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Using MyMathLab to Promote Mastery Learning

Using MyMathLab to Promote Mastery Learning. George Woodbury College of the Sequoias Visalia, CA. How I Used to Use Mymathlab. My Traditional Approach (Algebra). Homework (1 assignment/section) Quizzes (2 quizzes/chapter) 20-30% of total grade. Challenges with Student Motivation.

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Using MyMathLab to Promote Mastery Learning

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  1. Using MyMathLab to Promote Mastery Learning George Woodbury College of the Sequoias Visalia, CA

  2. How I Used to Use Mymathlab

  3. My Traditional Approach (Algebra) • Homework (1 assignment/section) • Quizzes (2 quizzes/chapter) • 20-30% of total grade

  4. Challenges with Student Motivation

  5. Other Approaches That Motivate Students

  6. Student Contracts

  7. Student Contracts • Design a Student Contract that rewards the behaviors you want your students to exhibit.

  8. My First Contract With My Students (Fall 2007) • Any student who meets the following criteria will have the option of completing a final cumulative assignment instead of taking the final exam. In such a situation, the student will keep the grade that they had before the final.

  9. Criteria for Contract • Perfect scores on all MyMathLab homework assignments • MyMathLab quiz average of at least 80% • No more than 2 absences • Exam average of at least 70%

  10. Results

  11. Comparison To Prior SemesterTest Averages

  12. Comparison To Prior Semester

  13. Comparison To Prior Semester

  14. Comparison To Prior Semester

  15. Other Contracts

  16. Mastery Learning & Elements of Game Design

  17. Mastery Learning • Tests are graded pass (1 point) or fail (0 points). • Homework and quizzes do not directly count towards a student’s grade.

  18. Mastery Learning • Students who have satisfactory MyMathLab homework scores (90% on each assignment) and MyMathLab quiz scores (70% on each quiz) earn bonuses.

  19. Mastery Learning • 70-79% on test: 2 points (instead of 1) • 80-100% on test: 3 points (instead of 1)

  20. Mastery Learning • 69% or less on test: Students can retest the following week for 1 point

  21. Points Available • 25 points available before final 6 tests (up to 3 points each)1 test is doubled4 points for final review quiz/homework assignment • 100 points from final exam

  22. Grades • A: 100 points • B: 88 points • C: 76 points

  23. Results • Only 1 drop from 47 students (98% retention) • 3 students did not take the final • A: 15 B: 8 C: 5 D: 4 F: 14 • 33% A’s, 61% Success

  24. Common Final Results • 43 of my students took a common final exam, along with 101 students from different classes/instructors.

  25. Common Final Results • 65% scored 60 or higher (control: 37%) • 35% scored 80 or higher (control 7%) • Mean: 12.5 higher • Median: 14 higher (Median was greater than Q3 for control)

  26. Semester 2 • Intermediate AlgebraMean score increased by 6.4 pointsMedian score increased by 11 points • Elementary AlgebraMean: 77.2 Median: 81.5Q1: 75

  27. Elements of Game Design

  28. Game Design 1 • Students start with 0 points and progressively add to their total.

  29. Game Design 2 • Organic learning – learning in nature is a series of failures and analyses, leading to a single success/epiphany

  30. Game Design 3 • MML Homework does this • Try problem & get it wrong • Regroup, use learning aids, see a tutor, … • Try it again with new approach • Repeat until you conquer it

  31. Game Design 4 • Retaking a test also fits with organic learning.

  32. Game Design 5 • Unexpected rewards are good – perfect score on a test allows you to reopen a future assignment • Expected rewards are actually de-motivators and take away the fun

  33. Game Design 6 • I give my students a gold coin that they can trade in for the assignment – physical object, less abstract

  34. Why Does This Work?

  35. Contact Information • Email: georgew@cos.edu • Web Site: georgewoodbury.com • Blog: georgewoodbury.blogspot.com • Twitter: @georgewoodbury

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