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C omputing U ndergraduate S cholars P rogram

C omputing U ndergraduate S cholars P rogram. Kelly Moran Major: Computer Science & Spanish Hometown: Troy, NY Summer Activity: Worked at an academic summer camp and continued internship with ITS at Tufts *Former CSEMS participant. Hadar Rosenhand Major: Engineering Psychology

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C omputing U ndergraduate S cholars P rogram

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  1. Computing Undergraduate Scholars Program Kelly Moran Major: Computer Science & Spanish Hometown: Troy, NY Summer Activity: Worked at an academic summer camp and continued internship with ITS at Tufts *Former CSEMS participant Hadar Rosenhand Major: Engineering Psychology Minor: Computer Science Hometown: Worcester, MA Summer Activity: Intern at Raytheon working with Human Systems Integration

  2. Reality Based Interaction: A New Framework for Understanding the Next Generation of Human-Computer Interfaces • Professor Robert Jacob • Grad Students: Erin Treacy, Audrey Girouard, Leanne Miller • Objectives: • Understand and compare forms of human computer interaction that characterize the emerging generation of “reality based interaction” • Design, implement, and evaluate new next-generation user interfaces that are reality based

  3. The Next Generation of Interaction Styles: Reality Based Interactions • GUI • Graphical User Interface • Learned Skills • ex. Menus, line commands VS • RBI • Reality Based Interfaces • Innate Skills • ex. Pointing to click • Explicit RBI • Interface mimics the environment • ex. Virtual reality VS • Implicit RBI • Design choices are based upon familiar qualities • ex. Smartboard

  4. Offshoot Of RBI Research In collaboration with Sergio Fantini Prof of Biomedical Engineering Specialty: Medical Optics Current Work: fNIR

  5. fNIR Functional Near Infrared Optical Brain Imaging Method of measuring the level of neuronal activity in the brain

  6. Our Experiment OBJECTIVE: Measure workload capacity while counting colors on a rotating physical and GUI block using fNIR technology. Connecting fNIR sensors Workstation set up

  7. Our Experiment (cont.) 3 Different workloads  3 Different Blocks (Both physical blocks and GUI blocks) 2 Colors 3 Colors 4 Colors Low Workload Optimum Workload Work Overload

  8. WHY? Experiments produce graphs depicting participants mental workload Gives a reference for mental workload With this information we can user fNIR to test interfaces and compare the data to our reference workloads

  9. Questions?

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