World of Warcraft: Swifty Resurrection Trailer Edited by Nexius. Retrieved from http://youtu.be/CNoBBpKDig0 Machinima. (September 21, 2010). Civilization 5 Launch Trailer. Retrieved from http://youtu.be/MRoYEBfM_3A