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Reputational Information in “Noisy” Interactions: Experimental Studies. Motoki Watabe (Waseda University, JAPAN ) Contributors: Yoshitsugu Yamamoto and Sho Tsuboi. What I want to say.
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Reputational Information in “Noisy” Interactions:Experimental Studies Motoki Watabe (Waseda University, JAPAN) Contributors: Yoshitsugu Yamamoto and Sho Tsuboi
What I want to say • Unconditional Cooperation strategy can produce more reliable reputational information than reciprocal strategies in noisy exchange.
B A EXCHANGE Observe Impression X A Model of Reputational Information Person A and B exchange their resources repeatedly. ≒ They play PD repeatedly. Person A’s reputation Source 1: A’s evaluation on him/herself Source 2: B’s evaluation on A Source 3: X’s evaluation on A
B A EXCHANGE Observe Impression X Reliability of Reputational Information Person A’s reputation Source 1: A’s evaluation on him/herself Source 2: B’s evaluation on A Source 3: X’s evaluation on A • Past research assume that reputational • information is always objective and reliable. • Source 1 = Source 2 = Source 3 • Intuitively, • Source 1 < Source 2 < Source 3 • Source 3 seems to be the most objective and reliable. • However, the reliability of source 3 is not always guaranteed.
Outline of the presentation • People have a bias of reputational information processing. • Experiment 1 • Reciprocal strategies reduce reliability of reputational in social exchange. • Unconditional strategies can produce reliable reputational information. • Experiment 2 & 3
B A EXCHANGE Observe Impression X A Model of Reputational Information Person A and B exchange their resources repeatedly. ≒ They play PD repeatedly. X’s impressions on A and B are reputational information to distribute other people. A is a person like @@@@@ Bseems to be*****
Two functions of reputation(Raub 2002, Yamagishi 1998) • Control: In order to get future exchange partners, you need to have good reputation • Learning: In order to get a good exchange partner, you need to find a person with good reputation • Given these functions, people always have motivations to establish good reputation. • Prediction • Negative reputational information is more important to predict others’ behavior than positive reputational information.
Number of Good Reputation Number of Bad Reputation Total Score
Experiment 1 • Hypothesis: People take NEGATIVE reputation more seriously than POSITIVE reputation. • Participants : Thirty seven undergraduate students • Procedure • They were in a hypothetical auction situation • They were assigned as “buyer” trying to seek a good deal for a $200-value product. • They looked at reputation of 64 sellers. • They evaluate degree of each seller’s trustworthiness as a potential partner in the hypothetical auctions.
Experimental Design : 64 different set of reputation Num of BAD info 0,1,2,3,8,12,24,48 この人は%くらい信頼できると思う(0から100までの数字でお答えください) 8x8=64 combinations How much impact for one increment of information この人は%くらい信頼できると思う(0から100までの数字でお答えください) Num of GOOD info 0,1,2,3,8,12,24,48
Analysis Take absolute Values
Negative information has more impact than Positive information, especially when the number of information is small
B A EXCHANGE Observe Impression X Reciprocal Strategies and Misunderstandings Ex.: B takes Tit-for-Tat and A takes unconditional defection. Both continue to defect except the first move. Both A and B are not Cooperative persons! ☹
B A EXCHANGE Observe Impression X Amplified misunderstanding by Noise Ex:Both A and C take TFT. They are actually cooperative, but it often turns out mutual defection. Noise Uhmmm… Both A and B are not cooperative! ☹ Social exchange are noisier than economic exchange (Kollock 1993)
Strategies producing reliable reputational information • Reciprocal strategies not good ones in terms of producing reliable reputational information • Repeated • Noisy • Question: What strategy is good for production of reliable reputational information ? • Always consistent behavior regardless others’ behavior • UnconditionalDefection (UD) • Unconditional Cooperation (UC) • UC has two advantages for creating reliable reputation.
No.1: UC is more likely to be recognized as UC than reciprocal strategies Strategy A UC A Noise Noisy situation Noise EXCHANGE I don’t know exactly, but Pink Person seems to be GOOD!
Experiment 2 Evaluate Target Person • Participant looked at the same set of players exchanging with and without noise • Hypothesis: The evaluation on UC is more consistent across with or without NOISE than the evaluation on Reciprocal strategies (TFT) Participant Noise No Noise Evaluation Evaluation Difference
Experiment 2 Exchange by two programmed actors コンピューター同士の交換 • Participants looked at actors playing repeated PD games (actually programmed, but they were told that the actors were real persons). • They then evaluate target actor’s trustworthiness with 7-point schale.(Beggan, Messick, & Allison, 1988) Repeated PD (10 times per set)
Four strategies and noise 4x4=16 combinations Exchange by two simulated actors With-Noise Condition: Each player misunderstands other’s choice with 10% of probability. Without-Noise Condition: No misunderstanding occurs
Experiment 2 : results • Participants: Forty seven undergraduate students • Results • UC is the most robustly evaluated strategy • F(3,135)=8.85,p<.001 • UC is the least affected by noise. • UC can produce robust reputation.
Situation 1 X is reciprocal strategy STR A STR X X A EXCHANGE ? ? ? ? Observers
No.2:UC is able to declare the other strategy’s characteristics. Situation 2 UC is UC STR A UC A EXCHANGE Cooperative A seems to be*@xw& Vulnerable ! ! ! ! Easy to be recognized
Basic Idea of Expt3 Target strategies (Programmed) A ② Very exploitive • Difference between Participant’s evaluation and actual ranking of exploitiveness. • The more error, the less reliable reputational information. ① B Exploitive C ③ Less exploitive Well.. B is the Best I guess C is the worst! She wrongly evaluates A and B One error occurs. Participant
Independent Variables Target strategies (Programmed) A Very exploitive Three kinds of strategies B Exploitive C Not exploitive Less Error UC More Error TF2T: Defects if and only if the partner defected two times in a raw (Generous) Tit-for-Tat
Experiment 3 (Design) Target strategies (Programmed) A Very exploitive B Exploitive C Less exploitive
Procedure • Participants: Eighty six undergraduate students. • They looked at video clips that three pairs playing repeated PD game (15 times per pair) • They then prioritized the three BROWN strategies as potential partners. Target strategies (Programmed) A Very exploitive Observe & evaluate B Exploitive C Less exploitive Participant UC, TF2T, or TFT
Results of Experiment 3 Mean score of Error • F(2,81)=9.81,p<.001 2.5 2 1.5 1 0.5 TFT TF2T UC Pink strategy UC produces more reliable reputational Information than reciprocal strategies
Summary • People have a bias in reputational information processing. • Negative reputation > Positive Reputation (Expt 1) • Reciprocal strategies reduce reliability of reputational in social exchange. Unconditional strategy(UC) can produce reliable reputational information. • UC is easy to be recognized as GOOD even in noisy situation.(Expt 2) • UC makes it clear the exploitiveness of other strategies(Expt 3).
To do list… • How about Unconditional Defection (UD)? • My prediction • Probably, UD also has the ability to produce reliable reputational information as well as UC. • However, this ability is VERY BAD for UD to survive. • Is this ability adaptive for UC ? Useful to survive? • Already conduced a computer simulation study to find the conditions under which UC is adaptive for this bility. • Preliminary results say that UC needs help from TFT, and TFT also needs help from UC in noisy conditions.