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Explore and evaluate a new model of social creativity and learning, engaging users in challenging and enjoyable situations while providing relevant information to inspire creativity. Use game mechanics and social evaluation to motivate creative activities.
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Web-enabled Creativity: A Social Process Shiona Webster, Konstantinos Zachos, Neil Maiden Centre for Human Computer Interaction Design City University London
Objectives • Describe and evaluate new descriptive model of social creativity and learning • engage users in challenging and enjoyablesituations that can spur creativity • feed the learning process with relevantinformation that can inspire users • enable the externalization of ideas • employ game mechanics to leverage social evaluationto motivate creative activities
Model of Social Creativity and Learning • Shneiderman’s model of social creativity (GENEX Framework) • Boden’s theory of search spaces • Vygotsky’s conceptualisation of the zone of proximal development (ZPD) • Flow model (Csíkszentmihályi, Sawyer) • Gamification and Self-Determination Theory
Model of Social Creativity and Learning Goal N ZPD Task Challenges Zone of Proximal Development Anxiety Flow Goal 3 Goal 2 Boredom Goal 1 B A Creative Search Activity Domain-specific knowledge
Theory of Creative Search Spaces Solution Solution Employ game mechanics to set intermediate goals in search space ? Problem Problem
Collaborative Learning model ZPD Challenge level Anxiety Zone of Proximal Development Flow Boredom Domain-specific knowledge
Model of Social Creativity and Learning Goal N ZPD Task Challenges Zone of Proximal Development Anxiety Flow Goal 3 to enter a stateof flow: • Goals • Balance • Feedback Goal 2 Boredom Goal 1 B A Creative Search Activity Domain-specific knowledge
Creativity-supported Feedback Service ZPD Flow Relate Relate Social Creativity services Create Collect Shneiderman’s GENEX framework Donate Relate
Model of Social Creativity and Learning Goal N ZPD Task Challenges Zone of Proximal Development Anxiety Flow Goal 3 Goal 2 B Boredom A Goal 1 Creative Search Activity Domain-specific knowledge
Creativity-supported Feedback Service Relate Relate Social Creativity services Create Collect Shneiderman’s GENEX framework Donate Relate
Internet-enabled Creativity services • E.g. Constraint removal “Launched as the Nuova (new) 500 in July 1957, it was a cheap and practical town car. Measuring only 3 metreslong….” …Imagine the car does not measure 3 meters long