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F O O T B A L L. 2000 Offense: General Information. T a b l e o f C o n t e n t s. Trinity H.S. Offensive Philosophy. “The Unconquerable Soul”. Huddle. Huddle Tempos. “6 Second Rule”. Emergency Calls. Basic alignments. Cadence. At the Line of Scrimmage.
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F O O T B A L L 2000 Offense: General Information
T a b l e o f C o n t e n t s • Trinity H.S. Offensive Philosophy • “The Unconquerable Soul” • Huddle • Huddle Tempos • “6 Second Rule” • Emergency Calls • Basic alignments • Cadence • At the Line of Scrimmage • Identifying defenses: • Fronts Coverages • Motion & Shifts • Formations 11 Group 23 Group 4 Wide Term Summary Other Groups/Calls
MOVING THE CHAINS MULTIPLICITY RELENTLESS ATTACK! THE TRINITY OFFENSE • The THS Offense is built on three basic principles: • Attack with multiple personnel groups, formations, and movement. • Gain leverage, create good matchups and blocking angles. • Make full use of all skilled players, showcase what they do best! • Control and dictate game tempo by sustaining first down after first down with consistent, relentless play. • Use a complete “toolbox” that allows us to capitalize on any defensive weakness and play “downhill” with high-percentage plays • Understand each situation and play smarter than our opponent. • Expect to score each time we take possession of the ball! • Dictate to the defense, make them uncomfortable! • Use all parts of the field, sideline to sideline, short and deep. Make use of a complete arsenal that includes Power, Misdirection, Perimeter runs, Screens, Play Action, and Tricks. - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
THEUNCONQUERABLE SOUL - a poem about mental toughness & trinity football- Out of the night that covers me, Black as the Pit from Pole to Pole, I thank My God for the Strength in me, For my Unconquerable Soul. In the fell clutch of Circumstance, I have not winced nor cried aloud. Under the Bludgeonings of Chance, My head is bloody, but unbowed. Beyond this place of wrath and tears Looms but the Horror of the shade, And yet the menace of the years Finds, and shall find, me, unafraid. It matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate: I am the Captain of my Soul. INVICTUS - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
The Huddle: “A brief, efficient business meeting” • How we conduct and break the huddle sets the tone for how we will play once the ball is snapped…it must be disciplined, focused, and unified! • The Center sets the location of the huddle, then calls the business meeting to order by giving the down and distance situation. • Sprint to it and out of it! Create TEMPO! • Once the quarterback enters the huddle, he assumes COMPLETE control of the business meeting. NO ONE else talks! - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Standing, shoulder to shoulder, hands behind back. Hands on thigh pads. Q “First and 10” • 8 yards The Huddle: “A brief, efficient business meeting” 1. Center sets the huddle, calls down and distance . 2. Substitutions sent from sideline, incoming subs call out personnel group or name of person being subbed for. Replaced player exits ONLY when he sees his replacement approach the huddle! 3. Quarterback enters and takes control of the huddle, saying “eyes up.” All ten men make eye contact with the Quarterback! 11! 11! 4. Quarterback calls formation, motion, and play . 5. QB does NOT give a cadence; it is understood to be on “SET HIT” unless he calls “False.” Z Y F H X R T R G C L G L T 6. If anyone is unclear on the play at all, they ask the QB to repeat himself by saying “Check “. “Eyes up.” 7. QB prepares to break the huddle . “Right Out, Z5, 16 Counter Trey ” 8. All eleven players break the huddle on “ROCKS!” and sprint to the line of scrimmage . “Ready...” Ball - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Huddle Tempo • We have two types of huddletempo, and also two kinds of no-huddletempo! Each do a particular job in certain situations in a game! • OurHUDDLEtempos are“Normal Huddle,” and“Four Minute Huddle” • Normal Huddle:Designed to keep us in normal game rhythm. We generally should be out of the huddle by :15 on the play clock. Brisk, business-like pace. • Four Minute Huddle: Designed to protect a lead and run clock. Emphasis on staying in bounds, protecting the ball, making first downs, no penalties! We will be out of the huddle on normal time, but the QB will slow the pace of getting set, starting the cadence with approximately :07 on the play clock! • OurNO HUDDLEtempos are “On the Line” and “Speed.” • On the Line:All calls are made on the L.O.S., but we’re not in a hurry. We can take our time and manipulate defenses with the threat of running a play at any time. Receivers move in to hear the play, then move out to their positions. • Speed: Used to speed up the game and conserve time. All calls at the L.O.S., NO dummy calls, NO motion! We can huddle if the clock is stopped ifwe choose. - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
From the Huddle to the Line: “The Six Second Rule” • The most important six seconds of a football play happen BETWEEN the huddle and the line of scrimmage…how you prepare yourself during this time will determine the success of the play! • “The Six Second Rule” is a simple mental routine that each position has that allows them to do their thinking before the play so that they can be prepared, confident, and aggressive once the play begins, and be ready for anything that might happen! • The actual routine varies by position, but its basic elements are: • WHAT IS MY JOB (or basic assignment) on this play? • What, if anything, should I do with my ALIGNMENT to help me do this job? • What is the DEFENSE’s basic alignment? • Based on the defense I see, what will my FIRST 2-3 STEPS off the ball be? • What ADJUSTMENTS might I have to make, based on the defense, to get my job done? - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
X Z 4 4 6 Basic Alignments ## ## 2’ 2’ 2’ 2’ Y H F • “BASE” ALIGNMENTS & SPLITS • Offensive Line: 2 foot splits! • X: “Wide Receiver” position on the left, ON the ball, on the numbers • Z: “Wide Receiver” position on the right, ON the ball, on the numbers • H: Inside “Receiver” position on left, 4 yards outside T, OFF the ball • Y: Inside “Receiver” position on right, 4 yards outside T, OFF the ball • F: “Fullback” position, straight behind QB, 6 yards deep - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
The Cadence: Basic Information • The cadence is a critical way for us to gain an edge! The team that gets off the ball usually wins each play! • Basic formula: Number/Number, Number/Number, “Set,” “Hit!” • Example: “1-22, 4-66…1-22, 4-66…Set, HIT!” • QB must call each set of numbers clearly to both sides! • There will be a slight pause between ‘Set’ and ‘Hit’…offensive linemen and backs must anticipate “HIT” right after set, and get off the ball on the H sound in “Hit!” • Receivers always move only when they see the ball move! • We can change or check to plays using a livenumber in the first digit • In the above example (“1-22, 4-66”), if “1” were our live digit that week, the play would be changed to “22”…if “4” were our live digit, the play would be changed to “66.” If neither were live, then we have made a “dummy” call and the play is unchanged. - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
The Cadence: Types • Basic cadence: • *Unless we use a “False” cadence (see below), our plays will always be run on “Set Hit!” The quarterback may use the number call prior to the “Set Hit” either as a dummy call or to change the play, or he may go without the numbers and simply go on “Set Hit.” These two possibilities would sound like this: • Without number calls: “Set, Hit” • With number calls (live or “dummy”)“2-17, 4-64 - 2-17, 4-64 - Set, Hit” • “False” cadence: • No play called in the huddle - just the formation and “False” • We DO intend to run a play, but only after trying to draw the defense offside first! • QB goes through normal cadence sequence with two “Hit” calls, then starts the cadence over • QB will then go through a normal cadence sequence, using a live number to call the play. • Ball is snapped on the first “HIT” of the second cadence! • Example (Assume “3” is the live number of the week) • “1-65, 4-40 - 1-65, 4-40, Set HIT! HIT!… • “6-21, 3-74 - 6-21, 3-74, Set HIT!” • **Ball is snapped, “74” is run! - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
X Z W R S SS E T T E At the Line of Scrimmage J C C “Uncovered” “Split” “3” “Solo” “3” H Y “1” “3” F 1a. Offensive Linemen get in their stance and ready to get off the ball immediately! 1b. Quarterback gets to the line quickly, gets hands under center to force the defense to lock into final position 2a. Center calls basic front structure (Even, Odd, Split, Bear); Guards call techniques over them 2b. Receivers make coverage calls 3. Linemen make calls specific to the play being run 4. Quarterback begins cadence - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
E E D D C B A A B C Gap Identification Most all defenses base their schemes around the idea that they will defend “gaps,” or potential holes between offensive linemen. Those “gaps” are labeled using letters, beginning with “A” and working out in the following fashion: “A” GAP - Between Center and Guard “B” GAP - Between Guard and Tackle “C” GAP - Between Tackle and Tight End “D” GAP - Between Tight End and Wing “E” GAP - Outside the Wing - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
“8” “8” “7” “4i” “1” “1” “4i” “7” “2” “0” “2” “Shade” “6” “4” “4” “6” “9” “5” “3” “3” “5” “9” Defensive Front “Techniques” When identifying the location of players in the defensive front, we describe them in terms of the “technique” they’re playing. Understanding these different locations, or “techniques” is critical to us for a number of reasons: *It provides a very strong clue as to what gap a man is responsible for, as well as the defenders around him *It determines for linemen, in many cases, what their first two steps will be and how they’ll go about doing their job *Often, it determines which way we’ll “check” a play to insure the best chances of success! *Special note: Defenders aligned in a linebacker position have a “0” added as a second digit to their technique. For example, a linebacker aligned 4-5 yds deep over a guard would be called a “20” technique, or a “Deep 2” “0” Technique - Head up on the Center “4” Technique - Head up on a Tackle “0 Cheat” or “Shade” - Aligned on one of C’s shoulders “5” Technique - Outside shoulder of tackle “1” Technique - Inside shoulder of Guard “7” Technique - Inside shoulder of Tight End “2” Technique - Head up on a Guard “6” Technique - Head up on a Tight End “3” Technique - Outside shoulder of a Guard “9” Technique - Outside shoulder of a Tight End “4i” Technique - Inside shoulder of Tackle “8” Technique - Head up on a Wing player - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Defensive “Cores” The next step in identifying defenses is to classify the front structure in terms of its “core.” The “core” refers to the how defenders are aligned within the “A” and “B” gaps. There are only four basic cores, as identified by the Center at the line of scrimmage, and they provide a great deal of information as to how the rest of the defense is being played around it and how we want to block! The cores are named and identified as follows: V V V V V V V V V V V V V -Center has a down lineman on him (0 or Shade) -Either one or both of the guards does NOT have a down lineman on him. -------------------------------- Core is “Odd” -Center has a down lineman on him (0 or Shade) -Both Guards also have a down lineman over them (usually 2 or 3 tech). -------------------------------- Core is “Bear” -Center has no down lineman on him, but both guards do*. -There is only ONE player aligned at LB depth from B gap to B gap. -------------------------------- Core is “Even” -Center has no down lineman on him, but both guards do*. -There are TWO players aligned at LB depth from B gap to B gap. -------------------------------- Core is “Split” - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
X Z H Y F • X: “Wide Receiver” position on the left, ON the ball • Z: “Wide Receiver” position on the right, ON the ball • H: Inside “Receiver” position on left, OFF the ball • Y: Inside “Receiver” position on right, OFF the ball • F: “Fullback” position “Default” or “Base” Formation and Personnel Group • Our basic personnel grouping is “4”, meaning 4 wide receivers. • They line up as follows unless a word tells one of them otherwise! - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
X Z “TRIPS” Call H Y H F • Moves H or Y—whichever is away from the call—over to the middle position on the side opposite their normal alignment • Example 1: “TRIPS RIGHT” moves H to the middle position on the right - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
X Z “TRIPS” Call Y H Y F • Moves H or Y—whichever is away from the call—over to the middle position on the side opposite their normal alignment • Example 1: “TRIPS RIGHT” moves H to the middle position on the right • Example 2: “TRIPS LEFT” moves Y to middle position on left - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
“BUNCH” Call X H Y Z F • Same as Trips, except the man coming over (H or Y) is ON the ball, and the outside receiver steps OFF…all three receivers “Bunch” within 1-2 yards of each other, with the widest man being 4-5 yards outside the tackle. • Example 1: “BUNCH RIGHT” H on the ball in the middle on the right, Z off, all receivers “bunch.” - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
“BUNCH” Call Y Z X H F • Same as Trips, except the man coming over (H or Y) is ON the ball, and the outside receiver steps OFF…all three receivers “Bunch” within 1-2 yards of each other, with the widest man being 4-5 yards outside the tackle. • Example 1: “BUNCH RIGHT” H on the ball in the middle on the right, Z off, all receivers “bunch.” • Example 2: “BUNCH LEFT” Y on the ball in the middle on the left, X off, all receivers “bunch.” - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
X Z H Y F “Default” or “Base” Formation - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
“RON” and “LOU” Calls X Y Z H Y Z F • Moves H or Y—whichever is to from the call—to a position on the ball, and their partner to the outside (X or Z) off the ball • Example 1: “RON”--Y aligns ON the ball, Z aligns OFF. - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
“RON” and “LOU” Calls X H Z X H Y F Moves H or Y—whichever is to from the call—to a position on the ball, and their partner to the outside (X or Z) off the ball • Example 1: “RON”--Y aligns ON the ball, Z aligns OFF. • Example 2: “LOU”--H aligns ON the ball, X aligns OFF. - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
3 3 “NEAR” Call X X Y Z H H Y Z F Moves X the inside receiver position, 3 yards off the tackle but still on the ball, and H to the outside position, split to the numbers, off the ball! Moves Y up on the ball, and Z off, while staying in the same relative positions. - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Moving the Fullback X Z Y SCAT SLOT SLIP STUD SOFT STRONG F F • We can also add words that move “F” from his base position • To move him to an inside WR spot on the right, we say “SCAT” • To move him down to a wing, 1 yard by 1 yard off the Right Tackle, we say “STUD” • To move him over to a wing, 1 yard by 1 yard off the Left Tackle, we say “SLOT” • To move him to an inside WR spot on the left, we say “SLIP” • To offset him behind the tackle on the left, we say “SOFT.” • To offset him behind the tackle on the right, we say “STRONG.” - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Tight End Groups / Sets / Calls X Y Z F • To substitute a TIGHT END in at the “Y” position, we will call for“11” personnel group (1TE,1back) prior to the play being signaled • As a basic rule, this substituted Y will align as a Tight End, ON the ball, on the RIGHT side • Z aligns in his normal spot, except off the ball • F & X are unaffected, unless another word is added to move them • We call this basic alignment “RIGHT” - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Tight End Groups / Sets / Calls X Y Y Z F • To keep everyone in the same place as “RIGHT,” but flex the Y out into a “Nasty” split position of 8 to 9 feet, we call “ROCK” instead of “RIGHT.” • “ROCK” alignment shown… • Exact same as “Right” for everyone except Y! - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Tight End Groups / Sets / Calls X Y Z SLOT OUTSIDE OUT WING WIDE WIDER UNDER OVER F • We then add a word to tell H where to align: H • If we don’t say anything after “RIGHT,” he lines up right behind the QB, 4 ½ yards deep • To set him 1 yard by 1 yard off the Left Tackle, we say “SLOT” • To set him halfway between the left tackle & X, we say “OUT” • To set him outside of X, we say “OUTSIDE” • To set him 1 yard by 1 yard off Y, we say “WING” • To set him halfway between Y and Z, we say “WIDE” • To set him outside Z, we say “WIDER” • To put him in the backfield, offset left, 4 ½ yards deep, we call “UNDER” • To put him in the backfield, offset right, 4 ½ yards deep, we call “OVER” - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Tight End Groups / Sets / Calls X Y Z ZIP FLOP FLIP CLOSE F • We can also add words to move Z... Z • To move him down to a spot 1 yard by 1 yard off Y, we say “CLOSE” • To move him over to a spot 1 yard by 1 yard off the Left Tackle, we say “ZIP” • To move him over to a spot halfway between the left tackle & X, we say “FLIP” • To move him all the way over to a spot outside of X, we say “FLOP” - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Tight End Groups / Sets / Calls X Y TIGHT BIG F • …or X X • To put him in a tight end position on the left, in a three-point stance, we say “TIGHT” • To move him over to the right, ON the line as a Split End “BIG” - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
2 Back - 3 Wide Group / Sets / Calls X Z H Y • To substitute a RUNNING BACK in at the “H” position, while leaving a RECEIVER at the “Y” position, we will call for“23” personnel group (2back,3WR) prior to the play being signaled - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
2 Back - 3 Wide Group / Sets / Calls LEX REX X Y Y Z Y Y X Z X is off the ball in “Lex” LARRY RAY Z is off the ball in “Rex” • In this grouping, Y is moved with a series of “R” and “L” words: • To set him in the inside position on the Right, off the ball, we call “RAY” • To set him in the inside position on the Left, off the ball, we call “LARRY” • To set him in the inside position on the Right, on the ball, with Zoff, we call “REX” • To set him in the inside position on the Left, on the ball, with Xoff, we call “LEX” - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
2 Back - 3 Wide Group / Sets / Calls X Z Y “Split:” F on Y’s side, H away “Weak:” H on Y’s side, F away H F F F H • The two backs (H & F) are then arranged as follows: • By default (if we don’t give them a word), they align in a “SPLIT” set, with • F in a “halfback” position to the call (same side as Y) and • H in a “halfback” position away from the call (opposite Y) • *Halfback position means 4 1/2 to 5 yards deep over the tackle’s inside leg! • To exchange them and put H on Y’s side with F away, we call “WEAK” - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
2 Back - 3 Wide Group / Sets / Calls Additional calls can move H and F as follows: *Note: Unlike “Split” & “Weak”, these calls are not relative to Y. They are the same regardless of where Y aligns! “BLUE” call “BROWN” call “UNDER” call “OVER” call H F F H H H F F • H lines up in Right halfback position, 4 1/2 yards deep over the inside leg of the T. • F lines up directly behind Center, 4 1/2 yards deep • Both backs: 2 pt stances! • H lines up in Left halfback position, 4 1/2 yards deep over the inside leg of the T. • F lines up directly behind Center, 4 1/2 yards deep • Both backs: 2 pt stances! • H lines up in left halfback position, 4 1/2 yards deep over the inside leg of the T, uses a 3 pointstance. • F lines up in his norml spot, 6 to 6 1/2 yards deep • H lines up in right halfback position, 4 1/2 yards deep over the inside leg of the T, uses a 3 pointstance. • F lines up in his norml spot, 6 to 6 1/2 yards deep - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
X Z H Y OTHER CALLS Example 1: Basic formation with “SQUEEZE” call • X & H, Y & Z “Squeeze” together. Inside most receivers (H & Y in this case) align at 3-5 yards off the tackle/TE, and X & Z align one yard outside of them. • “SQUEEZE” CALL • Tells anyone in a Wide Receiver position to reduce their split to within 1 yard of each other starting at 3-5 yards outside the tackle.
X Y Y H OTHER CALLS Example 2: Trips Left “SQUEEZE” • H & Z are the inside most receivers on their side, and align 3-5 yards off the T/TE. X & Y squeeze their alignment down to within 1 yard of the next guy inside them. • “SQUEEZE” CALL • Tells anyone in a Wide Receiver position to reduce their split to within 1 yard of each other starting at 3-5 yards outside the tackle.
OTHER CALLS Example 3: Right Wing Soft Flop “SQUEEZE” • X is the inside most receiver, sets 3 yds off tackle. Z squeezes down 1 yard off him. X Y Z H • “SQUEEZE” CALL • Tells anyone in a Wide Receiver position to reduce their split to within 1 yard of each other starting at 3-5 yards outside the tackle.
OTHER CALLS Example 4: Right Wider “SQUEEZE” • Z is the inside most SPLIT receiver, sets 3-5 yards off tackle. H squeezes down a yard outside him. X Y Z H • “SQUEEZE” CALL • Tells anyone in a Wide Receiver position to reduce their split to within 1 yard of each other starting at 3-5 yards outside the tackle.
9 7 5 4 6 8 MOTION: Moving Players to Spots on the Field COMMUNICATING MOTION The way we do this is to simply say WHO we want to go in motion (H, Y, F, X, or Z) and WHERE on the field we want him to end up. The “spots” on the field we can send motion men are numbered IN CONJUNCTION WITH OUR HOLE NUMBERS as follows: - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
H 4 MOTION: Moving Players to Spots on the Field COMMUNICATING MOTION For example, if the phrase “H4” is added on to the end of a formation, we are literally saying, “H, line up as the formation calls, then go in motion to the 4 spot.” - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Y 9 MOTION: Moving Players to Spots on the Field COMMUNICATING MOTION Or, if the phrase “Y9” is added on to the end of a formation, we are literally saying, “Y, line up as the formation calls, then go in motion to the 9 spot.” - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Y MOTION: Moving Players to Spots on the Field COMMUNICATING MOTION *Technique note: On most motion, the motion man should use a “shuffle” technique as he completes his course. In other words, as he gets to the final 2-3 steps prior to reaching his “spot,” he squares his shoulders to the line of scrimmage and shuffles, allowing him to attack defenders more effectively and maintain the timing of plays. - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
F O O T B A L L PRIDE. DISCIPLINE. ACHIEVEMENT. LOYALTY.
F O O T B A L L 2000 Offense: Running Game
T a b l e o f C o n t e n t s • Assignment Summary • Run Game “Families” • 12-13 Draw • 16-17 Trey • 18-19 Option • 2 Back Blast/Lead Series: 21-22 23-24 25-26 • 28-29 Jet • 42-43 Zone • 44-45 Stretch • 46-47 Counter • 48-49 Toss • Perimeter Blocking Calls WR Calls 1 WR Calls 2 H-B/OL Adjustments
RUNNING GAME “FAMILIES” • The easiest way to learn the running game is to understand that all of our runs basically fall into one of 4 “families,” or “schemes,” or basic ways we assign people to block! • These basic families are: “Gap,” “Zone,” “Reach,” and “Base.” If you know which of these families a play falls into, you have a pretty good idea how we’re going to get defenders blocked! • In GAP family plays, frontside blockers block back one “Gap,” looking for the opportunity to double team combo on defensive linemen back to linebackers. We will pull one or two blockers from the backside to kick out and/or lead through the hole frontside. • 46-47 Counter and 16-17 Counter Trey are our “Gap” plays • In ZONE family plays, covered and uncovered linemen work together to get movement on a defensive lineman, working up to the nearest linebacker, stepping frontside to do so. • 42-43 and 18-19 Option are our “Zone” plays • In REACH family plays, all linemen “reach” one gap to their frontside, looking to “Reach and Overtake” a down lineman in front of him, or “Reach, Rip, and Run” on a wide railroad track to intersect a flowing linebacker. • 44-45 Stretch, 28-29 Jet, and 48-49 Toss are our “Reach” plays • On BASE blocked plays, linemen drive block the lineman or linebacker over them. It is generally a “man on man” scheme. Generally, the H-Back is assigned to block a linebacker frontside…the lineman whose LB is taken by H blocks backside, potentially using a “Slam and Slide” on his way. • 12-13 Draw, 21-22 Blast, 23-24 Blast, and 25-26 Lead are ”Base” plays. - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
RUN GAME Summary Table 12-13 DRAW 16-17 CTR TREY 18-19 OPTION 21-22-23-24 BLAST 25-26 LEAD 28-29 JET 42-43 ZONE 44-45 STRETCH 46-47 COUNTER 48-49 TOSS - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
CALLS/VARIATIONS • “Fold” (C & G) • “Throw & Go” (BST) • “Bob” (H-B on BSLB) • “QB” 12-13 “DRAW” “Base” Family • 12 & 13 Draw take advantage of linebackers who get into their pass drops too deep too quickly, opening up running lanes in front of them! • This is primarily a play we will run against 5 defenders in the box, unless the 6th defender (a LB) really removes himself quickly! • The basic rule for all linemen is to show pass for one count by raising their chest and showing their hands, then to go drive block the DL or LB over them in whatever direction that defender wants to go. • Any time we get a 1 technique or a heavy 2 technique, the Center and Guard will execute a “Fold” block to handle that defender and the Middle or Frontside LB! • The Draw will be a good 1st down or 2nd and long call against people who play heavy coverage on those downs! • KEYS to a successful play: • The QB does a GREAT job selling pass with his eyes on 1st 2 steps! • FB stays low and does NOT raise up prior to taking ball! • Linemen SHOW HANDS to help give LBs the wrong key! • Linemen use wide splits and good drive blocks to create running lanes! - t o t a b l e o f c o n t e n t s - - t o m a I n play d I a g r a m -
12-13 “DRAW” FS Outs: Release inside, Recognition Stalk. Use “Roadrunner” technique to get him upfield past you, then reset your hips and stalk him. 12 DRAW v. “Split” FS Ins: Release inside, Recognition Stalk. Use “Roadrunner” technique. C “Roadrunner” technique C FS TE: Pass set, then Base. R “BASE RULES” *Block the man on you whichever way he wants to go. If uncovered, release to the first LB over to inside you. Use his leverage & movement against him…block becomes an A, B, or C DRIVE. *You cannot be wrong unless you LOSE CONTACT! Drive your feet and finish the block! This is true one-on-one blocking!! W S SS E T E T “Throw & Go” “Fold” FS T: Pass set, then Base. FS G: Pass set, then Base. MUST dig your man out of the hole! CENTER: Pass set, then Base. In an even defense, call “Fold” with G covered by the 1 or 2 technique, Dead Step back to seal the 1 while the G “Folds” around to the LB. Step out low, show pass set BS G: Pass set, then Base. If covered by a 1 or 2 technique, you should get a “Fold” call, which tells you to step tightly around the C’s block on the DL, keeping your shoulders square and blocking the first LB frontside . BS Ins: Release inside, Recognition Stalk. Use “Roadrunner” technique. BS T: Pass set, then Base. If you get a “Split” call, make a “Throw and Go” call, telling other linemen that you will club the E after pass-setting and work up to the extra LB on your side. FB: Step backside, staying low, showing a pass set. As the QB turns to you, give him a good pocket and eye blocks on LBs. Take ball, press the block on the 1st down lineman, make 1 and only 1 cut off blocks on LBs, then get North & South!. BS TE: Pass set, then Base. QB: Take two full pass drop steps, making eye contact with the backside LB as you do. As you take your third step, turn to find the FB, who will be sliding underneath you. Look ball into his stomach, follow with your eyes, then set up for pass convincingly. BS Outs: Release inside, Recognition Stalk. Use “Roadrunner” technique. - C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
CALLS/VARIATIONS • “Double” (FS) • “Double Lock” (FS) • “Arc” (TE) • “Solid” 16-17 “Counter Trey” “Gap” Family • 16 & 17 Counter Trey is a “meat and potatoes” play that gives us good blocking angles on the frontside and power through the hole with two pullers from the backside at the point of attack! • We generally like to run this play to a 3 technique side to allow us to get a strong double team to open up the hole! • This play will always be successful if we do two things: Get MOVEMENT on frontside double teams, and SHUT OFF backside penetration! • We can and will use a variety of sets and motion to get different people in a position to help SEAL the backside! • This play should be very good on any down, at any spot on the field if we execute! • KEYS to a successful play: • Frontside blockers are patient on double teams and get movement. • The C and backside Slot shut down penetration! • Pulling linemen run full speed courses! • The Fullback stays “in the cheeks” of the pulling tackle and makes a strong “L” cut! - t o t a b l e o f c o n t e n t s - - t o m a In play d I a g r a m -