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Dynamic Programming. 2012/11/20. Dynamic Programming (DP). Dynamic programming is typically applied to optimization problems . Problems that can be solved by dynamic programming satisfy the principle of optimality . Principle of optimality.
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Dynamic Programming 2012/11/20
Dynamic Programming (DP) • Dynamic programming is typically applied to optimization problems. • Problems that can be solved by dynamic programming satisfy the principle of optimality.
Principle of optimality • Suppose that in solving a problem, we have to make a sequence of decisions D1, D2, …,Dn-1, Dn • If this sequence of decisions D1, D2, …,Dn-1, Dn is optimal, then the last k, 1 k n, decisions must be optimal under the condition caused by the first n-k decisions.
Dynamic method v.s.Greedy method • Comparison: In the greedy method, any decision is locally optimal. • These locally optimal solutions will finally add up to be a globally optimal solution.
The Greedy Method • E.g. Find a shortest path from v0 to v3. • The greedy method can solve this problem. • The shortest path: 1 + 2 + 4 = 7.
The Greedy Method • E.g. Find a shortest path from v0 to v3 in the multi-stage graph. • Greedy method: v0v1,2v2,1v3 = 23 • Optimal: v0v1,1v2,2v3 = 7 • The greedy method does not work for this problem. • This is because decisions at different stages influence one another.
Multistage graph • A multistage graph G=(V,E) is a directed graph in which the vertices are partitioned into k2 disjoint sets Vi, 1i k • In addition, if <u,v> is an edge in E then uVi and vVi+ifor some i, 1i<k • The set V1 and Vk are such that V1 =Vk=1 • The multistage graph problem is to find a minimum cost path from s in V1 to t in Vk • Each set Vi defines a stage in the graph
Greedy Method vs. Multistage graph • E.g. • The greedy method cannot be applied to this case: S A D T 1+4+18 = 23. • The shortest path is: S C F T 5+2+2 = 9.
Dynamic Programming • Dynamic programming approach: • d(S, T) = min{1+d(A, T), 2+d(B, T), 5+d(C, T)}
Dynamic Programming • d(A, T) = min{4+d(D, T), 11+d(E, T)} • = min{4+18, 11+13} = 22.
Dynamic Programming • d(B, T) = min{9+d(D, T), 5+d(E, T), 16+d(F, T)} = min{9+18, 5+13, 16+2} = 18. • d(C, T) = min{ 2+d(F, T) } = 2+2 = 4 • d(S, T) = min{1+d(A, T), 2+d(B, T), 5+d(C, T)} = min{1+22, 2+18, 5+4} = 9.
Save computation • For example, we never calculate (as a whole) the length of the pathS B D T( namely, d(S,B)+d(B,D)+d(D,T) )because we have found d(B, E)+d(E, T)<d(B,D)+d(D,T) • There are some more examples… • Compare with the brute-force method…
The advantages of dynamic programming approach • To avoid exhaustively searching the entire solution space (to eliminate some impossible solutions and save computation). • To solve the problem stage by stage systematically. • To store intermediate solutions in a table (array) so that they can be retrieved from the table in later stages of computation.
Comment • If a problem can be described by a multistage graph then it can be solved by dynamic programming.
The longest common subsequence (LCS or LCSS) problem • A sequence of symbols A = b a c a d • A subsequence of A: deleting 0 or more symbols (not necessarily consecutive)from A. • E.g., ad, ac, bac, acad, bacad, bcd. • Common subsequences of A = b a c a d and B = a c c b a d c b : ad, ac, bac, acad. • The longest common subsequence of A and B: a c a d.
DNA Matching DNA = {A|C|G|T}* S1=ACCGGTCGAGTGCGGCCGAAGCCGGCCGAA S2=GTCGTTCGGAATGCCGTTGCTGTAAA Are S1 and S2 similar DNAs? The question can be answered by figuring out the longest common subsequence.
Networked virtual environments (NVEs) • virtual worlds full of numerous virtual objects to simulate a variety of real world scenes • allowing multiple geographically distributed users to assume avatars to concurrently interact with each other via network connections. • E.G., MMOGs: World of Warcraft (WoW), Second Life (SL)
Avatar Path Clustering • Because of similar personalities, interests, or habits, users may possess similar behavior patterns, which in turn lead to similar avatar paths within the virtual world. • We would like to group similar avatar paths as a cluster and find a representative path (RP) for them.
How similar are two paths in Freebies island of Second Life?
LCSS-DC-path transfers sequence SeqA:C60.C61.C62.C63.C55.C47.C39.C31.C32
LCSS-DC -similar path thresholds SeqA:C60.C61.C62.C63.C55.C47.C39.C31.C32 SeqB:C60.C61.C62.C54.C62.C63.C64 LCSSAB :C60.C61.C62. C63
Longest-common-subsequence problem: • We are given two sequences X = <x1,x2,...,xm> and Y = <y1,y2,...,yn> and wish to find a maximum length common subsequence of X and Y. • We define Xi = < x1,x2,...,xi > and Yj= <y1,y2,...,yj>.
Brute Force Solution • m * 2n = O(2n ) or • n * 2m = O(2m)
A recursive solution to subproblem • Define c [i, j] is the length of the LCS of Xi and Yj . ì 0 if i= 0 or j= 0 ï = - - + c [ i , j ] c [ i 1 , j 1 ] 1 if i,j> 0 and x =y í i j ï - - ¹ max{ c [ i , j 1 ], c [ i 1 , j ]} if i,j> 0 and x y î i j
Computing the length of an LCS LCS_LENGTH(X,Y) 1 m length[X] 2 n length[Y] 3 fori1tom 4 doc[i, 0] 0 5 forj 1ton 6 doc[0, j] 0
7 fori 1 tom 8 forj 1ton 9 ifxi = yj 10 thenc[i, j] c[i-1, j-1]+1 11 b[i, j] “” 12 else if c[i–1, j] c[i, j-1] 13 thenc[i, j] c[i-1, j] 14 b[i, j] “” 15 elsec[i, j] c[i, j-1] 16 b[i, j] “” 17 returnc and b
Complexity: O(mn) rather than O(2m) or O(2n) of Brute force method
PRINT_LCS PRINT_LCS(b, X, i, j ) 1 ifi = 0orj = 0 2 then return 3 ifb[i, j] = “” 4 then PRINT_LCS(b, X, i-1, j-1) 5 print xi 6 else ifb[i, j] = “” 7 then PRINT_LCS(b, X, i-1, j) 8 else PRINT_LCS(b, X, i, j-1) Complexity: O(m+n) By calling PRINT_LCS(b, X, length[X], length[Y]) to print LCS
Matrix-chain multiplication • How to compute where is a matrix for every i. • Example:
MATRIX MULTIPLY MATRIX MULTIPLY(A,B) 1 if columns[A] rows[B] 2 then error“incompatible dimensions” 3 else for to rows[A] 4 forto columns[B] 5 6 forto columns[A] 7 8 returnC
Complexity: • Let A be a matrix, and B be a matrix. Then the complexity of AxB is .
Example: • is a matrix, is a matrix, and is a matrix. Then takes time. However takes time.
The matrix-chain multiplication problem: • Given a chain of n matrices, where for i=0,1,…,n, matrix Ai has dimension pi-1pi, fully parenthesize the product in a way that minimizes the number of scalar multiplications. • A product of matrices is fully parenthesized if it is either a single matrix, or a product of two fully parenthesized matrix product, surrounded by parentheses.
Counting the number of parenthesizations: • [Catalan number]
Step 2: A recursive solution • Define m[i, j]= minimum number of scalar multiplications needed to compute the matrix • goal m[1, n]
Step 3: Computing the optimal costs • Instead of computing the solution to the recurrence recursively, we compute the optimal cost by using a tabular, bottom-up approach. • The procedure uses an auxiliary table m[1..n, 1..n] for storing the m[i, j] costs and an auxiliary table s[1..n, 1..n] that records which index of k achieved the optimal cost in computing m[i, j].
MATRIX_CHAIN_ORDER MATRIX_CHAIN_ORDER(p) 1 n length[p] –1 2 fori 1 ton 3 dom[i, i] 0 4 forl 2ton 5 do fori 1ton – l + 1 6 doj i + l – 1 7 m[i, j] 8 fork itoj – 1 9 doq m[i, k] + m[k+1, j]+ pi-1pkpj 10 ifq < m[i, j] 11 thenm[i, j] q 12 s[i, j] k 13 returnm and s Complexity:
the m and s table computed by MATRIX-CHAIN-ORDER for n=6
m[2,5]= min{ m[2,2]+m[3,5]+p1p2p5=0+2500+351520=13000, m[2,3]+m[4,5]+p1p3p5=2625+1000+35520=7125, m[2,4]+m[5,5]+p1p4p5=4375+0+351020=11374 } =7125
MATRIX_CHAIN_MULTIPLY PRINT_OPTIMAL_PARENS(s, i, j) 1 ifi=j 2 then print “A”i 3 else print “(“ 4 PRINT_OPTIMAL_PARENS(s, i, s[i,j]) 5 PRINT_OPTIMAL_PARENS(s, s[i,j]+1, j) 6 print “)” • Example: