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APM IGNITE. Gamification. Introduction. The technique of using game mechanics in non-game businesses to increase: Efficiency Customer loyalty Engagement. Points Badges/Awards Recognition through Social Goals Leaderboards. Biggest Workplace trends. redcritter.
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APM IGNITE Gamification
Introduction • The technique of using game mechanics in non-game businesses to increase: • Efficiency • Customer loyalty • Engagement.
Points • Badges/Awards • Recognition through Social Goals • Leaderboards Biggest Workplace trends
Early examples of gamification were based on rewarding points to people who share experiences on location-based platforms Such as Facebook’s "Place" feature, Foursquare, and Gowalla – competition very intense. Increasing commercial awareness
Integrated dashboard/cloud services: Increasing commercial integration
Increases employee productivity • Increases quality of work • Improves employee morale • Increases employee retention • Creates an exciting work environment pros
Does it devalue work or focus? • Should it be individual-based or team-based? • Does it work for different roles or levels in the company? • Risk of disenfranchising segments of the workforce cons
Discussion, questions and outcomes: how can we apply this to the apm?
Driving User Behaviour with Game Dynamics and Behavioural Economics lecture at Stanford University: http://www.youtube.com/watch?v=MCfUFpZUk6s In your own time