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CDT Quillin. Decision Brief Unclassified. Purpose. To gain a decision on the best coarse of action to deal with the EO and SHARP situation in the army. Problem Statement. The current EO and SHARP situation is a problem that is prevalent in the United States Army. Recommendation.
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CDT Quillin Decision Brief Unclassified
Purpose • To gain a decision on the best coarse of action to deal with the EO and SHARP situation in the army.
Problem Statement • The current EO and SHARP situation is a problem that is prevalent in the United States Army.
Recommendation • Develop a COA to involve soldiers to make them participate more and pay more attention, in order to help prevent SHARP and EO incidents.
Outline • Background Information • Facts on the problem • Discussion: COA Screening Criteria Surviving Criteria Evaluation Criteria Analysis of COA’s Comparison of COA • Conclusion • Restated Recommendation • Decision
Background • Current EO/SHARP training has not significantly reduced the amount of occurrences. • Landscape of Army is changing, so training should change.
Facts Bearing on the Problem • Current Program is outdated and boring. • Sexual Harassment training and EO training are not taken seriously by many leaders therefore the soldiers do not take it seriously. • EO and SHARP incidents are still a big problem in the army even after current training program.
Assumptions • If a better way of presenting this training is made then less SHARP and EO incidents will occur. • The current cost will be reduced by using a different approach for SHARP and EO training.
Courses of Action • COA 1 (Use actors and involve the crowd) • COA 2 (Use Current program of PPT, Lecture and written test) • COA 3 (Use a mix of the current program and include actors and hands on activities) • COA 4 (Use online training for soldiers)
Screening Criteria • Must involve soldiers. • Must cost less than current program. • Must be distinguishably different than current program. • Must give soldiers the best oppurtunity to learn.
Surviving COAs • COA 1 (Use actors and involve the crowd) • COA 2 (Use Current program of PPT, Lecture and written test) • COA 3 (Use a mix of the current program and include actors and hands on activities) • COA 4 (Use online training for soldiers)
Evaluation Criteria • Short Title: Total Time of Training • Definition: The Total amount of time used to train soldiers on EO and Sharp. • Unit of Measure: Hours • Benchmark: 4 Hours • Formula: Less is better. Less than 4 hours is an advantage, greater than 4 hours is a disadvantage.
Evaluation Criteria • Short Title: Computer Time • Definition: The amount of Time on the computer to train on Sharp and EO. • Unit of Measure: Hours • Benchmark: 2 Hour • Formula: Less is better. Less than 2 hours is an advantage, greater than 2 hours is a disadvantage.
Evaluation Criteria • Short Title: Hands on Training • Definition: The amount of time the soldier is involved in EO and SHARP training. • Unit of Measure: Hours • Benchmark: 1 Hour • Formula: More is better. More than 1 hours is an advantage, Less than 1 hours is a disadvantage.
Evaluation Criteria • Short Title: Tangible Test • Definition: If the Training has a tangible test to see if the soldier passed or not. • Unit of Measure: Yes or no • Benchmark: Yes or no • Formula: Yes is good no is bad
Analysis of COAs COA 1 Use actors and involve the Crowd Advantages • Hands on time >1 Hour • Soldiers are more involved • No boring PowerPoint time <2 Hours • Class time <4 Hours Disadvantages • No test to test out individual soldiers • Could be hard to standardize training
Analysis of COAs COA 3 (Use a mix of the current program and include actors and hands on activities) Advantages • Hands on time >1 Hour • Soldiers are more involved • Computer Time <2 Hours • Tangible Test • Class time <4 Hours Disadvantages • Requires the most coordination and is the longest training
Analysis of COAs COA 4 (Online Training) Advantages • Tangible Test Disadvantages • Computer Time >2 Hours • Hands on time >1 Hours • Class Time = 4 Hours
Comparison of COAsEvaluation Criteria • Time in class <4 Hours • Hands on training >1 Hour • Computer Training <2 Hours • Tangible Test Yes or no • COA 1 (2.5 Hours) < COA 3 (3.5 Hours) < COA 4 (4 Hours) • COA 3 (2.0 Hours) > COA 1 ( 1.0 Hours) > COA 4 ( .5 Hours) • COA 1 (0 Hours) < COA 3 (1 Hour) < COA 4 ( 4 Hours) • COA 3 (Yes)> COA 4 (Yes) > COA 1 (No)
Conclusion • COA 1 and COA 3 were tied on the decision matrix on their point values. However, I have decided that COA 3 is the best COA. This approach includes a hands on portion with the actors and a tangible test which gives it a distinct advantage over any other COA.
Recommendation • Go with COA 3 for future SHARP and EO training.