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NMC Online Conference on Educational Gaming

NMC Online Conference on Educational Gaming. Panel Discussion: Exploring the Intersection of Gaming and Education December 7, 2005. Katrin Becker. Panelists. Kim Gregson (as she appears in Second Life ). Carl Heine. James Ferolo. not pictured: Steph Belsky Mike Potter. Brett Bixler.

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NMC Online Conference on Educational Gaming

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  1. NMC Online Conference onEducational Gaming Panel Discussion: Exploring the Intersection of Gaming and Education December 7, 2005

  2. Katrin Becker Panelists Kim Gregson (as she appears in Second Life) Carl Heine James Ferolo not pictured: Steph Belsky Mike Potter Brett Bixler Pat Youngblood Phillip Harter Jessica Bayliss moderated by Rachel Smith

  3. Panel Topics: • What happens when gaming and education mix? • How can learning be assessed when gaming is involved? • Do students benefit in measurable ways from learning through games?

  4. Pat Youngblood and Phillip Harter Assessing Learning in a MMORPG Pat Youngblood Stanford University Medical Media and Information Technologies Phillip Harter Stanford University School of Medicine

  5. James Ferolo Game Design as an Instructional Approach James Ferolo Bradley University

  6. Kim Gregson, Steph Belsky, andMike Potter Kim Gregson’s Second Life avatar How Students React to Online Games Kim Gregson Steph Belsky Mike Potter Ithaca College

  7. Carl Heine Improving Information Fluency Through Gaming Carl Heine Illinois Mathematics and Science Academy

  8. Katrin Becker The Pedagogy of Commercial Games Katrin Becker University of Calgary

  9. Brett Bixler Serious Games and Motivation: A Visible Crossroads? Brett Bixler The Pennsylvania State University

  10. Jessica D. Bayliss RAPT: Reality and Programming Together Jessica D. Bayliss Rochester Institute of Technology

  11. Rachel Smith Rachel Smith, Moderator NMC: The New Media Consortium Rachel’s World of Warcraft alter ego, Narila

  12. Panel Question: Let’s start by having the panelists share some stories about their own observations about educational gaming. What are some of the interesting things you have seen?

  13. Panel Question: What are some of the common pitfalls encountered when games are used educationally? Put another way, what do you advise not to do?

  14. Panel Question: Assessment is so important, and so challenging even with traditional educational activities. What are some ways that learning through games can be assessed?

  15. Panel Question Questions from the audience:

  16. Panel Question: What closing thoughts do you have that we can take with us into the rest of the conference?

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