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Pass Introduction to Programming with Block-Based Languages 98-380 Exam with Guarantee

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Pass Introduction to Programming with Block-Based Languages 98-380 Exam with Guarantee

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  1. IT Certification leaders in simulated test engines & guides Fravo Get Certified & Secure your Future Introduction to Programming with Block-Based Languages Exam: 98-380 Demo Edition

  2. QUESTION: 1 You create a collection named players in TouchDevelop. You add four names to the collection. You need to display each of the names on the wall. Which two lines of code should you use? (Choose two.) A. show s B. display s C. For var s in players = 1 to 4 D. While var s in players E. For each var s in players Answer: A, E QUESTION: 2 DRAG DROP You are preparing to teach a class on using loops. You write the following pseudocode: You need to test the pseudocode using different values. Match the final values of the variable result to the corresponding initial values of variables a and b. To answer, drag the appropriate result value from the column on the left to the initial values on the right. Each value may be used once, more than once, or not at all. NOTE: Each correct match is worth one point. Answer: Exhibit

  3. QUESTION: 3 HOTSPOT You write the following code. What can you tell about the variable pic? To answer, select the appropriate options in the answer area. Answer: Exhibit

  4. QUESTION: 4 HOTSPOT You are creating an app for Alpine Ski House. Players will move a skier between pairs of flags as the skier moves down the slope. The number of flag pairs that a user must successfully pass is three times the player’s level. Flag1 is displayed on the left and Flag2 is displayed on the right, as shown in the exhibit. (Click the Exhibit tab.) When the skier outside the flags, the skier will crash into an obstacle and the following actions will occur: . The player will lose one life. . An animation will play . A sound will play. The player starts the game with 10 lives. If the player's life becomes 0 before the skier reaches the bottom, the skier crashes and the game ends. If the skier reaches the bottom the player gains one level. You need to design the algorithm. Which pseudocode should you use? To answer, select the appropriate pseudocode segments in the answer area. NOTE: Each correct selection is worth one point. Answer: Exhibit

  5. QUESTION: 5 DRAG DROP You are creating a drawing app that uses the Touch Develop turtle object. You have written the code to draw a blue square and change the pen color to red. The turtle is positioned at the top left corner of the square, facing north. You need to draw the red lines shown in the following graphic. Which four code segments should you use? To answer, move the appropriate code segments from the list of code segments to the answer area and arrange them in the correct order.

  6. Answer: Exhibit

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