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Game Demo. Fredrik Rutström – AI programming Anna Larsson – Character Modeling Magnus Marklund – Animation Mathias Berg – Environment Design. AI programming. Final Result 5v5 No human players Capture the flag. AI programming. Research Goal driven agent behavior
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Game Demo Fredrik Rutström – AI programming Anna Larsson – Character Modeling Magnus Marklund – Animation Mathias Berg – Environment Design
AI programming • Final Result • 5v5 • No human players • Capture the flag
AI programming • Research • Goal driven agent behavior • Navigation mesh path findning • Fuzzy logic
Purpose Strategy Research Risks (Nebula, texturing) Character modeling
Animating PURPOSE I want to improve my knowledge in animation and gain experience in working with a videogame GOAL Creating a rig for the character and the following animation states -idle -walk -run -jump -crouch -dodge -weak attack -strong attack -damaged -death
Animating RESEARCH Various books and tutorials WHATS NEXT Creating the rig and start animating
Environment Design • Purpose • Increase knowledge in modeling, texturing and lighting for games. • Goal • A playable game level.
Research Litterature Tutorials References Environment Design
Environment Design • So far • Level map • Next Step • Tests • Koncept sketches